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Elite Command heals half damage with each repair. That seems like it might be overly generous, but repairing based on a ratio rather than a fixed amount seems like the right approach. See #59 for more background.
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djwhitt
changed the title
Make healing amount ratio based
Base repair amount on ratio rather than fixed increment
Jun 30, 2017
Healing half damage sounds fine to me if it's restricted to bases.
Would the :repair value for each unit type (currently 1 for all of them) only be for units that can field repair, or would that fixed amount also be scrapped in favor of a ratio approach?
Elite Command heals half damage with each repair. That seems like it might be overly generous, but repairing based on a ratio rather than a fixed amount seems like the right approach. See #59 for more background.
The text was updated successfully, but these errors were encountered: