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dayduration.go
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dayduration.go
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package main
// Add a function similar to time.Duration.String() to
// pretty print an "uptime duration".
import (
"time"
)
type DayDuration struct {
time.Duration
}
func fmtInt(buf []byte, v uint64) int {
w := len(buf)
if v == 0 {
w--
buf[w] = '0'
} else {
for v > 0 {
w--
buf[w] = byte(v%10) + '0'
v /= 10
}
}
return w
}
// DayString returns string version of the time duration without too much precision.
// Copied from time/time.go
func (d DayDuration) DayString() string {
var buf [32]byte
w := len(buf)
u := uint64(d.Nanoseconds())
neg := d.Nanoseconds() < 0
if neg {
u = -u
}
if u < uint64(time.Second) {
// Don't show times less than a second
w -= 2
buf[w] = '0'
buf[w+1] = 's'
} else {
w--
buf[w] = 's'
// Skip fractional seconds
u /= uint64(time.Second)
// u is now integer seconds
w = fmtInt(buf[:w], u%60)
u /= 60
// u is now integer minutes
if u > 0 {
w--
buf[w] = ' '
w--
buf[w] = 'm'
w = fmtInt(buf[:w], u%60)
u /= 60
// u is now integer hours
if u > 0 {
w--
buf[w] = ' '
w--
buf[w] = 'h'
w = fmtInt(buf[:w], u%24)
u /= 24
}
// u is now integer days
if u > 0 {
w--
buf[w] = ' '
w--
buf[w] = 'd'
w = fmtInt(buf[:w], u)
}
}
}
if neg {
w--
buf[w] = '-'
}
return string(buf[w:])
}