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Probably not something you would run into very often, but just spent hours trying to figure out why one of our Kindles would not load an asset pack, and I wasn't getting any error messages. Turns out "load images" was turned off in Silk advanced settings, which caused HtmlAssetPackLoader.detectImageFormats to trip up on detecting JPEG XR support. Possibly fails silently, without ever calling jxr.onload, or jxr.onerror.
The text was updated successfully, but these errors were encountered:
With the JPEG XR commented out, and formatTests set to 1, the asset pack will complete, but no, the game wont work, because the browser is set to not load images. In a perfect world, it would be nice to have a message that indicates that the browser settings will not allow the game to run. No biggie though. It definitely perplexed me for a while, and I had to do some digging to figure out why my game wasn't working.
Probably not something you would run into very often, but just spent hours trying to figure out why one of our Kindles would not load an asset pack, and I wasn't getting any error messages. Turns out "load images" was turned off in Silk advanced settings, which caused HtmlAssetPackLoader.detectImageFormats to trip up on detecting JPEG XR support. Possibly fails silently, without ever calling jxr.onload, or jxr.onerror.
The text was updated successfully, but these errors were encountered: