Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

CheckTimeCapsuleCompatibility does not correctly display incompatible move. #17

Open
vulcandth opened this issue Oct 17, 2023 · 0 comments

Comments

@vulcandth
Copy link

CheckTimeCapsuleCompatibility locks up the game, and eventually displays garbage when it finds an incompatible move.

See the below fix:

.move_too_new
	push bc
+	dec hl
+	ld a, [hl]
	ld [wNamedObjectIndexBuffer], a
	call GetMoveName
	call CopyName1
	pop bc
	call Function29c67
	ld a, $2
	jr .done

Reference: vulcandth/pokecrystal16#15

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant