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CheckTimeCapsuleCompatibility locks up the game, and eventually displays garbage when it finds an incompatible move.
See the below fix:
.move_too_new push bc + dec hl + ld a, [hl] ld [wNamedObjectIndexBuffer], a call GetMoveName call CopyName1 pop bc call Function29c67 ld a, $2 jr .done
Reference: vulcandth/pokecrystal16#15
The text was updated successfully, but these errors were encountered:
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CheckTimeCapsuleCompatibility locks up the game, and eventually displays garbage when it finds an incompatible move.
See the below fix:
Reference: vulcandth/pokecrystal16#15
The text was updated successfully, but these errors were encountered: