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ability_item_usage_pugna.lua
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ability_item_usage_pugna.lua
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----------------------------------------------------------------------------
-- Ranked Matchmaking AI v1.1 NewStructure
-- Author: adamqqq Email:[email protected]
----------------------------------------------------------------------------
--------------------------------------
-- General Initialization
--------------------------------------
local utility = require(GetScriptDirectory() .. "/utility")
local ability_item_usage_generic = require(GetScriptDirectory() .. "/ability_item_usage_generic")
local AbilityExtensions = require(GetScriptDirectory() .. "/util/AbilityAbstraction")
local debugmode = false
local npcBot = GetBot()
if npcBot == nil or npcBot:IsIllusion() then
return
end
local Talents = {}
local Abilities = {}
local AbilitiesReal = {}
ability_item_usage_generic.InitAbility(Abilities, AbilitiesReal, Talents)
local AbilityToLevelUp =
{
Abilities[1],
Abilities[3],
Abilities[1],
Abilities[2],
Abilities[1],
Abilities[4],
Abilities[1],
Abilities[3],
Abilities[3],
"talent",
Abilities[3],
Abilities[4],
Abilities[2],
Abilities[2],
"talent",
Abilities[2],
"nil",
Abilities[4],
"nil",
"talent",
"nil",
"nil",
"nil",
"nil",
"talent",
}
local TalentTree = {
function()
return Talents[2]
end,
function()
return Talents[3]
end,
function()
return Talents[6]
end,
function()
return Talents[8]
end
}
-- check skill build vs current level
utility.CheckAbilityBuild(AbilityToLevelUp)
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink2(AbilityToLevelUp, TalentTree)
end
--------------------------------------
-- Ability Usage Thinking
--------------------------------------
local cast = {}
cast.Desire = {}
cast.Target = {}
cast.Type = {}
local Consider = {}
local function CanCast2(t)
if AbilityExtensions:IsOnSameTeam(npcBot, t) then
return AbilityExtensions:AllyCanCast(t) and not AbilityExtensions:DontInterruptAlly(t) and t:GetAttackTarget() == nil
else
return AbilityExtensions:NormalCanCast(t) and
not AbilityExtensions:GetNearbyNonIllusionHeroes(npcBot, 600, false):Any(function(t)
local target = t:GetAttackTarget()
return target == t
end)
end
end
local CanCast = { utility.NCanCast, CanCast2, utility.NCanCast, AbilityExtensions.NormalCanCastFunction }
local enemyDisabled = utility.enemyDisabled
function GetComboDamage()
return ability_item_usage_generic.GetComboDamage(AbilitiesReal)
end
function GetComboMana()
return ability_item_usage_generic.GetComboMana(AbilitiesReal)
end
Consider[1] = function()
local abilityNumber = 1
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = ability:GetAbilityDamage();
local Radius = ability:GetAOERadius()
local CastPoint = ability:GetCastPoint() + ability:GetSpecialValueFloat("delay");
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE);
local enemys = npcBot:GetNearbyHeroes(CastRange + 300, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange + 300, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
local tower = npcBot:GetNearbyTowers(CastRange + 300, true)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
--try to kill enemy hero
if (npcBot:GetActiveMode() ~= BOT_MODE_RETREAT)
then
if (WeakestEnemy ~= nil)
then
if (CanCast[abilityNumber](WeakestEnemy))
then
if (
HeroHealth <= WeakestEnemy:GetActualIncomingDamage(Damage, DAMAGE_TYPE_MAGICAL) or
(
HeroHealth <= WeakestEnemy:GetActualIncomingDamage(GetComboDamage(), DAMAGE_TYPE_MAGICAL) and
npcBot:GetMana() > ComboMana))
then
return BOT_ACTION_DESIRE_HIGH, WeakestEnemy:GetExtrapolatedLocation(CastPoint);
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're farming and can kill 3+ creeps
if (npcBot:GetActiveMode() == BOT_MODE_FARM)
then
if ((ManaPercentage > 0.5 or npcBot:GetMana() > ComboMana))
then
local locationAoE = npcBot:FindAoELocation(true, false, npcBot:GetLocation(), CastRange, Radius, CastPoint, 0);
if (locationAoE.count >= 3) then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
end
end
end
-- If we're pushing or defending a lane and can hit 4+ creeps
if (npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_BOT or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_BOT)
then
if ((ManaPercentage > 0.5 or npcBot:GetMana() > ComboMana))
then
if (#tower >= 1)
then
return BOT_ACTION_DESIRE_LOW, tower[1]:GetLocation();
end
local locationAoE = npcBot:FindAoELocation(true, false, npcBot:GetLocation(), CastRange, Radius, CastPoint, 0);
if (locationAoE.count >= 4)
then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
end
end
end
-- LANING last hit
if (npcBot:GetActiveMode() == BOT_MODE_LANING)
then
if ((ManaPercentage > 0.65 or npcBot:GetMana() > ComboMana))
then
local locationAoE = npcBot:FindAoELocation(true, false, npcBot:GetLocation(), CastRange, Radius, 0, Damage);
if (locationAoE.count >= 1 and GetUnitToLocationDistance(npcBot, locationAoE.targetloc) <= CastRange)
then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
end
end
if ((ManaPercentage > 0.5 or npcBot:GetMana() > ComboMana) and ability:GetLevel() >= 3)
then
local locationAoE = npcBot:FindAoELocation(true, true, npcBot:GetLocation(), CastRange, Radius, 0, 0);
if (locationAoE.count >= 4 and GetUnitToLocationDistance(npcBot, locationAoE.targetloc) <= CastRange)
then
return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc;
end
end
end
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local locationAoE = npcBot:FindAoELocation(true, true, npcBot:GetLocation(), CastRange, Radius, CastPoint, 0);
if (locationAoE.count >= 2) then
return BOT_ACTION_DESIRE_MODERATE, locationAoE.targetloc;
end
local npcTarget = npcBot:GetTarget();
if (npcTarget ~= nil)
then
if (CanCast[abilityNumber](npcTarget))
then
return BOT_ACTION_DESIRE_MODERATE, npcTarget:GetExtrapolatedLocation(CastPoint);
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
Consider[2] = function()
local abilityNumber = 2
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = 0;
local CastPoint = ability:GetCastPoint();
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE);
local enemys = npcBot:GetNearbyHeroes(CastRange + 300, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
--Try to kill enemy hero
if (npcBot:GetActiveMode() ~= BOT_MODE_RETREAT)
then
if (WeakestEnemy ~= nil)
then
if (CanCast[abilityNumber](WeakestEnemy))
then
if (WeakestEnemy:GetHealth() / WeakestEnemy:GetMaxHealth() < 0.5 and npcBot:GetMana() > ComboMana)
then
return BOT_ACTION_DESIRE_HIGH, WeakestEnemy;
end
end
end
end
-- If we're in a teamfight, use it on the scariest enemy
local tableNearbyAttackingAlliedHeroes = npcBot:GetNearbyHeroes(1000, false, BOT_MODE_ATTACK);
if (#tableNearbyAttackingAlliedHeroes >= 2)
then
local npcMostDangerousEnemy = nil;
local nMostDangerousDamage = 0;
for _, npcEnemy in pairs(enemys) do
if (CanCast[abilityNumber](npcEnemy) and not enemyDisabled(npcEnemy))
then
local Damage2 = npcEnemy:GetEstimatedDamageToTarget(false, npcBot, 3.0, DAMAGE_TYPE_PHYSICAL);
if (Damage2 > nMostDangerousDamage)
then
nMostDangerousDamage = Damage2;
npcMostDangerousEnemy = npcEnemy;
end
end
end
if (npcMostDangerousEnemy ~= nil)
then
return BOT_ACTION_DESIRE_HIGH, npcMostDangerousEnemy;
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if (npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH)
then
for _, npcEnemy in pairs(enemys) do
if (npcBot:WasRecentlyDamagedByHero(npcEnemy, 2.0))
then
if (CanCast[abilityNumber](npcEnemy) and not enemyDisabled(npcEnemy))
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy;
end
end
end
end
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local npcEnemy = npcBot:GetTarget();
if (npcEnemy ~= nil)
then
local allys = npcEnemy:GetNearbyHeroes(600, false, BOT_MODE_ATTACK);
if (CanCast[abilityNumber](npcEnemy) and not enemyDisabled(npcEnemy))
then
return BOT_ACTION_DESIRE_HIGH, npcEnemy
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function GetAbilityPoint()
local trees = npcBot:GetNearbyTrees(600)
if (#trees >= 1)
then
return BOT_ACTION_DESIRE_LOW, GetTreeLocation(trees[1])
else
return BOT_ACTION_DESIRE_LOW, npcBot:GetXUnitsInBehind(100)
end
end
Consider[3] = function()
local abilityNumber = 3
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = 1000
local Damage = 0
local Radius = ability:GetAOERadius()
local CastPoint = ability:GetCastPoint()
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE);
local enemys = npcBot:GetNearbyHeroes(CastRange + 300, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local tower = npcBot:GetNearbyTowers(1600, true)
local tower2 = npcBot:GetNearbyTowers(1600, false)
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if (npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH)
then
if (npcBot:WasRecentlyDamagedByAnyHero(2.0))
then
return BOT_ACTION_DESIRE_MODERATE, npcBot:GetLocation()
end
end
-- If we're pushing or defending a lane and can hit 4+ creeps
if (npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_BOT or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_BOT)
then
if (tower ~= nil and GetUnitToUnitDistance(npcBot, tower[1]) >= 800) or
(tower2 ~= nil and GetUnitToUnitDistance(npcBot, tower2[1]) >= 400 and #enemys >= 1)
then
return GetAbilityPoint()
end
end
--[[if ( npcBot:GetActiveMode() == BOT_MODE_LANING )
then
if(ManaPercentage>0.5 or npcBot:GetMana()>ComboMana and #enemys>=1)
then
return GetAbilityPoint()
end
end]]
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local npcTarget = npcBot:GetTarget();
if (npcTarget ~= nil and GetUnitToUnitDistance(npcBot, npcTarget) <= 1400 and #enemys >= 2)
then
return GetAbilityPoint()
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
Consider[4] = function()
local abilityNumber = 4
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE
end
local CastRange = ability:GetCastRange();
local Damage = ability:GetAbilityDamage();
local CastPoint = ability:GetCastPoint();
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE);
local enemys = npcBot:GetNearbyHeroes(CastRange + 300, true, BOT_MODE_NONE)
enemys = AbilityExtensions:Filter(enemys, function(t)
return not t:HasModifier("modifier_pudge_life_drain")
end)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange + 300, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
--Try to kill enemy hero
if (npcBot:GetActiveMode() ~= BOT_MODE_RETREAT)
then
if (WeakestEnemy ~= nil)
then
if (CanCast[abilityNumber](WeakestEnemy))
then
if (
WeakestEnemy:GetHealth() / WeakestEnemy:GetMaxHealth() < 0.8 or WeakestEnemy:HasModifier("modifier_pugna_decrepify")
)
and GetUnitToUnitDistance(npcBot, WeakestEnemy) < CastRange - 200
then
return BOT_ACTION_DESIRE_LOW, WeakestEnemy;
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local npcEnemy = npcBot:GetTarget();
if (npcEnemy ~= nil)
then
if (CanCast[abilityNumber](npcEnemy) and GetUnitToUnitDistance(npcBot, npcEnemy) < CastRange - 200)
then
return BOT_ACTION_DESIRE_LOW, npcEnemy
end
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
AbilityExtensions:AutoModifyConsiderFunction(npcBot, Consider, AbilitiesReal)
function AbilityUsageThink()
-- Check if we're already using an ability
if (npcBot:IsUsingAbility() or npcBot:IsChanneling() or npcBot:IsSilenced())
then
return
end
ComboMana = GetComboMana()
AttackRange = npcBot:GetAttackRange()
ManaPercentage = npcBot:GetMana() / npcBot:GetMaxMana()
HealthPercentage = npcBot:GetHealth() / npcBot:GetMaxHealth()
cast = ability_item_usage_generic.ConsiderAbility(AbilitiesReal, Consider)
---------------------------------debug--------------------------------------------
if (debugmode == true)
then
ability_item_usage_generic.PrintDebugInfo(AbilitiesReal, cast)
end
ability_item_usage_generic.UseAbility(AbilitiesReal, cast)
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink()
end