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I have an idea where there is a single system that receives game-state-change events and manages the flow between the states in a single place. Each state would have an entry and exit point (like they already do) but it might help to get things even more focused.
Or this could be a terrible idea that will be thrown in the garbage...who knows.
The text was updated successfully, but these errors were encountered:
I have an idea where there is a single system that receives game-state-change events and manages the flow between the states in a single place. Each state would have an entry and exit point (like they already do) but it might help to get things even more focused.
Or this could be a terrible idea that will be thrown in the garbage...who knows.
The text was updated successfully, but these errors were encountered: