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[Feature] Load mods using some type of file like batch files. #2

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Lombardi128 opened this issue Apr 9, 2024 · 1 comment
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enhancement New feature or request

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@Lombardi128
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GZDoom version

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Which game are you running with GZDoom?

None

What Operating System are you using?

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If Other OS, please describe

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Relevant hardware info

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Is your feature request related to a problem? Please describe.

It's too much of a hassle to load mods as it currently is on Xbox. You have to use a PC to change the ini file everytime you want to change mods, and you can't play the vanilla game anymore when mods are loaded. They are either on or they are off.

Describe the solution you'd like

The PC version can load mods using batch files. These are basically txt files with the .bat extension with a command to load the mods, telling which mod files to use with which game. It would make loading mods way more efficient if we could do something similar on Xbox. How I would like it to be is that we similarly make a batch file, or some file type, that is a txt file and we place it where GZDoom can find it, and then it will show up on the list of games to launch. That way we can have all our mod combinations ready to play at once and still be able to play the vanilla game.

Describe alternatives you've considered

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Add any other context or screenshots about the feature request here.

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@Lombardi128 Lombardi128 added the enhancement New feature or request label Apr 9, 2024
@aerisarn
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aerisarn commented Apr 10, 2024

It's a very lean Idea, i like it on principle. On the other hand, there's also the possibility of adapting the SDL menu as the switch port did, from a first look it seems plain SDL so it might be a very easy integration (https://github.com/fgsfdsfgs/gzdoom/releases/tag/nx4.11pre-2)

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