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Add world scaling to increase mob levels depending on the distance from the world's spawnpoint (x,z)
In this example config below you have a zone where a mob spawning in x:500 z:500 would be a Level 5 mob
Add world scaling to increase mob levels depending on the distance from the world's spawnpoint (x,z)
In this example config below you have a zone where a mob spawning in x:500 z:500 would be a Level 5 mob
Tried making a new zone setting so it's easier to understand my suggestion
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