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LevelDefines.py
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LevelDefines.py
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# number of rows for
rows = 9
# number of columns for
cols = 9
# level layouts for bricks
BRICK_LAYOUTS = [
## Level 1
[
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
],
# Level 2
[
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
# Level 3
[
[1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
],
# Level 4
[
[1, 0, 2, 0, 3, 0, 4, 0, 5, 0, 1],
[0, 1, 0, 2, 0, 3, 0, 4, 0, 5, 0],
[1, 0, 2, 0, 3, 0, 4, 0, 5, 0, 1],
[0, 1, 0, 2, 0, 3, 0, 4, 0, 5, 0],
[1, 0, 2, 0, 3, 0, 4, 0, 5, 0, 1],
[0, 1, 0, 2, 0, 3, 0, 4, 0, 5, 0],
[1, 0, 2, 0, 3, 0, 4, 0, 5, 0, 1],
[0, 1, 0, 2, 0, 3, 0, 4, 0, 5, 0]
],
# Level 5
[
[1, 2, 3, 4, 5, 0, 1, 2, 3, 4, 5],
[0, 1, 2, 3, 4, 5, 0, 1, 2, 3, 4],
[1, 2, 3, 4, 5, 0, 1, 2, 3, 4, 5],
[0, 1, 2, 3, 4, 5, 0, 1, 2, 3, 4],
[1, 2, 3, 4, 5, 0, 1, 2, 3, 4, 5],
[0, 1, 2, 3, 4, 5, 0, 1, 2, 3, 4],
[1, 2, 3, 4, 5, 0, 1, 2, 3, 4, 5],
[0, 1, 2, 3, 4, 5, 0, 1, 2, 3, 4]
]
]
LEVEL_NUM = len(BRICK_LAYOUTS)
BRICKS_PER_ROW = 9
BRICK_ROWS = 9
BRICK_SPACE = [2, 2]
# brick status
BRICK_DESTR = 0
BRICK_NORMAL = 1
BRICK_ADV = 2
BRICK_UNDESTR = 3
BRICK_SPECIAL = 4
# brick sprite image according to status
BRICK_IMAGE = \
[
"res/img/blank.png",
"res/img/blue.png",
"res/img/gold.png",
"res/img/red.png",
"res/img/brick_special.png"
]