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I have an old Galaxy S with Android 2.3, so I did that to support my own phone. It's also fun to push the limits. Android 2.1 should work, the code compiles, but I have never checked that.
Seems like it's pretty stable. I'm testing it heavily on different devices and on real projects. There are minor problems with SVG rendering and shadow generation. Also the themes aren't perfect yet. These are the issues I know about. If you have something else, please let me know.
Partially. On 5.+ Carbon uses Lollipop's native ripples, shadows and rounded corners. Also, the Carbon themes remap some of Material attributes.
Done!
Do you plan to offer your Material elements as separate modules? I would prefer not to include the whole project only to use ripples.
I thought about it, but it's not that easy, because almost everything is tightly integrated with other components. For example the ripple. Due to clipping issues in Android < 5.0 it's not possible to draw borderless backgrounds just by setting the background drawable. That's why I would have to export the ripple with all layouts only to make the borderless mode work.
If you wish, you can copy RippleDrawable.java to your project and integrate it with your code manually.
If it's possible and reasonable, sure! Just let me know.
You have to add these lines to your android build config:
renderscriptTargetApi 20
renderscriptSupportModeEnabled true
Carbon uses RenderScript for generating shadows. Gradle doesn't support renderscript very well, so it has to be done that way.
Debug mode is a special rendering mode used for UI/UX debugging. Some of material components have touch areas larger than the actual components. It means that a user can tap outside a view and still trigger an action. Using debug mode you can preview all touch and draw areas in the editor. Red rectangles show hit areas, green rectanges - draw areas. Debug mode is also useful for SVG views debugging. SVG views appear empty, because SVG rendering is not supported in the editor.
To enable the debug mode, add the following line to your theme:
<item name="carbon_debugMode">true</item>
Then go to the editor and pick that theme to be used by the editor. You can create two themes, with and without the debug info, so you can switch between them.
<style name="AppTheme" parent="carbon_Theme.Light">
<!-- Customize your theme here. -->
</style>
<style name="AppTheme.Debug">
<item name="carbon_debugMode">true</item>
</style>
Copyright 2015 Marcin Korniluk 'Zielony'