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Reported by gochaism, Feb 18, 2009
Lua joypad.set() doesn't affect Input Display.
Probably we'll need to modify controls.cpp more.
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Comment 1 by gochaism, Feb 19, 2009
Hmm, joypad APIs seem to have more problems. I need to look on it again :/
Summary: Lua joypad API works buggy
Labels: -Priority-Medium Priority-High
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Comment 2 by [email protected], Apr 28, 2009
Is it okay to change joypad.get() and joypad.set() to work more like in
Gens? (true
means pressed, false means unpressed, nil means normal.) Some things seem
really
inconvenient or maybe even impossible to do without that. Also, if I try using
joypad.set in a registerbefore callback, it fails to do anything.
I think this applies to 1.43 as well, but I haven't checked that yet.
Original issue reported on code.google.com by [email protected] on 20 Jun 2009 at 1:09
The text was updated successfully, but these errors were encountered:
Original issue reported on code.google.com by
[email protected]
on 20 Jun 2009 at 1:09The text was updated successfully, but these errors were encountered: