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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 2.8)
project(argos3_examples)
#SET(CMAKE_C_COMPILER /home/vstrobel/bin/gcc_71)
#SET(CMAKE_CXX_COMPILER /home/vstrobel/bin/g++_71)
#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
# Set the path where CMake will find additional scripts
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_SOURCE_DIR}/cmake)
# Find the ARGoS package
find_package(PkgConfig)
#find_package(Lua51 REQUIRED)
pkg_check_modules(ARGOS REQUIRED argos3_simulator)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${ARGOS_PREFIX}/share/argos3/cmake)
message(STATUS "CMAKE_MODULE_PATH = ${CMAKE_MODULE_PATH}")
# Check whether all the necessary libs have been installed to compile the
# code that depends on Qt and OpenGL
#include(ARGoSCheckQTOpenGL)
# Look for the (optional) galib library
find_package(GALIB)
if(GALIB_FOUND)
include_directories(${GALIB_INCLUDE_DIRS})
endif(GALIB_FOUND)
# Find the GSL package
#find_package(GSL REQUIRED)
# Find Lua
#find_package(Lua51 REQUIRED)
# Set ARGoS include dir
include_directories(${CMAKE_SOURCE_DIR} ${ARGOS_INCLUDE_DIRS} ${GSL_INCLUDE_DIR})# ${LUA_INCLUDE_DIR})
# Set ARGoS link dir
link_directories(${ARGOS_LIBRARY_DIRS})
# Descend into the controllers directory
add_subdirectory(controllers)
# Descend into the loop_functions directory
add_subdirectory(loop_functions)