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This repository has been archived by the owner on Apr 17, 2021. It is now read-only.
One of the nice features of D3planner is that it shows the "percentage of perfection" of an item; that is, how close to the absolute best possible roll for an affix the item has, expressed as a percentage.
For a PoE example, an iLvl 77 1H Axe (Flaring) can roll +phys damage od 20-27 to 41-49; 0% would be "20-41", 100% would be "27-49"; basically, how close to the maximum average damage is this affix within the tier.
Some things are trivial, such as "of Nourishment", which is fixed at +5 life on hit, so they would always be 100%. (Alternately: ignored in percentage calculations entirely. Either one works.)
It also shows the "overall" perfection: the average of the individual affix and implicit "perfection" percentages, so that something with an 80% +phys, and a 20% +light, would score an overall 50% on the perfection scale.
It's clearly not a substitute for actual judgment about the item: a low overall perfection score might still be way better for me than a higher overall perfection item that had lower scores on the things I cared about; if that concerns you, just presenting this additional data for each affix would certainly make it easier to see how good compared to possible this is.
The text was updated successfully, but these errors were encountered:
One of the nice features of D3planner is that it shows the "percentage of perfection" of an item; that is, how close to the absolute best possible roll for an affix the item has, expressed as a percentage.
For a PoE example, an iLvl 77 1H Axe (Flaring) can roll +phys damage od 20-27 to 41-49; 0% would be "20-41", 100% would be "27-49"; basically, how close to the maximum average damage is this affix within the tier.
Some things are trivial, such as "of Nourishment", which is fixed at +5 life on hit, so they would always be 100%. (Alternately: ignored in percentage calculations entirely. Either one works.)
It also shows the "overall" perfection: the average of the individual affix and implicit "perfection" percentages, so that something with an 80% +phys, and a 20% +light, would score an overall 50% on the perfection scale.
It's clearly not a substitute for actual judgment about the item: a low overall perfection score might still be way better for me than a higher overall perfection item that had lower scores on the things I cared about; if that concerns you, just presenting this additional data for each affix would certainly make it easier to see how good compared to possible this is.
The text was updated successfully, but these errors were encountered: