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fun2.cpp
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fun2.cpp
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/// FUN 2 : Creating pipeline by hand, message processing
#include <iostream>
#include <string>
#include <gst/gst.h>
//======================================================================================================================
/// A simple assertion function + macro
inline void myAssert(bool b, const std::string &s = "MYASSERT ERROR !") {
if (!b)
throw std::runtime_error(s);
}
#define MY_ASSERT(x) myAssert(x, "MYASSERT ERROR :" #x)
//======================================================================================================================
/// Check GStreamer error, exit on error
inline void checkErr(GError *err) {
if (err) {
std::cerr << "checkErr : " << err->message << std::endl;
exit(0);
}
}
//======================================================================================================================
/// Process a single bus message, log messages, exit on error, return false on eof
static bool busProcessMsg(GstElement *pipeline, GstMessage *msg, const std::string &prefix) {
using namespace std;
GstMessageType mType = GST_MESSAGE_TYPE(msg);
cout << "[" << prefix << "] : mType = " << mType << " ";
switch (mType) {
case (GST_MESSAGE_ERROR):
// Parse error and exit program, hard exit
GError *err;
gchar *dbg;
gst_message_parse_error(msg, &err, &dbg);
cout << "ERR = " << err->message << " FROM " << GST_OBJECT_NAME(msg->src) << endl;
cout << "DBG = " << dbg << endl;
g_clear_error(&err);
g_free(dbg);
exit(1);
case (GST_MESSAGE_EOS) :
// Soft exit on EOS
cout << " EOS !" << endl;
return false;
case (GST_MESSAGE_STATE_CHANGED):
// Parse state change, print extra info for pipeline only
cout << "State changed !" << endl;
if (GST_MESSAGE_SRC(msg) == GST_OBJECT(pipeline)) {
GstState sOld, sNew, sPenging;
gst_message_parse_state_changed(msg, &sOld, &sNew, &sPenging);
cout << "Pipeline changed from " << gst_element_state_get_name(sOld) << " to " <<
gst_element_state_get_name(sNew) << endl;
}
break;
case (GST_MESSAGE_STEP_START):
cout << "STEP START !" << endl;
break;
case (GST_MESSAGE_STREAM_STATUS):
cout << "STREAM STATUS !" << endl;
break;
case (GST_MESSAGE_ELEMENT):
cout << "MESSAGE ELEMENT !" << endl;
break;
// You can add more stuff here if you want
default:
cout << endl;
}
return true;
}
//======================================================================================================================
int main(int argc, char **argv) {
using namespace std;
cout << "GST FUN 2 : Creating pipeline by hand, message processing" << endl;
// Init gstreamer
cout << "argc before = " << argc << endl;
gst_init(&argc, &argv);
cout << "argc after = " << argc << endl;
// Create a pipeline by hand, don't forget error checks !
// Important: gst_parse_launch() tends to give a nonzero output even on error!
// string pipelineStr = "videotestsrc pattern=0 ! videoconvert ! autovideosink";
// First, create the elements
GstElement *src = gst_element_factory_make("videotestsrc", "goblin_src");
GstElement *conv = gst_element_factory_make("videoconvert", "goblin_conv");
GstElement *sink = gst_element_factory_make("autovideosink", "goblin_sink");
GstElement *pipeline = gst_pipeline_new("goblin_pipeline");
MY_ASSERT(src && conv && sink && pipeline);
// Set up parameters if needed
g_object_set(src, "pattern", 18, nullptr);
// Add and link elements
gst_bin_add_many(GST_BIN(pipeline), src, conv, sink, nullptr);
MY_ASSERT(gst_element_link_many(src, conv, sink, nullptr));
// Note: In this tutorial we don't cover linking dynamic and request pads
// See the official GStreamer tutorial !
// Play the pipeline
MY_ASSERT(gst_element_set_state(pipeline, GST_STATE_PLAYING));
// Message - processing loop
GstBus *bus = gst_element_get_bus(pipeline);
for (;;) {
// Wait for message, no filtering, any message goes
GstMessage *msg = gst_bus_timed_pop(bus, GST_CLOCK_TIME_NONE);
bool res = busProcessMsg(pipeline, msg, "GOBLIN");
gst_message_unref(msg);
if (!res)
break;
}
gst_object_unref(bus);
// Stop and free the pipeline
gst_element_set_state(pipeline, GST_STATE_NULL);
gst_object_unref(pipeline);
return 0;
}
//======================================================================================================================