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ability_item_usage_enchantress.lua
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ability_item_usage_enchantress.lua
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----------------------------------------------------------------------------
-- Ranked Matchmaking AI v1.3 New Structure
-- Author: adamqqq Email:[email protected]
----------------------------------------------------------------------------
--------------------------------------
-- General Initialization
--------------------------------------
local utility = require(GetScriptDirectory() .. "/utility")
local ability_item_usage_generic = require(GetScriptDirectory() .. "/ability_item_usage_generic")
local AbilityExtensions = require(GetScriptDirectory() .. "/util/AbilityAbstraction")
local A = require(GetScriptDirectory() .. "/util/MiraDota")
local debugmode = false
local npcBot = GetBot()
if npcBot == nil or npcBot:IsIllusion() then
return
end
local Talents = {}
local Abilities = {}
local AbilitiesReal = {}
ability_item_usage_generic.InitAbility(Abilities, AbilitiesReal, Talents)
local AbilityToLevelUp =
{
Abilities[1],
Abilities[3],
Abilities[1],
Abilities[2],
Abilities[1],
Abilities[6],
Abilities[1],
Abilities[3],
Abilities[3],
"talent",
Abilities[3],
Abilities[2],
Abilities[6],
Abilities[2],
"talent",
Abilities[2],
"nil",
Abilities[6],
"nil",
"talent",
"nil",
"nil",
"nil",
"nil",
"talent",
}
local TalentTree = {
function()
return Talents[1]
end,
function()
return Talents[3]
end,
function()
return Talents[5]
end,
function()
return Talents[7]
end
}
-- check skill build vs current level
utility.CheckAbilityBuild(AbilityToLevelUp)
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink2(AbilityToLevelUp, TalentTree)
end
--------------------------------------
-- Ability Usage Thinking
--------------------------------------
local cast = {}
cast.Desire = {}
cast.Target = {}
cast.Type = {}
local Consider = {}
local CanCast = { AbilityExtensions.PhysicalCanCastFunction, function(t)
return AbilityExtensions:StunCanCast(t, AbilitiesReal[2], false, true)
end, utility.NCanCast, utility.UCanCast, utility.UCanCast }
local enemyDisabled = utility.enemyDisabled
function GetComboDamage()
return ability_item_usage_generic.GetComboDamage(AbilitiesReal)
end
function GetComboMana()
return ability_item_usage_generic.GetComboMana(AbilitiesReal)
end
local goodNeutral =
{
"npc_dota_neutral_alpha_wolf", -- 头狼
"npc_dota_neutral_centaur_khan", -- 半人马征服者
"npc_dota_neutral_dark_troll_warlord", -- 黑暗巨魔召唤法师
"npc_dota_neutral_polar_furbolg_ursa_warrior", -- 地狱熊怪粉碎者
--"npc_dota_neutral_forest_troll_high_priest", -- 丘陵巨魔牧师
--"npc_dota_neutral_mud_golem", -- 泥土傀儡
--"npc_dota_neutral_ogre_magi", -- 食人魔冰霜法师
"npc_dota_neutral_satyr_hellcaller", -- 萨特苦难使者
"npc_dota_neutral_enraged_wildkin", -- 枭兽撕裂者
}
local function IsGoodNeutralCreeps(npcCreep)
local name = npcCreep:GetUnitName();
for k, creepName in pairs(goodNeutral) do
if (name == creepName)
then
return true;
end
end
return false;
end
Consider[2] = function()
local abilityNumber = 2
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = 0;
local CastPoint = ability:GetCastPoint();
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE);
local enemys = npcBot:GetNearbyHeroes(CastRange + 300, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange + 300, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
local creepsNeutral = npcBot:GetNearbyNeutralCreeps(1600)
local StrongestCreep, CreepHealth2 = utility.GetStrongestUnit(creepsNeutral)
--------------------------------------
-- Mode based usage
--------------------------------------
-- dispell
local buffedEnemies = AbilityExtensions:Filter(enemys, function(t) return CanCast[2](t) end)
:Map(function(t) return { t, AbilityExtensions:IndexOfBasicDispellablePositiveModifier(t) } end)
:Filter(function(t) return t[2] ~= -1 end)
:SortByMinFirst(function(t) return t[2] end)
if AbilityExtensions:Any(buffedEnemies) then
return BOT_ACTION_DESIRE_MODERATE, buffedEnemies[1][1]
end
-- 7.31c level limit on enchanting
local enchantLevelLimit = 6
local abilityLevel = AbilitiesReal[2]:GetLevel()
if abilityLevel == 1 then
enchantLevelLimit = 4
elseif abilityLevel == 2 then
enchantLevelLimit = 5
end
local canEnchantAncientCreep = npcBot:GetLevel() >= 20
-- Find neural creeps
if (ManaPercentage >= 0.4)
then
for _, creep in pairs(creepsNeutral) do
if (
IsGoodNeutralCreeps(creep) and creep:GetLevel() <= enchantLevelLimit or
creep:IsAncientCreep() and canEnchantAncientCreep) and not creep:WasRecentlyDamagedByAnyHero(1.5)
then
return BOT_ACTION_DESIRE_MODERATE, creep;
end
end
end
--protect myself
local enemys2 = npcBot:GetNearbyHeroes(400, true, BOT_MODE_NONE);
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if (
(npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH) or #enemys2 >
0)
then
for _, npcEnemy in pairs(enemys) do
if (
(npcBot:WasRecentlyDamagedByHero(npcEnemy, 2.0) and CanCast[abilityNumber](npcEnemy)) or
GetUnitToUnitDistance(npcBot, npcEnemy) < 400)
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy;
end
end
end
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local npcEnemy = npcBot:GetTarget();
if (npcEnemy ~= nil)
then
if (CanCast[abilityNumber](npcEnemy) and GetUnitToUnitDistance(npcBot, npcEnemy) < CastRange + 75 * #allys)
then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
Consider[3] = function()
local abilityNumber = 3
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local Radius = ability:GetAOERadius();
local Damage = 0
local allys = AbilityExtensions:GetNearbyNonIllusionHeroes(npcBot, Radius + 100, false)
allys = AbilityExtensions:Filter(npcBot, function(t) return not t:HasModifier("modifier_ice_blast") end)
local WeakestAlly, AllyHealth = utility.GetWeakestUnit(allys)
local enemys = npcBot:GetNearbyHeroes(Radius + 300, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(Radius + 300, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating
if (npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH)
then
if HealthPercentage <= 0.5 and npcBot:WasRecentlyDamagedByAnyHero(2.0) and not npcBot:HasModifier("modifier_ice_blast")
then
return BOT_ACTION_DESIRE_HIGH
end
end
--teamfightUsing
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
if (WeakestAlly ~= nil)
then
if (AllyHealth / WeakestAlly:GetMaxHealth() < 0.4 + 0.4 * ManaPercentage)
then
return BOT_ACTION_DESIRE_MODERATE
end
end
end
local creeps2 = npcBot:GetNearbyCreeps(Radius + 300, false)
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_LANING or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_BOT or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_BOT)
then
if #creeps2 <= 1 then
for _, npcTarget in pairs(allys) do
if (npcTarget:GetHealth() / npcTarget:GetMaxHealth() < (0.4 + 0.4 * ManaPercentage)) and
not npcTarget:HasModifier("modifier_ice_blast")
then
return BOT_ACTION_DESIRE_MODERATE
end
end
end
end
return BOT_ACTION_DESIRE_NONE
end
Consider[1] = function()
local abilityNumber = 1
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return 0
end
local CastRange = ability:GetCastRange()
local enemys = npcBot:GetNearbyHeroes(CastRange + 100, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local function UseAt(target)
if not CanCast[abilityNumber](target) then
return false
end
if npcBot:HasModifier("modifier_enchantress_bunny_hop") and target:IsHero() then
return true
end
if target:IsHero() then
if AbilityExtensions:MustBeIllusion(npcBot, target) then
return (AbilityExtensions:GetManaPercent(npcBot) >= 0.6 or AbilityExtensions:GetHealthPercent(target) <= 0.4) and
GetUnitToUnitDistance(npcBot, target) >= 400
else
return AbilityExtensions:GetManaPercent(npcBot) >= 0.4 or GetUnitToUnitDistance(npcBot, target) >= 250
end
else
return AbilityExtensions:GetManaPercent(npcBot) >= 0.8
end
end
if AbilityExtensions:NotRetreating(npcBot) then
local target = npcBot:GetAttackTarget()
if target == nil then
if WeakestEnemy ~= nil then
local b = UseAt(WeakestEnemy)
if b then
return BOT_ACTION_DESIRE_HIGH, WeakestEnemy
else
return false
end
end
else
return UseAt(target)
end
end
return false
end
Consider[1] = AbilityExtensions:ToggleFunctionToAutoCast(npcBot, AbilitiesReal[1], Consider[1])
Consider[4] = function()
local abilityNumber = 4
local ability = AbilitiesReal[abilityNumber]
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE
end
local function TrySproink(t)
if t == nil or t:IsBuilding() then
return false
end
if not t:IsHero() then
return AbilityExtensions:GetManaPercent(npcBot) >= 0.8
end
local dis = GetUnitToUnitDistance(npcBot, t)
if dis <=
npcBot:GetAttackRange() + ability:GetSpecialValueInt("impetus_attacks_range_buffer") -
ability:GetSpecialValueInt("leap_distance") + 100 and npcBot:IsFacingLocation(t:GetLocation(), 40) then
return true
else
return false
end
end
if TrySproink(npcBot:GetAttackTarget()) then
if npcBot:WasRecentlyDamagedByHero(npcBot:GetAttackTarget(), 2) then
return BOT_ACTION_DESIRE_HIGH
else
return BOT_ACTION_DESIRE_LOW
end
end
local enemies = AbilityExtensions:GetNearbyNonIllusionHeroes(npcBot, npcBot:GetAttackRange() + 150, true, BOT_MODE_NONE)
if AbilityExtensions:Contains(enemies, npcBot:GetAttackTarget()) then
end
enemies = AbilityExtensions:SortByMinFirst(enemies, function(t) return GetUnitToUnitDistance(npcBot, t) end)
enemies = AbilityExtensions:Filter(enemies, function(t) return TrySproink(t) end)
if AbilityExtensions:Any(enemies, function(t) return npcBot:WasRecentlyDamagedByHero(t, 2) end) then
return BOT_ACTION_DESIRE_HIGH
end
return 0
end
AbilityExtensions:AutoModifyConsiderFunction(npcBot, Consider, AbilitiesReal)
function AbilityUsageThink()
-- Check if we're already using an ability
if (npcBot:IsUsingAbility() or npcBot:IsChanneling() or npcBot:IsSilenced())
then
return
end
ComboMana = GetComboMana()
AttackRange = npcBot:GetAttackRange()
ManaPercentage = npcBot:GetMana() / npcBot:GetMaxMana()
HealthPercentage = npcBot:GetHealth() / npcBot:GetMaxHealth()
cast = ability_item_usage_generic.ConsiderAbility(AbilitiesReal, Consider)
---------------------------------debug--------------------------------------------
if (debugmode == true)
then
ability_item_usage_generic.PrintDebugInfo(AbilitiesReal, cast)
end
ability_item_usage_generic.UseAbility(AbilitiesReal, cast)
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink()
end