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mx3.gyp
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mx3.gyp
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{
'targets': [
{
'target_name': 'libmx3',
'type': 'static_library',
'conditions': [],
'dependencies': [
'deps/leveldb.gyp:leveldb',
'deps/json11.gyp:json11',
'deps/sqlite3.gyp:sqlite3',
'deps/CppSQLite.gyp:CppSQLite',
],
'sources': [
# just automatically include all cpp and hpp files in src/ (for now)
# '<!' is shell expand
# '@' is to splat the arguments into list items
# todo(kabbes) this will not work on windows
'<!@(find src -name "*.cpp" -o -name "*.hpp")',
],
'include_dirs': [
'include',
],
'all_dependent_settings': {
'include_dirs': [
'include',
'deps',
],
},
},
{
'target_name': 'libmx3_objc',
'type': 'static_library',
'conditions': [],
'dependencies': [ 'libmx3' ],
'sources': [
'<!@(find objc -name "*.mm" -o -name "*.h" -o -name "*.m")',
],
'sources!': ['play.m'],
'include_dirs': [
'include',
'objc',
],
'all_dependent_settings': {
'include_dirs': [
'include',
'objc',
],
},
},
{
'target_name': 'play_objc',
'type': 'executable',
'dependencies': ['libmx3_objc'],
# I'm not sure why you have to specify libc++ when you build this :(
'libraries': [
'libc++.a',
],
'sources': [
'objc/play.m',
],
},
{
'target_name': 'test',
'type': 'executable',
'dependencies': [
'libmx3',
'deps/gtest.gyp:gtest',
],
'include_dirs': [
'.',
'test',
],
'sources': [
'<!@(find test -name "*.cpp" -o -name "*.hpp")',
]
},
],
}