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Future of Delugia #83
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@NormTurtle Please feel free to write something here, any input is appreciated :-) |
Delugia is the primarily my First Font . which also introduces me too NERD Font and font ligature. i still do not know, how Font maintenace works. :-| all i can say Delugia is one of the product which i been sticked to... i look forward for what the maintainers decides. |
Hey @Finii Thanks for opening this. |
Here a comparison matrix of versions
Further differences
All the work done with Delugia finally ended up in Nerd Fonts, so the differences are negligible now. I believe I personally use Delugia as main font not only because of nostalgic reasons but also because I can wipe all 'Nerd Fonts' fonts from my system and still have a nice font installed, when I do Nerd Fonts development.
In principle I guess that is the way. Except for the So the real question is rather: why have a Delugia when there is Caskaydia now? (*) The Cascadia Code released fonts look different (in some applications) if you use the Cascadia Code variable font or the Cascadia Code static font version. The variable version (VF) is default installed with Windows Terminal and people often compare against that. The VF glyphs are hand-hinted while the static fonts just got |
I guess the auto-release feature could be activated again, at least all the workflow steps succeed again. I did leave some message in the release notes, but probably the README should get some more hints about the three fonts and how to select what one wants. |
I ended up in this thread after messing around with different fonts and I can tell the difference between Cascadia Code, Cascadia Code NF and Delugia. Delugia looks more polished, glyphs fit perfectly in the terminal and overall more pleasant. |
Does that mean "Caskaydia Code NF"? I assume. Maybe you can explain the perceived differences between Delugia and Caskaydia (if you meant that) with examples (images if possible), that would be really helpful. Edit: Helpful, because I did both fonts 😆 |
I mean the official Cascadia Code NF variant (scoop install cascadia-code). Delugia's x height is slightly higher than the Cascadia Code NF variant, and it looks more proportional; haven't tried the Caskaydia variant tho. |
Ah, the The apparent difference in x height is due to the hinting, so the height difference is within 1 (or 2) pixels, regardless of actual font size. The outline x height is exactly the same; just how the outline is mapped onto pixels is different (mapped to make the letters 'sharper'). I must admit I currently do not know which source of Cascadia is used for Delugia. But Cascadia changed the hinting in the past. The variable Cascadia (which Windows usually has default installed) always has been hand-hinted, giving the font designers complete control over the x height. The static (not variable) Cascadia has been also hand-hinted in the past. Note that the variable font hints can not be reused and so some sorry person had to do it all again for the static fonts. So in fact the x height of the Cascadia release fonts already differs between their VF (variable) and classic static fonts. Because most people compare the patched fonts with the "perceived original" - which is the VF, because it comes preinstalled on Windows, they complained about the "wrong x height' after patching in the Nerd Font Symbols. Which is not true, it is just that the Nerd Font patcher can only work with static fonts, and so they compare differently hinted (by Microsoft) fonts, with different x heights. For that reason Caskaydia (the Nerd Fonts version of Cascadia, like a parallel to Delugia) uses jet another font as source. Instead of using You see, this is a rather complex topic, and you are lucky that you like the x height of Delugia (which is as you can see now kind of an error) [ttfautohint] https://freetype.org/ttfautohint/ |
@Finii Hi! I used to be a super fan of Caskaydia Cove Nerd Font until I started using the mini.map plugin for nvim. Some characters in mini.map cannot be displayed properly with Caskaydia Cove Nerd Font, for example: I tried many fonts in Nerd Font, but none of them could perfectly display these characters. Then I found Delugia, and now it's my default font. I'm not sure about the subtle differences between these two fonts, but at least in terms of the number of displayable characters, Delugia has the upper hand. |
Hmm, you link to lines 975-981, which hold the 3x2 blocks. These are in the I believe the 3x2 blocks come in on your machine via font-fallback from some other font, and its 'cell' size matches a bit better to Delugia's cell size; this is just by chance.
If we update here the possibly slightly different cell-size algorithm would of course also be updated and you end up with the same as How the font-fallback is handled also depends on terminal. [1] https://onlinetools.com/unicode/convert-unicode-to-code-points |
@Finii Thanks for your explanation.
Your explanation gave me an inspiration. I tried changing to other fonts to find out which font was actually providing the fallback for the 3x2 blocks. Finally, I found that it was Windows Terminal's default font, either If this is indeed the reason, then perhaps this explains why I've stuck with Delugia - it's closer to Cascadia Code than Caskaydia is.
If upgrading might cause characters to not display properly, I might consider staying with Delugia v3.2.1 Nerd Font version. |
When
Cascadia Code Nerd Font
comes out (see https://www.github.com/microsoft/cascadia-code/pull/720) we should consider if this project is still needed or not.For me, personally, I still use Delugia albeit I improved the Caskaydia Nerd Fonts version. I believe we should think about the differentiation of the three projects (i.e. Delugia, Caskaydia NF, Cascadia).
Anyhow, I guess we should halt the auto-release of a Delugia version on Cascadia releases until we can see and examine the outcome of Cascadia NF, and how good it will fit our 'customers' needs.
We could also think about updating Delugia to Nerd Fonts v3.2.1, if it has any merrit.
I hope to start some open discussion and brainstorming here.
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