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ability_item_usage_bristleback.lua
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ability_item_usage_bristleback.lua
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----------------------------------------------------------------------------
-- Ranked Matchmaking AI v1.5d
-- Author: adamqqq Email:[email protected]
-- Contributor: zmcmcc Email:[email protected]
----------------------------------------------------------------------------
--------------------------------------
-- General Initialization
--------------------------------------
local utility = require(GetScriptDirectory() .. "/utility")
local ability_item_usage_generic = require(GetScriptDirectory() .. "/ability_item_usage_generic")
local fun1 = require(GetScriptDirectory() .. "/util/AbilityAbstraction")
local npcBot = GetBot()
if npcBot == nil or npcBot:IsIllusion() then
return
end
local Talents = {}
local Abilities = {}
local AbilitiesReal = {}
ability_item_usage_generic.InitAbility(Abilities, AbilitiesReal, Talents)
local AbilityToLevelUp = {
Abilities[2],
Abilities[3],
Abilities[2],
Abilities[1],
Abilities[2],
Abilities[5],
Abilities[2],
Abilities[3],
Abilities[3],
"talent",
Abilities[3],
Abilities[5],
Abilities[1],
Abilities[1],
"talent",
Abilities[1],
"nil",
Abilities[5],
"nil",
"talent",
"nil",
"nil",
"nil",
"nil",
"talent",
}
local TalentTree = {
function()
return Talents[2]
end,
function()
return Talents[4]
end,
function()
return Talents[6]
end,
function()
return Talents[7]
end,
}
utility.CheckAbilityBuild(AbilityToLevelUp)
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink2(AbilityToLevelUp, TalentTree)
end
local cast = {
Desire = {},
Target = {},
Type = {},
}
local Consider = {}
local CanCast = {
fun1.NormalCanCastFunction,
fun1.PhysicalCanCastFunction,
function(_)
return true
end,
fun1.NormalCanCastFunction,
function(_)
return true
end,
}
local attackRange
local health
local maxHealth
local healthPercent
local mana
local maxMana
local manaPercent
local allEnemies
local enemies
local enemyCount
local friends
local friendCount
local enemyCreeps
local friendCreeps
local neutralCreeps
local tower
function GetComboDamage()
return ability_item_usage_generic.GetComboDamage(AbilitiesReal)
end
function GetComboMana()
return ability_item_usage_generic.GetComboMana(AbilitiesReal)
end
Consider[1] = function()
local abilityNumber = 1
local ability = AbilitiesReal[abilityNumber]
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE
end
local castRange = ability:GetCastRange()
if fun1:HasScepter(npcBot) then
local enemies = npcBot:GetNearbyHeroes(CastRange, true, BOT_MODE_NONE)
enemies = fun1:Filter(enemies, function(t)
local m = t:GetModifierByName("modifier_bristleback_viscous_nasal_goo")
if m ~= -1 and t:GetModifierStackCount(m) >= 6 and t:GetModifierRemainingDuration(m) >= 2.5 then
return false
end
return true
end)
if (fun1:IsAttackingEnemies(npcBot) or fun1:IsRetreating(npcBot)) and npcBot:GetMana() >= 120 then
if #enemies == 0 then
return 0
end
return #enemies >= 2 and fun1:GetManaPercent(npcBot) >= 0.3 or
#enemies == 1 and fun1:GetManaPercent(npcBot) >= 0.6 or npcBot:WasRecentlyDamagedByAnyHero(1.5)
end
return 0
end
if friends:Count(function(t)
return fun1:CanBeEngaged(t)
end) >= 2 then
do
local target = enemies:Filter(CanCast[1]):Max(function(t)
return t:GetEstimatedDamageToTarget(false, npcBot, 3, DAMAGE_TYPE_ALL)
end)
if target then
return BOT_ACTION_DESIRE_HIGH, target
end
end
end
if fun1:NotRetreating(npcBot) and not fun1:IsLaning(npcBot) then
do
local target = enemies:Max(function(t)
return t:GetHealth() * (function()
if fun1:IsSeverelyDisabledOrSlowed(t) then
return 1.5
else
return 1
end
end)()
end)
if target then
return BOT_ACTION_DESIRE_HIGH, target
end
end
end
if fun1:IsAttackingEnemies(npcBot) then
do
local target = fun1:GetTargetIfGood(npcBot)
if target then
if CanCast[1](target) and GetUnitToUnitDistance(npcBot, target) < castRange then
return BOT_ACTION_DESIRE_MODERATE, target
end
end
end
end
return BOT_ACTION_DESIRE_NONE
end
Consider[2] = function()
local abilityNumber = 2
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber]
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0
end
local CastRange = 0
local Damage = ability:GetAbilityDamage()
local Radius = ability:GetAOERadius() - 50
local CastPoint = ability:GetCastPoint()
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE)
local enemys = npcBot:GetNearbyHeroes(Radius, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(Radius, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
--Try to kill enemy hero
if npcBot:GetActiveMode() ~= BOT_MODE_RETREAT then
if WeakestEnemy ~= nil then
if CanCast[abilityNumber](WeakestEnemy) then
if HeroHealth <= WeakestEnemy:GetActualIncomingDamage(Damage, DAMAGE_TYPE_PHYSICAL) or
WeakestEnemy:HasModifier("modifier_bristleback_viscous_nasal_goo") then
return BOT_ACTION_DESIRE_HIGH
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
--protect myself
if (npcBot:WasRecentlyDamagedByAnyHero(2) and #enemys >= 1) or #enemys >= 2 then
for _, npcEnemy in pairs(enemys) do
if CanCast[abilityNumber](npcEnemy) then
return BOT_ACTION_DESIRE_HIGH
end
end
end
-- If my mana is enough,use it at enemy
if npcBot:GetActiveMode() == BOT_MODE_LANING then
if (manaPercent > 0.65 or npcBot:GetMana() > ComboMana) then
if WeakestEnemy ~= nil then
if CanCast[abilityNumber](WeakestEnemy) then
if GetUnitToUnitDistance(npcBot, WeakestEnemy) <
Radius - CastPoint * WeakestEnemy:GetCurrentMovementSpeed() then
return BOT_ACTION_DESIRE_LOW
end
end
end
end
end
-- If we're farming and can hit 2+ creeps
if npcBot:GetActiveMode() == BOT_MODE_FARM or npcBot:GetActiveMode() == BOT_MODE_LANING then
if #creeps >= 2 then
if WeakestCreep ~= nil then
if CreepHealth <= WeakestCreep:GetActualIncomingDamage(Damage, DAMAGE_TYPE_PHYSICAL) and
(manaPercent > 0.4 or npcBot:GetMana() > ComboMana) then
return BOT_ACTION_DESIRE_LOW
end
end
end
end
--Last hit
if npcBot:GetActiveMode() == BOT_MODE_LANING then
if WeakestCreep ~= nil then
if (manaPercent > 0.5 or npcBot:GetMana() > ComboMana) and
GetUnitToUnitDistance(npcBot, WeakestCreep) < Radius then
if CreepHealth <= WeakestCreep:GetActualIncomingDamage(Damage, DAMAGE_TYPE_PHYSICAL) - 20 then
return BOT_ACTION_DESIRE_LOW
end
end
end
end
-- If we're going after someone
if npcBot:GetActiveMode() == BOT_MODE_ROAM or npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or npcBot:GetActiveMode() == BOT_MODE_ATTACK then
local npcEnemy = npcBot:GetTarget()
if npcEnemy ~= nil then
if CanCast[abilityNumber](npcEnemy) and GetUnitToUnitDistance(npcBot, npcEnemy) <= Radius then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy
end
end
end
return BOT_ACTION_DESIRE_NONE, 0
end
-- hairball
Consider[4] = function()
local ability = AbilitiesReal[4]
if not ability:IsFullyCastable() or ability:IsHidden() then
return BOT_ACTION_DESIRE_NONE
end
local castRange = ability:GetCastRange()
local radius = ability:GetAOERadius() - 50
local castPoint = ability:GetCastPoint()
local enemies = fun1:GetNearbyNonIllusionHeroes(npcBot, 1599)
local enemyCount = fun1:GetEnemyHeroNumber(npcBot, enemies)
if enemyCount >= 2 then
local info = npcBot:FindAoELocation(true, true, npcBot:GetLocation(), castRange, radius, castPoint, 10000)
if info.count >= enemyCount or info.count >= 3 then
return BOT_ACTION_DESIRE_HIGH, info.targetloc
end
end
if enemyCount == 1 then
return BOT_ACTION_DESIRE_MODERATE,
fun1:FindAOELocationAtSingleTarget(npcBot, enemeis[1], castRange, radius, castPoint)
end
if enemyCount == 0 then
if fun1:IsFarmingOrPushing(npcBot) then
local info = npcBot:FindAoELocation(true, false, npcBot:GetLocation(), castRange, radius, castPoint, 10000)
if info.count >= 4 and mana >= 300 then
return BOT_ACTION_DESIRE_HIGH, info.targetloc
end
end
end
return 0
end
fun1:AutoModifyConsiderFunction(npcBot, Consider, AbilitiesReal)
function AbilityUsageThink()
if npcBot:IsChanneling() or npcBot:IsSilenced() then
return
end
ComboMana = GetComboMana()
attackRange = npcBot:GetAttackRange()
health = npcBot:GetHealth()
maxHealth = npcBot:GetMaxHealth()
healthPercent = fun1:GetHealthPercent(npcBot)
mana = npcBot:GetMana()
maxMana = npcBot:GetMaxMana()
manaPercent = fun1:GetManaPercent(npcBot)
allEnemies = fun1:GetNearbyHeroes(npcBot, 1200)
enemies = allEnemies:Filter(function(t)
return fun1:MayNotBeIllusion(npcBot, t)
end)
enemyCount = fun1:GetEnemyHeroNumber(npcBot, enemies)
friends = fun1:GetNearbyNonIllusionHeroes(npcBot, 1500, true)
friendCount = fun1:GetEnemyHeroNumber(npcBot, friends)
enemyCreeps = fun1:GetNearbyAttackableCreeps(npcBot, 900)
friendCreeps = fun1:GetNearbyAttackableCreeps(npcBot, npcBot:GetAttackRange() + 150, false)
neutralCreeps = npcBot:GetNearbyNeutralCreeps(900)
tower = fun1:GetLaningTower(npcBot)
cast = ability_item_usage_generic.ConsiderAbility(AbilitiesReal, Consider)
ability_item_usage_generic.UseAbility(AbilitiesReal, cast)
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink()
end