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wsLuaHook.h
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/**
* ,. , ,. . .---. . . .---.
* `| /| / ,-. |-. \___ ,-. ,-. | , ,-. |- \___ ,-. ,-. . , ,-. ,-.
* | / | / |-' | | \ | | | |< |-' | \ |-' | | / |-' |
* `' `' `-' ^-' `---' `-' `-' ' ` `-' `' `---' `-' ' `' `-' '
*
* Copyright 2012 by Alexander Thiemann <[email protected]>
*
* This file is part of WebSocketServer.
*
* WebSocketServer is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* WebSocketServer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with WebSocketServer. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef WSLUAHOOK_H
#define WSLUAHOOK_H
#include <stdio.h>
#include <cstdlib>
#include <sstream>
#include <iostream>
#include <fstream>
extern "C" {
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
}
#include "./wsHookInterface.h"
#include "./wsServerInterface.h"
using namespace std;
class wsLuaHook : public wsHookInterface {
public:
virtual ~wsLuaHook();
virtual void hServerStartup(wsServerInterface *server);
virtual void hServerShutdown();
virtual void hClientConnect(int i);
virtual void hClientDisconnect(int i);
virtual void hClientMessage(int i, std::string message);
private:
lua_State* _L;
static wsServerInterface* _server;
// functions to be called from lua
static int lSend(lua_State *L);
static int lSendAll(lua_State *L);
};
#endif /* WSLUAHOOK_H */