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ability_item_usage_furion.lua
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ability_item_usage_furion.lua
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----------------------------------------------------------------------------
-- Ranked Matchmaking AI v1.5f
-- Author: adamqqq Email:[email protected]
-- Contributor: zmcmcc Email:[email protected]
----------------------------------------------------------------------------
--------------------------------------
-- General Initialization
--------------------------------------
local utility = require(GetScriptDirectory() .. "/utility")
local ability_item_usage_generic = require(GetScriptDirectory() .. "/ability_item_usage_generic")
local AbilityExtensions = require(GetScriptDirectory() .. "/util/AbilityAbstraction")
local debugmode = false
local npcBot = GetBot()
if npcBot == nil or npcBot:IsIllusion() then
return
end
local Talents = {}
local Abilities = {}
local AbilitiesReal = {}
ability_item_usage_generic.InitAbility(Abilities, AbilitiesReal, Talents)
local AbilityToLevelUp = {
Abilities[1],
Abilities[3],
Abilities[3],
Abilities[2],
Abilities[3],
Abilities[5],
Abilities[3],
Abilities[2],
Abilities[2],
"talent",
Abilities[2],
Abilities[5],
Abilities[1],
Abilities[1],
"talent",
Abilities[1],
"nil",
Abilities[5],
"nil",
"talent",
"nil",
"nil",
"nil",
"nil",
"talent",
}
local TalentTree = {
function() return Talents[1] end,
function() return Talents[4] end,
function() return Talents[5] end,
function() return Talents[7] end,
function() return Talents[2] end,
function() return Talents[3] end,
function() return Talents[6] end,
function() return Talents[8] end,
}
utility.CheckAbilityBuild(AbilityToLevelUp)
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink2(AbilityToLevelUp, TalentTree)
end
--------------------------------------
-- Ability Usage Thinking
--------------------------------------
local cast = {}
cast.Desire = {}
cast.Target = {}
cast.Type = {}
local Consider = {}
local CanCast = { utility.UCanCast, utility.NCanCast, utility.NCanCast, utility.UCanCast }
local enemyDisabled = utility.enemyDisabled
function GetComboDamage()
return ability_item_usage_generic.GetComboDamage(AbilitiesReal)
end
function GetComboMana()
return ability_item_usage_generic.GetComboMana(AbilitiesReal)
end
Consider[1] = function()
local abilityNumber = 1
local ability = AbilitiesReal[abilityNumber]
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE
end
local castRange = ability:GetCastRange()
local function UseAtTarget(desire, target)
if target:IsMagicImmune() then
return desire, target:GetExtrapolatedLocation(castRange), "Location"
else
return desire, target, "Target"
end
end
local function HasDagger(t)
local dagger = t:GetAbilityByName "spectre_spectres_dagger"
return dagger and dagger:IsFullyCastable() and not t:IsSilenced()
end
local blockNearbyMeleeHeroes = AbilityExtensions:Any(npcBot:GetNearbyHeroes(350, false, BOT_MODE_NONE), function(p)
return AbilityExtensions:MayNotBeIllusion(npcBot, p) and
(AbilityExtensions:IsMeleeHero(p) and npcBot:WasRecentlyDamagedByHero(p, 1.5)
or HasDagger(p))
end)
local function BlockFriendMeleeHeroes(enemy)
local friends = AbilityExtensions:GetNearbyNonIllusionHeroes(enemy, 200, true)
return AbilityExtensions:Any(friends, function(p)
return enemy:WasRecentlyDamagedByHero(p, 1) or HasDagger(p)
end) or blockNearbyMeleeHeroes
end
local CastRange = ability:GetCastRange()
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE)
local enemys = npcBot:GetNearbyHeroes(CastRange + 300, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
-- If we're in a teamfight, use it on the scariest enemy
local tableNearbyAttackingAlliedHeroes = npcBot:GetNearbyHeroes(1000, false, BOT_MODE_ATTACK);
if (#tableNearbyAttackingAlliedHeroes >= 2)
then
local npcMostDangerousEnemy = nil;
local nMostDangerousDamage = 0;
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes(CastRange, true, BOT_MODE_NONE);
for _, npcEnemy in pairs(tableNearbyEnemyHeroes) do
if (
CanCast[abilityNumber](npcEnemy) and not enemyDisabled(npcEnemy) and
not AbilityExtensions:GetAvailableItem(npcEnemy, "item_quelling_blade") and
not AbilityExtensions:GetAvailableItem(npcEnemy, "item_bfury"))
then
local Damage2 = npcEnemy:GetEstimatedDamageToTarget(false, npcBot, 3.0, DAMAGE_TYPE_ALL);
if (Damage2 > nMostDangerousDamage)
then
nMostDangerousDamage = Damage2;
npcMostDangerousEnemy = npcEnemy;
end
end
end
if (npcMostDangerousEnemy ~= nil)
then
return UseAtTarget(BOT_ACTION_DESIRE_VERYHIGH, npcMostDangerousEnemy)
end
end
--try to kill enemy hero
if (npcBot:GetActiveMode() ~= BOT_MODE_RETREAT)
then
if (WeakestEnemy ~= nil)
then
if (
CanCast[abilityNumber](WeakestEnemy) and not AbilityExtensions:GetAvailableItem(WeakestEnemy, "item_quelling_blade")
and not AbilityExtensions:GetAvailableItem(WeakestEnemy, "bfury"))
then
local tt = WeakestEnemy:GetNearbyHeroes(150, true, BOT_MODE_NONE)
if BlockFriendMeleeHeroes(WeakestEnemy) then
return 0
end
return UseAtTarget(BOT_ACTION_DESIRE_VERYHIGH, WeakestEnemy)
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if (npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes(150, true, BOT_MODE_NONE);
if AbilityExtensions:MayNotBeSeen(npcBot) then
return UseAtTarget(BOT_ACTION_DESIRE_VERYHIGH, npcBot)
end
end
-- If we're low hp
if (npcBot:GetActiveMode() == BOT_MODE_RETREAT)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes(200, true, BOT_MODE_NONE);
if AbilityExtensions:MayNotBeSeen(npcBot) then
return UseAtTarget(BOT_ACTION_DESIRE_VERYHIGH, npcBot)
end
end
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local npcTarget = npcBot:GetTarget()
if (npcTarget ~= nil)
then
if (
CanCast[abilityNumber](npcTarget) and not enemyDisabled(npcTarget) and
GetUnitToUnitDistance(npcBot, npcTarget) < CastRange + 75 * #allys)
then
local tt = npcTarget:GetNearbyHeroes(150, true, BOT_MODE_NONE)
if BlockFriendMeleeHeroes(npcTarget) then
return 0
end
return UseAtTarget(BOT_ACTION_DESIRE_MODERATE, npcTarget)
end
end
end
return BOT_ACTION_DESIRE_NONE
end
Consider[2] = function()
local abilityNumber = 2
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() or AbilityExtensions:CannotTeleport(npcBot) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastPoint = ability:GetCastPoint();
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE);
local enemys = npcBot:GetNearbyHeroes(1200, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(1200, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if (npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH)
then
for _, npcEnemy in pairs(enemys) do
if (npcBot:WasRecentlyDamagedByHero(npcEnemy, 2.0))
then
local location = utility.Fountain(GetTeam());
local trees = npcBot:GetNearbyTrees(200);
if #trees >= 6
then
return BOT_ACTION_DESIRE_LOW, location;
end
end
end
end
-- If we're low hp
if (npcBot:GetActiveMode() == BOT_MODE_RETREAT)
then
local location = utility.Fountain(GetTeam());
local trees = npcBot:GetNearbyTrees(200);
if #trees >= 6
then
return BOT_ACTION_DESIRE_LOW, location;
end
end
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local npcTarget = npcBot:GetTarget();
if (npcTarget ~= nil)
then
local enemys2 = npcTarget:GetNearbyHeroes(700, false, BOT_MODE_NONE)
local allys2 = npcTarget:GetNearbyHeroes(700, true, BOT_MODE_NONE)
if (
enemys2 ~= nil and allys2 ~= nil and #enemys2 < #allys2 and GetUnitToUnitDistance(npcBot, npcTarget) > 1600 and
HealthPercentage > 0.75 and ManaPercentage > 0.45)
then
return BOT_ACTION_DESIRE_MODERATE, npcTarget:GetExtrapolatedLocation(3) + RandomVector(250);
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
Consider[3] = function()
local abilityNumber = 3
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = ability:GetAbilityDamage();
local CastPoint = ability:GetCastPoint();
local Radius = ability:GetSpecialValueInt("area_of_effect");
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE);
local enemys = npcBot:GetNearbyHeroes(CastRange + 300, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange + 300, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
if (npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_BOT or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_BOT)
then
local locationAoE = npcBot:FindAoELocation(true, false, npcBot:GetLocation(), CastRange, Radius, 0, 0);
if (locationAoE.count >= 4 and npcBot:GetMana() / npcBot:GetMaxMana() > 0.65)
then
local nearbyTrees = npcBot:GetNearbyTrees(CastRange + Radius)
if nearbyTrees[4] ~= nil then
return BOT_ACTION_DESIRE_MODERATE, GetTreeLocation(nearbyTrees[4])
end
end
end
if (npcBot:GetActiveMode() == BOT_MODE_FARM or npcBot:GetActiveMode() == BOT_MODE_LANING)
then
if (#creeps >= 4)
then
local locationAoE = npcBot:FindAoELocation(true, false, npcBot:GetLocation(), CastRange, Radius, 0, 0);
if (locationAoE.count >= 4 and npcBot:GetMana() / npcBot:GetMaxMana() > 0.65)
then
local nearbyTrees = npcBot:GetNearbyTrees(CastRange + Radius)
if nearbyTrees[4] ~= nil then
return BOT_ACTION_DESIRE_MODERATE, GetTreeLocation(nearbyTrees[4])
end
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
Consider[5] = function()
local abilityNumber = 5
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local Damage = ability:GetAbilityDamage();
local CastRange = 1600;
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE);
local enemys = npcBot:GetNearbyHeroes(1200, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyLaneCreeps(1200, true)
local Allcreeps = npcBot:GetNearbyCreeps(1200, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
--try to kill enemy hero
if (npcBot:GetActiveMode() ~= BOT_MODE_RETREAT)
then
if (WeakestEnemy ~= nil)
then
if (
HeroHealth <= WeakestEnemy:GetActualIncomingDamage(Damage, DAMAGE_TYPE_MAGICAL) * 3 or
(
HeroHealth <= WeakestEnemy:GetActualIncomingDamage(GetComboDamage(), DAMAGE_TYPE_MAGICAL) and
npcBot:GetMana() > ComboMana))
then
return BOT_ACTION_DESIRE_HIGH, WeakestEnemy, "Target";
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
--teamfightUsing
if (npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
if (ManaPercentage > 0.4 or npcBot:GetMana() > ComboMana)
then
if (#enemys + #creeps > 2)
then
if (WeakestCreep ~= nil)
then
return BOT_ACTION_DESIRE_HIGH, WeakestCreep, "Target"
end
if (WeakestEnemy ~= nil)
then
return BOT_ACTION_DESIRE_HIGH, WeakestEnemy, "Target";
end
end
end
end
--Last hit
if (npcBot:GetActiveMode() == BOT_MODE_LANING)
then
if (WeakestCreep ~= nil)
then
if (
(ManaPercentage > 0.45 or npcBot:GetMana() > ComboMana) and
GetUnitToUnitDistance(npcBot, WeakestCreep) >= AttackRange - ManaPercentage)
then
if (CreepHealth <= WeakestCreep:GetActualIncomingDamage(Damage, DAMAGE_TYPE_MAGICAL))
then
return BOT_ACTION_DESIRE_MODERATE + 0.05, WeakestCreep, "Target";
end
end
end
end
-- If we're pushing or defending a lane and can hit 3+ creeps, go for it
if (npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_BOT or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_BOT)
then
if (#enemys + #creeps >= 3 and ManaPercentage > 0.4 or npcBot:GetMana() > ComboMana)
then
if (WeakestEnemy ~= nil)
then
if (CanCast[abilityNumber](WeakestEnemy) and GetUnitToUnitDistance(npcBot, WeakestEnemy) < CastRange + 75 * #allys)
then
return BOT_ACTION_DESIRE_LOW, WeakestEnemy, "Target";
end
end
if (WeakestCreep ~= nil)
then
if (GetUnitToUnitDistance(npcBot, WeakestCreep) < CastRange + 75 * #allys)
then
return BOT_ACTION_DESIRE_LOW, WeakestCreep, "Target";
end
end
end
end
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local npcTarget = npcBot:GetTarget();
if (ManaPercentage > 0.4 or npcBot:GetMana() > ComboMana)
then
if (npcTarget ~= nil)
then
return BOT_ACTION_DESIRE_MODERATE, npcTarget, "Target";
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
AbilityExtensions:AutoModifyConsiderFunction(npcBot, Consider, AbilitiesReal)
function AbilityUsageThink()
-- Check if we're already using an ability
if (npcBot:IsUsingAbility() or npcBot:IsChanneling() or npcBot:IsSilenced())
then
return
end
ComboMana = GetComboMana()
AttackRange = npcBot:GetAttackRange()
ManaPercentage = npcBot:GetMana() / npcBot:GetMaxMana()
HealthPercentage = npcBot:GetHealth() / npcBot:GetMaxHealth()
cast = ability_item_usage_generic.ConsiderAbility(AbilitiesReal, Consider)
---------------------------------debug--------------------------------------------
if (debugmode == true)
then
ability_item_usage_generic.PrintDebugInfo(AbilitiesReal, cast)
end
ability_item_usage_generic.UseAbility(AbilitiesReal, cast)
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink()
end
--[[if mutil.IsDefending(npcBot) or mutil.IsPushing(npcBot)
then
local locationAoE = npcBot:FindAoELocation( true, false, npcBot:GetLocation(), nCastRange, nRadius, 0, 0 );
if ( locationAoE.count >= 4 and npcBot:GetMana() / npcBot:GetMaxMana() > 0.65 )
then
local nearbyTrees = npcBot:GetNearbyTrees(nCastRange + nRadius)
if nearbyTrees[1] ~= nil then
return BOT_ACTION_DESIRE_MODERATE, GetTreeLocation(nearbyTrees[1])
end
end
end
-- If we're going after someone
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if mutil.IsValidTarget(npcTarget) and mutil.IsInRange(npcTarget, npcBot, 1200)
then
local nearbyTrees = npcBot:GetNearbyTrees(nCastRange + nRadius)
if nearbyTrees[1] ~= nil then
return BOT_ACTION_DESIRE_MODERATE, GetTreeLocation(nearbyTrees[1])
end
end
end]]