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Fixes for handling zoom at very large scales, as well as clipping artifacts during dolly zoom.
After this change, you can now zoom out past the object the size of the observable universe, and the camera controller will be able to handle zoom limits at this scale without "latching" when floating point computations break down.
This also fixes a dolly zoom bug that has been annoying me forever, where the first frame would show an artifact with the meshes being clipped by the near plane. Turns out this was an ordering issue when receiving dolly zoom events.