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space_mess_SDL.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="space_mess_SDL" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/space_mess_SDL" prefix_auto="1" extension_auto="1" />
<Option working_dir="bin/Debug" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Option projectLinkerOptionsRelation="2" />
<Compiler>
<Add option="-Wmissing-include-dirs" />
<Add option="-Weffc++" />
<Add option="-g" />
</Compiler>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
</Compiler>
<Unit filename="README" />
<Unit filename="editor/Editable.h" />
<Unit filename="editor/Editor.cpp" />
<Unit filename="editor/Editor.h" />
<Unit filename="lib/Actors/Gun.cpp" />
<Unit filename="lib/Actors/Gun.h" />
<Unit filename="lib/Actors/Spaceship.h" />
<Unit filename="lib/Actors/Weapon.cpp" />
<Unit filename="lib/Actors/Weapon.h" />
<Unit filename="lib/Application.cpp" />
<Unit filename="lib/Application.h" />
<Unit filename="lib/Audio/AudioPlayback.cpp" />
<Unit filename="lib/Audio/AudioPlayback.h" />
<Unit filename="lib/Button.h" />
<Unit filename="lib/CheckBox.h" />
<Unit filename="lib/Container.cpp" />
<Unit filename="lib/Container.h" />
<Unit filename="lib/Core.cpp" />
<Unit filename="lib/Core.h" />
<Unit filename="lib/DisplayConfig.cpp" />
<Unit filename="lib/DisplayConfig.h" />
<Unit filename="lib/Draw.h" />
<Unit filename="lib/Drawable.cpp" />
<Unit filename="lib/Drawable.h" />
<Unit filename="lib/Drawer.cpp" />
<Unit filename="lib/Drawer.h" />
<Unit filename="lib/Environment.cpp" />
<Unit filename="lib/Environment.h" />
<Unit filename="lib/EventHandler.cpp" />
<Unit filename="lib/EventInterface.h" />
<Unit filename="lib/EventTriggerer.h" />
<Unit filename="lib/Game.cpp" />
<Unit filename="lib/Game.h" />
<Unit filename="lib/Interfaces/GeometricElement.h" />
<Unit filename="lib/Menu.cpp" />
<Unit filename="lib/Menu.h" />
<Unit filename="lib/MenuHandler.cpp" />
<Unit filename="lib/MenuHandler.h" />
<Unit filename="lib/MenuOption.h" />
<Unit filename="lib/ObjectFactory.h" />
<Unit filename="lib/Panel.h" />
<Unit filename="lib/Particle.cpp" />
<Unit filename="lib/Particle.h" />
<Unit filename="lib/ParticleGenerator.cpp" />
<Unit filename="lib/ParticleGenerator.h" />
<Unit filename="lib/Player.cpp" />
<Unit filename="lib/Player.h" />
<Unit filename="lib/Read.h" />
<Unit filename="lib/Reader.h" />
<Unit filename="lib/Render.cpp" />
<Unit filename="lib/Render.h" />
<Unit filename="lib/RenderArea.h" />
<Unit filename="lib/World.h" />
<Unit filename="lib/WorldHandler.h" />
<Unit filename="lib/Write.h" />
<Unit filename="lib/Writer.h" />
<Unit filename="lib/videoutil.h" />
<Unit filename="main.cpp">
<Option compiler="gcc" use="0" buildCommand="g++ -o testing main.cpp" />
</Unit>
<Unit filename="utils/ArrayList.h" />
<Unit filename="utils/Color.h" />
<Unit filename="utils/ImageManager.cpp" />
<Unit filename="utils/ImageManager.h" />
<Unit filename="utils/List.cpp" />
<Unit filename="utils/List.h" />
<Unit filename="utils/Log.cpp" />
<Unit filename="utils/Log.h" />
<Unit filename="utils/ObjectLoader.h" />
<Unit filename="utils/SDLIncludeheader.h" />
<Unit filename="utils/TextRender.cpp" />
<Unit filename="utils/TextRender.h" />
<Unit filename="utils/TextureLoader.h" />
<Unit filename="utils/keys.h" />
<Unit filename="utils/stringfunctions.h" />
<Extensions>
<code_completion />
<debugger />
<envvars />
</Extensions>
</Project>
</CodeBlocks_project_file>