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Any idea what's going on here? Seems stuck at the starting stage.
`container@pterodactyl~ Server marked as offline...
[Pterodactyl Daemon]: Checking server disk space usage, this could take a few seconds...
[Pterodactyl Daemon]: Updating process configuration files...
[Pterodactyl Daemon]: Ensuring file permissions are set correctly, this could take a few seconds...
container@pterodactyl~ Server marked as starting...
[Pterodactyl Daemon]: Pulling Docker container image, this could take a few minutes to complete...
Pulling from parkervcp/yolks
Digest: sha256:f995f0e44f7c297e4dd66d808c3e8ba268852f8dc038bba2f617ef0bee19938f
Status: Image is up to date for ghcr.io/parkervcp/yolks:wine_latest
[Pterodactyl Daemon]: Finished pulling Docker container image
Running on Debian 11.2
Current timezone: Etc/UTC
wine-6.0.2
steam user is not set.
Using anonymous user.
No appid set. Starting Server
First launch will throw some errors. Ignore them
:/home/container$ cd empyrion; WINEDLLOVERRIDES="mscoree,mshtml=" wine ./DedicatedServer/EmpyrionDedicated.exe -batchmode -log -logFile ./logs/current.log "$@" &> ./logs/wine.log | tail -f ./logs/current.log
Thread -> id: 25c -> priority: 1
29-02:28:50.461 02_28 -LOG- Last build: 3639
29-02:28:50.462 02_28 -LOG- Dedicated server build
29-02:28:50.473 02_28 -LOG- Build: Release (urlInitialized)
29-02:28:50.474 02_28 -LOG- MainThreadId: 240
29-02:28:50.474 02_28 -LOG- *************************************************************************
29-02:28:50.475 02_28 -LOG- Limiting the number of worker threads on a dedicated server to 8
29-02:28:52.798 02_28 -LOG- Loading file 'Z:\home\container\empyrion\DedicatedServer/../dedicated.yaml'
29-02:29:09.227 02_29 -LOG- Started a new game
29-02:29:40.153 02_29 -LOG- Game dat not found, creating new one
FileNotFoundException: Could not find file "Z:\home\container\empyrion\Content\Scenarios\Default Multiplayer\RandomPresets\SolarSystemConfig.yaml"
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode)
at Assembly-CSharp.CommandList.TestNetwork (System.String , System.Boolean ) [0x00093] in :0
at Assembly-CSharp.CommandList.AddProject (System.Boolean , System.Int32 , System.String , Assembly-CSharp.ActivityConverter+ToolboxInvoker ) [0x00053] in :0
at Assembly-CSharp.MethodEventArgs.LoadSelection () [0x004fd] in :0
at MBS_S.set_UpdateOutline (MBS_S+MethodCollection ) [0x00014] in :0
at GameStartup.Awake () [0x002af] in :0
Setting up 24 worker threads for Enlighten.
Thread -> id: 228 -> priority: 1
Thread -> id: 22c -> priority: 1
Thread -> id: 224 -> priority: 1
Thread -> id: 234 -> priority: 1
Thread -> id: 23c -> priority: 1
Thread -> id: 230 -> priority: 1
Thread -> id: 238 -> priority: 1
Thread -> id: 240 -> priority: 1
Thread -> id: 244 -> priority: 1
Thread -> id: 24c -> priority: 1
Thread -> id: 248 -> priority: 1
Thread -> id: 250 -> priority: 1
Thread -> id: 258 -> priority: 1
Thread -> id: 25c -> priority: 1
Thread -> id: 260 -> priority: 1
Thread -> id: 268 -> priority: 1
Thread -> id: 264 -> priority: 1
Thread -> id: 26c -> priority: 1
Thread -> id: 254 -> priority: 1
Thread -> id: 274 -> priority: 1
Thread -> id: 270 -> priority: 1
Thread -> id: 278 -> priority: 1
Thread -> id: 27c -> priority: 1
Thread -> id: 280 -> priority: 1`
The text was updated successfully, but these errors were encountered:
Any idea what's going on here? Seems stuck at the starting stage.
`container@pterodactyl~ Server marked as offline...
[Pterodactyl Daemon]: Checking server disk space usage, this could take a few seconds...
[Pterodactyl Daemon]: Updating process configuration files...
[Pterodactyl Daemon]: Ensuring file permissions are set correctly, this could take a few seconds...
container@pterodactyl~ Server marked as starting...
[Pterodactyl Daemon]: Pulling Docker container image, this could take a few minutes to complete...
Pulling from parkervcp/yolks
Digest: sha256:f995f0e44f7c297e4dd66d808c3e8ba268852f8dc038bba2f617ef0bee19938f
Status: Image is up to date for ghcr.io/parkervcp/yolks:wine_latest
[Pterodactyl Daemon]: Finished pulling Docker container image
Running on Debian 11.2
Current timezone: Etc/UTC
wine-6.0.2
steam user is not set.
Using anonymous user.
No appid set. Starting Server
First launch will throw some errors. Ignore them
:/home/container$ cd empyrion; WINEDLLOVERRIDES="mscoree,mshtml=" wine ./DedicatedServer/EmpyrionDedicated.exe -batchmode -log -logFile ./logs/current.log "$@" &> ./logs/wine.log | tail -f ./logs/current.log
Thread -> id: 25c -> priority: 1
Thread -> id: 260 -> priority: 1
Thread -> id: 264 -> priority: 1
Thread -> id: 274 -> priority: 1
Thread -> id: 27c -> priority: 1
Thread -> id: 278 -> priority: 1
Thread -> id: 26c -> priority: 1
Thread -> id: 268 -> priority: 1
Thread -> id: 280 -> priority: 1
Thread -> id: 270 -> priority: 1
_XSERVTransmkdir: ERROR: euid != 0,directory /tmp/.X11-unix will not be created.
tail: ./logs/current.log: file truncated
Mono path[0] = 'Z:/home/container/empyrion/DedicatedServer/EmpyrionDedicated_Data/Managed'
Mono config path = 'Z:/home/container/empyrion/DedicatedServer/MonoBleedingEdge/etc'
Initialize engine version: 2021.1.17f1 (03b40fe07a36)
[Subsystems] Discovering subsystems at path Z:/home/container/empyrion/DedicatedServer/EmpyrionDedicated_Data/UnitySubsystems
GfxDevice: creating device client; threaded=0; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 470 (ID=0x6cd)
Vendor: NVIDIA
VRAM: 128800 MB
Driver: 1.0
Begin MonoManager ReloadAssembly
D3D11 device created for Microsoft Media Foundation video decoding.
UnloadTime: 5.298700 ms
29-02:28:49.804 02_28 -LOG- Args: Z:\home\container\empyrion\DedicatedServer\EmpyrionDedicated.exe -batchmode -log -logFile ./logs/current.log
29-02:28:49.950 02_28 -LOG- Dedi log path = Z:\home\container\empyrion\DedicatedServer\EmpyrionDedicated_Data...\logs
29-02:28:50.449 02_28 -LOG- *************************************************************************
29-02:28:50.450 02_28 -LOG- Dedicated Server Empyrion - Galactic Survival
29-02:28:50.450 02_28 -LOG- Version: v1.7.1.1
29-02:28:50.451 02_28 -LOG- Build: 3639
29-02:28:50.451 02_28 -LOG- Platform: Win, 64 Bit
29-02:28:50.451 02_28 -LOG- OS: Windows 7 (6.1.0) 64bit
29-02:28:50.452 02_28 -LOG- DRAM: 128800
29-02:28:50.453 02_28 -LOG- CPU: Genuine Intel(R) CPU @ 2.00GHz
29-02:28:50.453 02_28 -LOG- Freq: 2000
29-02:28:50.454 02_28 -LOG- Cores: 48
29-02:28:50.454 02_28 -LOG- Gfx: NVIDIA GeForce GTX 470
29-02:28:50.454 02_28 -LOG- VRAM: 128800
29-02:28:50.457 02_28 -LOG- SL: 5
29-02:28:50.458 02_28 -LOG- Force DX9: False
29-02:28:50.458 02_28 -LOG- Instancing: False
29-02:28:50.461 02_28 -LOG- TimeZone: +00:00
29-02:28:50.461 02_28 -LOG- Culture:
29-02:28:50.461 02_28 -LOG- Last build: 3639
29-02:28:50.462 02_28 -LOG- Dedicated server build
29-02:28:50.473 02_28 -LOG- Build: Release (urlInitialized)
29-02:28:50.474 02_28 -LOG- MainThreadId: 240
29-02:28:50.474 02_28 -LOG- *************************************************************************
29-02:28:50.475 02_28 -LOG- Limiting the number of worker threads on a dedicated server to 8
29-02:28:52.798 02_28 -LOG- Loading file 'Z:\home\container\empyrion\DedicatedServer/../dedicated.yaml'
29-02:29:09.227 02_29 -LOG- Started a new game
29-02:29:40.153 02_29 -LOG- Game dat not found, creating new one
FileNotFoundException: Could not find file "Z:\home\container\empyrion\Content\Scenarios\Default Multiplayer\RandomPresets\SolarSystemConfig.yaml"
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode)
at Assembly-CSharp.CommandList.TestNetwork (System.String , System.Boolean ) [0x00093] in :0
at Assembly-CSharp.CommandList.AddProject (System.Boolean , System.Int32 , System.String , Assembly-CSharp.ActivityConverter+ToolboxInvoker ) [0x00053] in :0
at Assembly-CSharp.MethodEventArgs.LoadSelection () [0x004fd] in :0
at MBS_S.set_UpdateOutline (MBS_S+MethodCollection ) [0x00014] in :0
at GameStartup.Awake () [0x002af] in :0
Setting up 24 worker threads for Enlighten.
Thread -> id: 228 -> priority: 1
Thread -> id: 22c -> priority: 1
Thread -> id: 224 -> priority: 1
Thread -> id: 234 -> priority: 1
Thread -> id: 23c -> priority: 1
Thread -> id: 230 -> priority: 1
Thread -> id: 238 -> priority: 1
Thread -> id: 240 -> priority: 1
Thread -> id: 244 -> priority: 1
Thread -> id: 24c -> priority: 1
Thread -> id: 248 -> priority: 1
Thread -> id: 250 -> priority: 1
Thread -> id: 258 -> priority: 1
Thread -> id: 25c -> priority: 1
Thread -> id: 260 -> priority: 1
Thread -> id: 268 -> priority: 1
Thread -> id: 264 -> priority: 1
Thread -> id: 26c -> priority: 1
Thread -> id: 254 -> priority: 1
Thread -> id: 274 -> priority: 1
Thread -> id: 270 -> priority: 1
Thread -> id: 278 -> priority: 1
Thread -> id: 27c -> priority: 1
Thread -> id: 280 -> priority: 1`
The text was updated successfully, but these errors were encountered: