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ability_item_usage_templar_assassin.lua
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ability_item_usage_templar_assassin.lua
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----------------------------------------------------------------------------
-- Ranked Matchmaking AI v1.5b
-- Author: adamqqq Email:[email protected]
-- Contributor: zmcmcc Email:[email protected]
----------------------------------------------------------------------------
--------------------------------------
-- General Initialization
--------------------------------------
local utility = require(GetScriptDirectory() .. "/utility")
local ability_item_usage_generic = require(GetScriptDirectory() .. "/ability_item_usage_generic")
local AbilityExtensions = require(GetScriptDirectory() .. "/util/AbilityAbstraction")
local debugmode = false
local npcBot = GetBot()
if npcBot == nil or npcBot:IsIllusion() then
return
end
local Talents = {}
local Abilities = {}
local AbilitiesReal = {}
ability_item_usage_generic.InitAbility(Abilities, AbilitiesReal, Talents)
local AbilityToLevelUp =
{
Abilities[3],
Abilities[1],
Abilities[1],
Abilities[3],
Abilities[1],
Abilities[6],
Abilities[1],
Abilities[2],
Abilities[3],
"talent",
Abilities[3],
Abilities[6],
Abilities[2],
Abilities[2],
"talent",
Abilities[2],
"nil",
Abilities[6],
"nil",
"talent",
"nil",
"nil",
"nil",
"nil",
"talent",
}
local TalentTree = {
function()
return Talents[1]
end,
function()
return Talents[4]
end,
function()
return Talents[6]
end,
function()
return Talents[8]
end
}
-- check skill build vs current level
utility.CheckAbilityBuild(AbilityToLevelUp)
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink2(AbilityToLevelUp, TalentTree)
end
--------------------------------------
-- Ability Usage Thinking
--------------------------------------
local cast = {}
cast.Desire = {}
cast.Target = {}
cast.Type = {}
local Consider = {}
local CanCast = { utility.NCanCast, utility.NCanCast, utility.NCanCast, utility.UCanCast, utility.UCanCast,
utility.NCanCast }
local enemyDisabled = utility.enemyDisabled
function GetComboDamage()
return ability_item_usage_generic.GetComboDamage(AbilitiesReal)
end
function GetComboMana()
return ability_item_usage_generic.GetComboMana(AbilitiesReal)
end
Consider[1] = function()
local abilityNumber = 1
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE
end
local CastRange = 0
local Damage = ability:GetAbilityDamage()
local Radius = 0
local CastPoint = ability:GetCastPoint()
local allys = npcBot:GetNearbyHeroes(Radius, false, BOT_MODE_NONE);
local WeakestAlly, AllyHealth = utility.GetWeakestUnit(allys)
local enemys = npcBot:GetNearbyHeroes(Radius, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(Radius, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
--Try to kill enemy hero
if (npcBot:GetActiveMode() ~= BOT_MODE_RETREAT)
then
if (WeakestEnemy ~= nil)
then
if (npcBot:GetMana() > ComboMana and GetUnitToUnitDistance(npcBot, WeakestEnemy) < AttackRange + 200)
then
return BOT_ACTION_DESIRE_HIGH
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
--protect myself
if (ManaPercentage > 0.25 or npcBot:GetMana() > ComboMana)
then
if (npcBot:WasRecentlyDamagedByAnyHero(2) and #enemys >= 2)
then
for _, npcEnemy in pairs(enemys) do
return BOT_ACTION_DESIRE_HIGH
end
end
end
-- If we're pushing or defending a lane
if (npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_BOT or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_BOT)
then
if (#enemys >= 3)
then
if (ManaPercentage > 0.3 or npcBot:GetMana() > ComboMana)
then
return BOT_ACTION_DESIRE_LOW
end
end
end
--消耗
if (npcBot:GetActiveMode() == BOT_MODE_LANING)
then
if (ManaPercentage > 0.45 or npcBot:GetMana() > ComboMana)
then
if (WeakestEnemy ~= nil)
then
if (GetUnitToUnitDistance(npcBot, WeakestEnemy) < AttackRange + 200)
then
return BOT_ACTION_DESIRE_LOW
end
end
end
end
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local npcEnemy = npcBot:GetTarget();
if (npcEnemy ~= nil)
then
if (npcBot:GetMana() > ComboMana and GetUnitToUnitDistance(npcBot, WeakestEnemy) < AttackRange + 200)
then
return BOT_ACTION_DESIRE_MODERATE
end
end
end
return BOT_ACTION_DESIRE_NONE
end
Consider[2] = function()
local abilityNumber = 2
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange();
local Damage = ability:GetSpecialValueInt("damage_bonus") + npcBot:GetAttackDamage()
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE);
local enemys = npcBot:GetNearbyHeroes(CastRange + 100, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange + 100, true)
local creeps2 = npcBot:GetNearbyCreeps(300, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
--try to kill enemy hero
if (npcBot:GetActiveMode() ~= BOT_MODE_RETREAT)
then
if (WeakestEnemy ~= nil)
then
if (
WeakestEnemy:GetHealth() <= WeakestEnemy:GetActualIncomingDamage(GetComboDamage(), DAMAGE_TYPE_ALL) and
GetUnitToUnitDistance(npcBot, WeakestEnemy) < AttackRange - 50)
then
return BOT_ACTION_DESIRE_HIGH
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
local enemys2 = npcBot:GetNearbyHeroes(400, true, BOT_MODE_NONE);
if (npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_MODERATE)
then
if (npcBot:WasRecentlyDamagedByAnyHero(2.0))
then
return BOT_ACTION_DESIRE_HIGH
end
end
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local npcEnemy = npcBot:GetTarget();
if (npcEnemy ~= nil)
then
if (GetUnitToUnitDistance(npcBot, npcEnemy) < AttackRange - 50)
then
return BOT_ACTION_DESIRE_MODERATE
end
end
end
if (npcBot:GetActiveMode() == BOT_MODE_RETREAT)
then
if (#enemys2 >= 2 and #allys < #enemys2) then
return BOT_ACTION_DESIRE_HIGH;
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
npcBot.trapTable = {}
local findSetTraps = AbilityExtensions:Filter(GetUnitList(UNIT_LIST_ALLIES), function(t)
return t:GetUnitName() == "npc_dota_templar_assassin_psionic_trap" and t:GetTeam() == npcBot:GetTeam()
end)
AbilityExtensions:ForEach(findSetTraps, function(t)
npcBot.trapTable[AbilityExtensions:ToStringVector(t:GetLocation())] = DotaTime()
end)
Consider[6] = function()
local abilityNumber = 6
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber];
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE, 0;
end
local CastRange = ability:GetCastRange()
local Damage = 0
local Radius = ability:GetAOERadius()
local CastPoint = ability:GetCastPoint()
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE);
local enemys = npcBot:GetNearbyHeroes(1600, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local mandateTrapLoc = {
Vector(-982, 688),
Vector(-230, 15),
Vector(-1750, 1250),
Vector(2600, -2032),
Vector(-260, 1788),
Vector(3180, 250),
Vector(-2350, 177),
Vector(980, 2514),
Vector(-108, 2271),
Vector(-1276, 3644),
Vector(-3148, 3720),
Vector(3597, 351),
Vector(2186, -3656),
Vector(3689, -3625)
}
for _, loc in pairs(mandateTrapLoc) do
if GetUnitToLocationDistance(npcBot, loc) < 1600 then
local exsit = false;
local listTrap = GetUnitList(UNIT_LIST_ALLIES);
for _, unit in pairs(listTrap) do
if unit:GetUnitName() == "npc_dota_templar_assassin_psionic_trap" then
local x = unit:GetLocation().x;
local y = unit:GetLocation().y;
if Vector(x, y) == loc then
exist = true;
break;
end
end
end
if not exist then
return BOT_ACTION_DESIRE_LOW, loc;
end
end
end
--try to kill enemy hero
if (npcBot:GetActiveMode() ~= BOT_MODE_RETREAT)
then
if (WeakestEnemy ~= nil)
then
if (
(ManaPercentage > 0.4 and GetUnitToUnitDistance(npcBot, WeakestEnemy) < 1600) or
GetUnitToUnitDistance(npcBot, WeakestEnemy) < AttackRange)
then
return BOT_ACTION_DESIRE_HIGH, WeakestEnemy:GetLocation();
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if (npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes(600, true, BOT_MODE_NONE);
for _, npcEnemy in pairs(tableNearbyEnemyHeroes) do
if (npcBot:WasRecentlyDamagedByHero(npcEnemy, 2.0) and CanCast[abilityNumber](npcEnemy))
then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy:GetLocation();
end
end
end
-- If we're going after someone
if (npcBot:GetActiveMode() == BOT_MODE_ROAM or
npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or
npcBot:GetActiveMode() == BOT_MODE_ATTACK)
then
local npcTarget = npcBot:GetTarget();
if (
npcTarget ~= nil and GetUnitToUnitDistance(npcBot, npcTarget) <= 1400 and #enemys >= 2 and
CanCast[abilityNumber](npcTarget))
then
return BOT_ACTION_DESIRE_HIGH, npcTarget:GetLocation()
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
AbilityExtensions:AutoModifyConsiderFunction(npcBot, Consider, AbilitiesReal)
function AbilityUsageThink()
-- Check if we're already using an ability
if (npcBot:IsUsingAbility() or npcBot:IsChanneling() or npcBot:IsSilenced())
then
return
end
ComboMana = GetComboMana()
AttackRange = npcBot:GetAttackRange()
ManaPercentage = npcBot:GetMana() / npcBot:GetMaxMana()
HealthPercentage = npcBot:GetHealth() / npcBot:GetMaxHealth()
cast = ability_item_usage_generic.ConsiderAbility(AbilitiesReal, Consider)
---------------------------------debug--------------------------------------------
if (debugmode == true)
then
ability_item_usage_generic.PrintDebugInfo(AbilitiesReal, cast)
end
local index, target, castType = ability_item_usage_generic.UseAbility(AbilitiesReal, cast)
if index == 6 then
npcBot.trapTable[AbilityExtensions:ToStringVector(target)] = DotaTime() + AbilitiesReal[6]:GetCastPoint()
end
AbilityExtensions:RecordAbility(npcBot, index, target, castType, AbilitiesReal)
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink()
end