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ability_item_usage_phantom_assassin.lua
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ability_item_usage_phantom_assassin.lua
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----------------------------------------------------------------------------
-- Ranked Matchmaking AI v1.3 New Structure
-- Author: adamqqq Email:[email protected]
----------------------------------------------------------------------------
--------------------------------------
-- General Initialization
--------------------------------------
local utility = require(GetScriptDirectory() .. "/utility")
local ability_item_usage_generic = require(GetScriptDirectory() .. "/ability_item_usage_generic")
local AbilityExtensions = require(GetScriptDirectory() .. "/util/AbilityAbstraction")
local debugmode = false
local npcBot = GetBot()
if npcBot == nil or npcBot:IsIllusion() then
return
end
local Talents = {}
local Abilities = {}
local AbilitiesReal = {}
ability_item_usage_generic.InitAbility(Abilities, AbilitiesReal, Talents)
local AbilityToLevelUp =
{
Abilities[1],
Abilities[2],
Abilities[1],
Abilities[3],
Abilities[1],
Abilities[5],
Abilities[1],
Abilities[2],
Abilities[2],
"talent",
Abilities[2],
Abilities[5],
Abilities[3],
Abilities[3],
"talent",
Abilities[3],
"nil",
Abilities[5],
"nil",
"talent",
"nil",
"nil",
"nil",
"nil",
"talent",
}
local TalentTree = {
function()
return Talents[1]
end,
function()
return Talents[4]
end,
function()
return Talents[6]
end,
function()
return Talents[8]
end
}
-- check skill build vs current level
utility.CheckAbilityBuild(AbilityToLevelUp)
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink2(AbilityToLevelUp, TalentTree)
end
--------------------------------------
-- Ability Usage Thinking
--------------------------------------
local cast = {}
cast.Desire = {}
cast.Target = {}
cast.Type = {}
local Consider = {}
local CanCast = { function(t)
return AbilityExtensions:NormalCanCast(t, false, DAMAGE_TYPE_PHYSICAL, true, true, true) and
not AbilityExtensions:HasAbilityRetargetModifier(npcBot)
end, function(t)
return AbilityExtensions:SpellCanCast(t, true, true, true) and not AbilityExtensions:HasAbilityRetargetModifier(npcBot)
end, utility.NCanCast, function(t)
return AbilityExtensions:NormalCanCast(t, false, DAMAGE_TYPE_PHYSICAL, true, false, false)
end, utility.CanCastPassive }
local enemyDisabled = utility.enemyDisabled
function GetComboDamage()
return ability_item_usage_generic.GetComboDamage(AbilitiesReal)
end
function GetComboMana()
return ability_item_usage_generic.GetComboMana(AbilitiesReal)
end
Consider[1] = function() --Target Ability Example
local abilityNumber = 1
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = 65 + npcBot:GetAttackDamage() * (0.1 + 0.15 * ability:GetLevel())
local HeroHealth = 10000
local CreepHealth = 10000
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE);
local enemys = npcBot:GetNearbyHeroes(CastRange + 300, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange + 300, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
--Try to kill enemy hero
if (npcBot:GetActiveMode() ~= BOT_MODE_RETREAT)
then
if (WeakestEnemy ~= nil)
then
if (CanCast[abilityNumber](WeakestEnemy))
then
if (
HeroHealth <= WeakestEnemy:GetActualIncomingDamage(Damage, DAMAGE_TYPE_PHYSICAL) or
(
HeroHealth <= WeakestEnemy:GetActualIncomingDamage(GetComboDamage(), DAMAGE_TYPE_PHYSICAL) and
npcBot:GetMana() > ComboMana))
then
return BOT_ACTION_DESIRE_HIGH - 0.04, WeakestEnemy;
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
--protect myself
if ((npcBot:WasRecentlyDamagedByAnyHero(5) and npcBot:GetActiveMode() == BOT_MODE_RETREAT))
then
for _, npcEnemy in pairs(enemys) do
if (CanCast[abilityNumber](npcEnemy) and GetUnitToUnitDistance(npcBot, npcEnemy) <= CastRange)
then
return BOT_ACTION_DESIRE_HIGH - 0.03, npcEnemy
end
end
end
--Last hit
if (npcBot:GetActiveMode() == BOT_MODE_LANING or
npcBot:GetActiveMode() == BOT_MODE_FARM)
then
if (WeakestCreep ~= nil)
then
if (
(ManaPercentage > 0.4 or npcBot:GetMana() > ComboMana) and
GetUnitToUnitDistance(npcBot, WeakestCreep) >= AttackRange + 300)
then
if (CreepHealth <= WeakestCreep:GetActualIncomingDamage(Damage, DAMAGE_TYPE_PHYSICAL))
then
return BOT_ACTION_DESIRE_MODERATE + 0.05, WeakestCreep;
end
end
end
end
-- If my mana is enough, use it at enemy
if (npcBot:GetActiveMode() == BOT_MODE_LANING)
then
if (ManaPercentage > 0.4 and ability:GetLevel() >= 3 or ManaPercentage > 0.7 and ability:GetLevel() >= 2) and
CreepHealth >= 150
then
if (WeakestEnemy ~= nil)
then
if (CanCast[abilityNumber](WeakestEnemy))
then
return BOT_ACTION_DESIRE_MODERATE - 0.01, WeakestEnemy;
end
end
end
end
-- If we're pushing or defending a lane
if AbilityExtensions:IsFarmingOrPushing(npcBot)
then
if (#enemys >= 1)
then
if (ManaPercentage > 0.5 or npcBot:GetMana() > ComboMana and AbilitiesReal[abilityNumber]:GetLevel() >= 1)
then
if (WeakestEnemy ~= nil)
then
if (CanCast[abilityNumber](WeakestEnemy) and GetUnitToUnitDistance(npcBot, WeakestEnemy) < CastRange + 75 * #allys)
then
return BOT_ACTION_DESIRE_LOW, WeakestEnemy;
end
end
end
end
if (#creeps >= 3)
then
if (ManaPercentage > 0.5 or npcBot:GetMana() > ComboMana and AbilitiesReal[abilityNumber]:GetLevel() >= 1)
then
if (CanCast[abilityNumber](creeps[1]) and GetUnitToUnitDistance(npcBot, creeps[1]) < CastRange + 75 * #allys)
then
return BOT_ACTION_DESIRE_LOW, creeps[1];
end
end
end
end
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local npcEnemy = npcBot:GetTarget();
if (npcEnemy ~= nil)
then
if (
CanCast[abilityNumber](npcEnemy) and not enemyDisabled(npcEnemy) and
GetUnitToUnitDistance(npcBot, npcEnemy) < CastRange + 75 * #allys)
then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
Consider[2] = function()
local abilityNumber = 2
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() or AbilityExtensions:CannotTeleport(npcBot) then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = 0
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE);
local enemys = npcBot:GetNearbyHeroes(CastRange + 300, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange + 300, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
--try to kill enemy hero
if (npcBot:GetActiveMode() ~= BOT_MODE_RETREAT)
then
if (WeakestEnemy ~= nil)
then
if (CanCast[abilityNumber](WeakestEnemy))
then
if (
HeroHealth <= WeakestEnemy:GetActualIncomingDamage(GetComboDamage(), DAMAGE_TYPE_PHYSICAL) and
npcBot:GetMana() > ComboMana and #allys >= #enemys)
then
return BOT_ACTION_DESIRE_HIGH, WeakestEnemy;
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
--protect myself
if ((npcBot:WasRecentlyDamagedByAnyHero(5) and npcBot:GetActiveMode() == BOT_MODE_RETREAT))
then
local allydistance = npcBot:DistanceFromFountain()
local npcEnemy
for _, tempEnemy in pairs(allys) do
local tempDistance = tempEnemy:DistanceFromFountain()
if (tempDistance < allydistance)
then
npcEnemy = tempEnemy
allydistance = tempDistance
end
end
if (npcEnemy ~= nil)
then
if (CanCast[abilityNumber](npcEnemy))
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy
end
end
end
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local npcEnemy = npcBot:GetTarget();
if (ManaPercentage > 0.4 or npcBot:GetMana() > ComboMana and #allys >= #enemys)
then
if (npcEnemy ~= nil)
then
if (
CanCast[abilityNumber](npcEnemy) and GetUnitToUnitDistance(npcBot, npcEnemy) < CastRange + 75 * #allys and
#allys >= #enemys)
then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy;
end
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
Consider[3] = function()
local abilityNumber = 3
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetAOERadius();
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE);
local enemys = npcBot:GetNearbyHeroes(CastRange, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
local dispellRadius = ability:GetCastRange()
local realEnemiesNearby = AbilityExtensions:GetNearbyNonIllusionHeroes(npcBot, dispellRadius)
--------------------------------------
-- Mode based usage
--------------------------------------
--protect myself
if npcBot:GetActiveMode() == BOT_MODE_LANING then
if HealthPercentage >= 0.6 or HealthPercentage >= 0.3 and ManaPercentage <= 0.3 then
return 0
end
end
if (npcBot:WasRecentlyDamagedByAnyHero(1) or
(npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_MODERATE))
then
if (#realEnemiesNearby == 0)
then
return BOT_ACTION_DESIRE_HIGH
end
end
if AbilityExtensions:HasScepter(npcBot) then
if AbilityExtensions:GetALlyDispellWorthModifiers(npcBot) then
return BOT_ACTION_DESIRE_HIGH
end
end
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local npcEnemy = npcBot:GetTarget();
if (npcEnemy ~= nil)
then
if (GetUnitToUnitDistance(npcBot, npcEnemy) > CastRange + 75 * #allys)
then
return BOT_ACTION_DESIRE_MODERATE
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
Consider[4] = function()
local abilityNumber = 4
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE
end
local CastRange = ability:GetAOERadius();
local allys = AbilityExtensions:GetNearbyNonIllusionHeroes(npcBot, 1200, true)
local enemys = AbilityExtensions:GetNearbyNonIllusionHeroes(npcBot, CastRange - 100, false)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
if AbilityExtensions:IsAttackingEnemies(npcBot) then
if #enemys >= 2 or #enemys == 1 and #allys == 0 then
return BOT_ACTION_DESIRE_HIGH
end
end
return 0
end
AbilityExtensions:AutoModifyConsiderFunction(npcBot, Consider, AbilitiesReal)
function AbilityUsageThink()
-- Check if we're already using an ability
if (npcBot:IsUsingAbility() or npcBot:IsChanneling() or npcBot:IsSilenced())
then
return
end
ComboMana = GetComboMana()
AttackRange = npcBot:GetAttackRange()
ManaPercentage = npcBot:GetMana() / npcBot:GetMaxMana()
HealthPercentage = npcBot:GetHealth() / npcBot:GetMaxHealth()
cast = ability_item_usage_generic.ConsiderAbility(AbilitiesReal, Consider)
---------------------------------debug--------------------------------------------
if (debugmode == true)
then
ability_item_usage_generic.PrintDebugInfo(AbilitiesReal, cast)
end
ability_item_usage_generic.UseAbility(AbilitiesReal, cast)
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink()
end