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Add option to disable Adventure mode's brutal starting hands #226
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The issue is, there is a server side check to reduce your zaps. You can only change things within what is zap-possible due to this check (note that the code doesn't fail if it gives you negative zaps) On another note, there is no check for how many cards you can have, so as long as you and your opponent have at least the amount of victory cards/treasure cards that they start with, you can add more cards past the 10ts as long as you could get them via zaps. |
No kidding? Can you just give yourself 8 Provinces then? PS: I'm sure Alan posted this before our conversation with DVX in the Salvager thread. |
you can give yourself 8 duchies but not 8 provinces, since you can't get provinces via zaps. Yeah, I thought i'd update it based on what was shared in that thread and also added my own experimentation. |
So... can you just automatically win with, say, 8 Duchies, 10 Curses, and 52 copper? 'cuz I want that feature. |
Apparently yes, with one caveat: you must have the first 10 in the right order. So, if you have 5 copper, 5 estates to start a game you must keep 5 treasure then 5 victory, then whatever you want. |
Also, it doesn't earn coins for some reason, which I guess doesn't matter that much.... |
This code seems to work for every single player game I've tested. In multiplayer games there are more duchies and curses so it doesn't drain the pile, but when you have the entire silver pile as your deck the game goes quickly. |
OK this code seems to work, I just beat the dark ages campaign in like, 5 minutes with it.
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DXV suggested that, until MF get their act together and do something sensible to Adventures, Salvager could force the starting decks to always be the standard 7 Copper, 3 Estate. I confirmed that
CampaignClient.prototype.setHands
is, as Donald said, the function responsible for rigging the starting hands. If I set it to something likeThen the "zapping" screen does reflect the normal starting decks, as expected. However, when I press Play, something goes wrong and the loading screen gets stuck very early on. I couldn't really figure out anything more than that, sadly.
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