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mureader.py
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from struct import pack, unpack
def get_mu_textures(mu_path):
''' Returns the list of the referenced texture paths'''
self.textures = []
with open(mu_path, "rb") as self.file:
self.magic, self.version = self.read_int(2)
if (self.magic != MuEnum.MODEL_BINARY or self.version < 0
or self.version > MuEnum.FILE_VERSION):
return None
self.name = self.read_string()
self.obj = MuObject().read(self)
#self.read_materials()
#self.read_textures()
del self.file
return self
class MuEnum:
MODEL_BINARY = 76543
FILE_VERSION = 3
ET_CHILD_TRANSFORM_START = 0
ET_CHILD_TRANSFORM_END = 1
ET_ANIMATION = 2
ET_MESH_COLLIDER = 3
ET_SPHERE_COLLIDER = 4
ET_CAPSULE_COLLIDER = 5
ET_BOX_COLLIDER = 6
ET_MESH_FILTER = 7
ET_MESH_RENDERER = 8
ET_SKINNED_MESH_RENDERER = 9
ET_MATERIALS = 10
ET_MATERIAL = 11 #XXX not used?
ET_TEXTURES = 12
ET_MESH_START = 13
ET_MESH_VERTS = 14
ET_MESH_UV = 15
ET_MESH_UV2 = 16
ET_MESH_NORMALS = 17
ET_MESH_TANGENTS = 18
ET_MESH_TRIANGLES = 19
ET_MESH_BONE_WEIGHTS = 20
ET_MESH_BIND_POSES = 21
ET_MESH_END = 22
ET_LIGHT = 23
ET_TAG_AND_LAYER = 24
ET_MESH_COLLIDER2 = 25
ET_SPHERE_COLLIDER2 = 26
ET_CAPSULE_COLLIDER2 = 27
ET_BOX_COLLIDER2 = 28
ET_WHEEL_COLLIDER = 29
ET_CAMERA = 30
ENTRY_TYPES = {
'ET_CHILD_TRANSFORM_START':ET_CHILD_TRANSFORM_START,
'ET_CHILD_TRANSFORM_END':ET_CHILD_TRANSFORM_END,
'ET_ANIMATION':ET_ANIMATION,
'ET_MESH_COLLIDER':ET_MESH_COLLIDER,
'ET_SPHERE_COLLIDER':ET_SPHERE_COLLIDER,
'ET_CAPSULE_COLLIDER':ET_CAPSULE_COLLIDER,
'ET_BOX_COLLIDER':ET_BOX_COLLIDER,
'ET_MESH_FILTER':ET_MESH_FILTER,
'ET_MESH_RENDERER':ET_MESH_RENDERER,
'ET_SKINNED_MESH_RENDERER':ET_SKINNED_MESH_RENDERER,
'ET_MATERIALS':ET_MATERIALS,
'ET_MATERIAL':ET_MATERIAL,
'ET_TEXTURES':ET_TEXTURES,
'ET_MESH_START':ET_MESH_START,
'ET_MESH_VERTS':ET_MESH_VERTS,
'ET_MESH_UV':ET_MESH_UV,
'ET_MESH_UV2':ET_MESH_UV2,
'ET_MESH_NORMALS':ET_MESH_NORMALS,
'ET_MESH_TANGENTS':ET_MESH_TANGENTS,
'ET_MESH_TRIANGLES':ET_MESH_TRIANGLES,
'ET_MESH_BONE_WEIGHTS':ET_MESH_BONE_WEIGHTS,
'ET_MESH_BIND_POSES':ET_MESH_BIND_POSES,
'ET_MESH_END':ET_MESH_END,
'ET_LIGHT':ET_LIGHT,
'ET_TAG_AND_LAYER':ET_TAG_AND_LAYER,
'ET_MESH_COLLIDER2':ET_MESH_COLLIDER2,
'ET_SPHERE_COLLIDER2':ET_SPHERE_COLLIDER2,
'ET_CAPSULE_COLLIDER2':ET_CAPSULE_COLLIDER2,
'ET_BOX_COLLIDER2':ET_BOX_COLLIDER2,
'ET_WHEEL_COLLIDER':ET_WHEEL_COLLIDER,
'ET_CAMERA':ET_CAMERA,
}
ST_CUSTOM = 0
ST_DIFFUSE = 1
ST_SPECULAR = 2
ST_BUMPED = 3
ST_BUMPED_SPECULAR = 4
ST_EMISSIVE = 5
ST_EMISSIVE_SPECULAR = 6
ST_EMISSIVE_BUMPED_SPECULAR = 7
ST_ALPHA_CUTOUT = 8
ST_ALPHA_CUTOUT_BUMPED = 9
ST_ALPHA = 10
ST_ALPHA_SPECULAR = 11
ST_ALPHA_UNLIT = 12
ST_UNLIT = 13
SHADER_TYPES = {
'ST_CUSTOM':ST_CUSTOM,
'ST_DIFFUSE':ST_DIFFUSE,
'ST_SPECULAR':ST_SPECULAR,
'ST_BUMPED':ST_BUMPED,
'ST_BUMPED_SPECULAR':ST_BUMPED_SPECULAR,
'ST_EMISSIVE':ST_EMISSIVE,
'ST_EMISSIVE_SPECULAR':ST_EMISSIVE_SPECULAR,
'ST_EMISSIVE_BUMPED_SPECULAR':ST_EMISSIVE_BUMPED_SPECULAR,
'ST_ALPHA_CUTOUT':ST_ALPHA_CUTOUT,
'ST_ALPHA_CUTOUT_BUMPED':ST_ALPHA_CUTOUT_BUMPED,
'ST_ALPHA':ST_ALPHA,
'ST_ALPHA_SPECULAR':ST_ALPHA_SPECULAR,
'ST_ALPHA_UNLIT':ST_ALPHA_UNLIT,
'ST_UNLIT':ST_UNLIT,
}
ShaderNames = (
"",
"KSP/Diffuse",
"KSP/Specular",
"KSP/Bumped",
"KSP/Bumped Specular",
"KSP/Emissive/Diffuse",
"KSP/Emissive/Specular",
"KSP/Emissive/Bumped Specular",
"KSP/Alpha/Cutoff",
"KSP/Alpha/Cutoff Bumped",
"KSP/Alpha/Translucent",
"KSP/Alpha/Translucent Specular",
"KSP/Alpha/Unlit Transparent",
"KSP/Unlit",
)
AT_TRANSFORM = 0
AT_MATERIAL = 1
AT_LIGHT = 2
AT_AUDIO_SOURCE = 3
ANIMATION_TYPES = {
'AT_TRANSFORM':AT_TRANSFORM,
'AT_MATERIAL':AT_MATERIAL,
'AT_LIGHT':AT_LIGHT,
'AT_AUDIO_SOURCE':AT_AUDIO_SOURCE,
}
TT_TEXTURE = 0
TT_NORMAL_MAP = 1
TEXTURE_TYPES = {
'TT_TEXTURE':TT_TEXTURE,
'TT_NORMAL_MAP':TT_NORMAL_MAP,
}
class MuTexture:
def __init__(self):
pass
def read(self, mu):
#print("MuTexture")
self.name = mu.read_string()
self.type = mu.read_int()
#print(" ", self.name, self.type)
return self
class MuMatTex:
def __init__(self):
pass
def read(self, mu):
#print("MuMatTex")
self.index = mu.read_int()
self.scale = mu.read_float(2)
self.offset = mu.read_float(2)
return self
class MuMaterial:
def __init__(self):
pass
def read(self, mu):
self.name = mu.read_string()
self.type = mu.read_int()
if self.type == MuEnum.ST_SPECULAR:
self.mainTex = MuMatTex().read(mu)
self.specColor = mu.read_float(4)
self.shininess = mu.read_float()
elif self.type == MuEnum.ST_BUMPED:
self.mainTex = MuMatTex().read(mu)
self.bumpMap = MuMatTex().read(mu)
elif self.type == MuEnum.ST_BUMPED_SPECULAR:
self.mainTex = MuMatTex().read(mu)
self.bumpMap = MuMatTex().read(mu)
self.specColor = mu.read_float(4)
self.shininess = mu.read_float()
elif self.type == MuEnum.ST_EMISSIVE:
self.mainTex = MuMatTex().read(mu)
self.emissive = MuMatTex().read(mu)
self.emissiveColor = mu.read_float(4)
elif self.type == MuEnum.ST_EMISSIVE_SPECULAR:
self.mainTex = MuMatTex().read(mu)
self.specColor = mu.read_float(4)
self.shininess = mu.read_float()
self.emissive = MuMatTex().read(mu)
self.emissiveColor = mu.read_float(4)
elif self.type == MuEnum.ST_EMISSIVE_BUMPED_SPECULAR:
self.mainTex = MuMatTex().read(mu)
self.bumpMap = MuMatTex().read(mu)
self.specColor = mu.read_float(4)
self.shininess = mu.read_float()
self.emissive = MuMatTex().read(mu)
self.emissiveColor = mu.read_float(4)
elif self.type == MuEnum.ST_ALPHA_CUTOUT:
self.mainTex = MuMatTex().read(mu)
self.cutoff = mu.read_float()
elif self.type == MuEnum.ST_ALPHA_CUTOUT_BUMPED:
self.mainTex = MuMatTex().read(mu)
self.bumpMap = MuMatTex().read(mu)
self.cutoff = mu.read_float()
elif self.type == MuEnum.ST_ALPHA:
self.mainTex = MuMatTex().read(mu)
elif self.type == MuEnum.ST_ALPHA_SPECULAR:
self.mainTex = MuMatTex().read(mu)
self.gloss = mu.read_float()
self.specColor = mu.read_float(4)
self.shininess = mu.read_float()
elif self.type == MuEnum.ST_ALPHA_UNLIT:
self.mainTex = MuMatTex().read(mu)
self.color = mu.read_float(4)
elif self.type == MuEnum.ST_UNLIT:
self.mainTex = MuMatTex().read(mu)
self.color = mu.read_float(4)
elif self.type == MuEnum.ST_DIFFUSE:
self.mainTex = MuMatTex().read(mu)
else:
raise ValueError("MuMaterial %d" % self.type)
return self
class MuTransform:
def __init__(self):
pass
def read(self, mu):
self.name = mu.read_string()
self.localPosition = mu.read_vector()
self.localRotation = mu.read_quaternion()
self.localScale = mu.read_vector()
# self.localScale)
return self
class MuTagLayer:
def __init__(self):
pass
def read(self, mu):
self.tag = mu.read_string()
self.layer = mu.read_int()
return self
class MuKey:
def __init__(self):
pass
def read(self, mu):
self.time = mu.read_float()
self.value = mu.read_float()
self.tangent = mu.read_float(2) # in, out
self.tangentMode = mu.read_int()
# editable, smooth, linear, stepped (0..3?)
return self
class MuCurve:
def __init__(self):
pass
def read(self, mu):
self.path = mu.read_string()
self.property = mu.read_string()
self.type = mu.read_int()
self.wrapMode = mu.read_int(2) # pre, post
num_keys = mu.read_int()
self.keys = []
for i in range(num_keys):
self.keys.append(MuKey().read(mu))
return self
class MuClip:
def __init__(self):
self.curves = []
def read(self, mu):
self.name = mu.read_string()
self.lbCenter = mu.read_vector()
self.lbSize = mu.read_vector()
self.wrapMode = mu.read_int()
num_curves = mu.read_int()
for i in range(num_curves):
self.curves.append(MuCurve().read(mu))
return self
class MuAnimation:
def __init__(self):
self.clips = []
def read(self, mu):
num_clips = mu.read_int()
for i in range(num_clips):
self.clips.append(MuClip().read(mu))
self.clip = mu.read_string()
self.autoPlay = mu.read_byte()
return self
class MuBoneWeight:
def __init__(self):
self.indices = []
self.weights = []
def read(self, mu):
for i in range(4):
self.indices.append(mu.read_int())
self.weights.append(mu.read_float())
return self
class MuMesh:
def __init__(self):
self.verts = []
self.uvs = []
self.uv2s = []
self.normals = []
self.tangents = []
self.boneWeights = []
self.bindPoses = []
self.submeshes = []
def read(self, mu):
start = mu.read_int()
if start != MuEnum.ET_MESH_START:
raise
num_verts, submesh_count = mu.read_int(2)
while True:
type = mu.read_int()
if type == MuEnum.ET_MESH_END:
break
elif type == MuEnum.ET_MESH_VERTS:
for i in range(num_verts):
self.verts.append(mu.read_vector())
elif type == MuEnum.ET_MESH_UV:
for i in range(num_verts):
self.uvs.append(mu.read_float(2))
elif type == MuEnum.ET_MESH_UV2:
for i in range(num_verts):
self.uv2s.append(mu.read_float(2))
elif type == MuEnum.ET_MESH_NORMALS:
for i in range(num_verts):
self.normals.append(mu.read_vector())
elif type == MuEnum.ET_MESH_TANGENTS:
for i in range(num_verts):
self.tangents.append(mu.read_tangent())
elif type == MuEnum.ET_MESH_BONE_WEIGHTS:
for i in range(num_verts):
self.boneWeights.append(MuBoneWeight().read(mu))
elif type == MuEnum.ET_MESH_BIND_POSES:
num_poses = mu.read_int()
for i in range(num_poses):
self.bindPoses.append(mu.read_float(16))
elif type == MuEnum.ET_MESH_TRIANGLES:
num_tris = mu.read_int()
tris = []
for i in range(int(num_tris / 3)):
tri = mu.read_int(3)
#reverse the triangle winding for Blender (because of the
# LHS/RHS swap)
#avoid putting 0 at the end of the list (Blender doesn't
#like that)
if not tri[0]:
tri = tri[0], tri[2], tri[1]
else:
tri = tri[2], tri[1], tri[0]
tris.append(tri)
self.submeshes.append(tris)
else:
raise ValueError("MuMesh %x %d" % (mu.file.tell(), type))
return self
class MuRenderer:
def __init__(self):
self.castShadows = 1
self.receiveShadows = 1
def read(self, mu):
if mu.version > 0:
self.castShadows = mu.read_byte()
self.receiveShadows = mu.read_byte()
num_mat = mu.read_int()
self.materials = mu.read_int(num_mat, True)
return self
class MuSkinnedMeshRenderer:
def __init__(self):
self.materials = []
self.bones = []
def read(self, mu):
num_mat = mu.read_int()
for i in range(num_mat):
self.materials.append(mu.read_int())
self.center = mu.read_vector()
self.size = mu.read_vector()
self.quality = mu.read_int()
self.updateWhenOffscreen = mu.read_byte()
nBones = mu.read_int()
for i in range(nBones):
self.bones.append(mu.read_string())
self.mesh = MuMesh().read(mu)
return self
class MuCollider_Base:
def __init__(self, type):
self.type = type
class MuColliderMesh(MuCollider_Base):
def read(self, mu):
self.isTrigger = 0
if self.type:
self.isTrigger = mu.read_byte()
self.convex = mu.read_byte()
self.mesh = MuMesh().read(mu)
return self
class MuColliderSphere(MuCollider_Base):
def read(self, mu):
self.isTrigger = 0
if self.type:
self.isTrigger = mu.read_byte()
self.radius = mu.read_float()
self.center = mu.read_vector()
return self
class MuColliderCapsule(MuCollider_Base):
def read(self, mu):
self.isTrigger = 0
if self.type:
self.isTrigger = mu.read_byte()
self.radius = mu.read_float()
self.height = mu.read_float()
self.direction = mu.read_int()
self.center = mu.read_vector()
return self
class MuColliderBox(MuCollider_Base):
def read(self, mu):
self.isTrigger = 0
if self.type:
self.isTrigger = mu.read_byte()
self.size = mu.read_vector()
self.center = mu.read_vector()
return self
class MuSpring:
def __init__(self):
pass
def read(self, mu):
self.spring = mu.read_float()
self.damper = mu.read_float()
self.targetPosition = mu.read_float()
return self
class MuFriction:
def __init__(self):
pass
def read(self, mu):
self.extremumSlip = mu.read_float()
self.extremumValue = mu.read_float()
self.asymptoteSlip = mu.read_float()
self.asymptoteValue = mu.read_float()
self.stiffness = mu.read_float()
return self
class MuColliderWheel(MuCollider_Base):
def __init__(self):
MuCollider_Base.__init__(self, 0)
def read(self, mu):
self.mass = mu.read_float()
self.radius = mu.read_float()
self.suspensionDistance = mu.read_float()
self.center = mu.read_vector()
self.suspensionSpring = MuSpring().read(mu)
self.forwardFriction = MuFriction().read(mu)
self.sidewaysFriction = MuFriction().read(mu)
return self
def MuCollider(type):
if type in [MuEnum.ET_MESH_COLLIDER, MuEnum.ET_MESH_COLLIDER2]:
return MuColliderMesh(type == MuEnum.ET_MESH_COLLIDER2)
elif type in [MuEnum.ET_SPHERE_COLLIDER, MuEnum.ET_SPHERE_COLLIDER2]:
return MuColliderSphere(type == MuEnum.ET_SPHERE_COLLIDER2)
elif type in [MuEnum.ET_CAPSULE_COLLIDER, MuEnum.ET_CAPSULE_COLLIDER2]:
return MuColliderCapsule(type == MuEnum.ET_CAPSULE_COLLIDER2)
elif type in [MuEnum.ET_BOX_COLLIDER, MuEnum.ET_BOX_COLLIDER2]:
return MuColliderBox(type == MuEnum.ET_BOX_COLLIDER2)
elif type in [MuEnum.ET_WHEEL_COLLIDER]:
return MuColliderWheel()
else:
raise ValueError("MuCollider %d" % type)
class MuCamera:
def __init__(self):
pass
def read(self, mu):
self.clearFlags = mu.read_int()
self.backgroundColor = mu.read_float(4)
self.cullingMask = mu.read_int()
self.orthographic = mu.read_int()
self.fov = mu.read_float()
self.near = mu.read_float()
self.far = mu.read_float()
self.dept = mu.read_float()
return self
class MuLight:
def __init__(self):
pass
def read(self, mu):
self.type = mu.read_int()
self.intensity = mu.read_float()
self.range = mu.read_float()
self.color = mu.read_float(4)
self.cullingMask = mu.read_int()
if mu.version > 1:
self.spotAngle = mu.read_float()
return self
class MuObject:
def __init__(self, name=""):
self.name = name
self.children = []
def read(self, mu):
#print("MuObject")
self.transform = MuTransform().read(mu)
while True:
try:
entry_type = mu.read_int()
except EOFError:
break
if entry_type == MuEnum.ET_CHILD_TRANSFORM_START:
self.children.append(MuObject().read(mu))
elif entry_type == MuEnum.ET_CHILD_TRANSFORM_END:
break
elif entry_type == MuEnum.ET_TAG_AND_LAYER:
self.tag_and_layer = MuTagLayer().read(mu)
elif entry_type in [MuEnum.ET_MESH_COLLIDER,
MuEnum.ET_SPHERE_COLLIDER,
MuEnum.ET_CAPSULE_COLLIDER,
MuEnum.ET_BOX_COLLIDER,
MuEnum.ET_MESH_COLLIDER2,
MuEnum.ET_SPHERE_COLLIDER2,
MuEnum.ET_CAPSULE_COLLIDER2,
MuEnum.ET_BOX_COLLIDER2,
MuEnum.ET_WHEEL_COLLIDER]:
self.collider = MuCollider(entry_type).read(mu)
elif entry_type == MuEnum.ET_MESH_FILTER:
self.shared_mesh = MuMesh().read(mu)
elif entry_type == MuEnum.ET_MESH_RENDERER:
self.renderer = MuRenderer().read(mu)
elif entry_type == MuEnum.ET_SKINNED_MESH_RENDERER:
self.skinned_mesh_renderer = MuSkinnedMeshRenderer().read(mu)
elif entry_type == MuEnum.ET_ANIMATION:
self.animation = MuAnimation().read(mu)
elif entry_type == MuEnum.ET_CAMERA:
self.camera = MuCamera().read(mu)
elif entry_type == MuEnum.ET_LIGHT:
self.light = MuLight().read(mu)
elif entry_type == MuEnum.ET_MATERIALS:
mat_count = mu.read_int()
for i in range(mat_count):
mu.materials.append(MuMaterial().read(mu))
elif entry_type == MuEnum.ET_TEXTURES:
tex_count = mu.read_int()
for i in range(tex_count):
mu.textures.append(MuTexture().read(mu))
else:
#print(entry_type, hex(mu.file.tell()))
pass
return self
class Mu:
def read_byte(self, count=1, force_list=False):
size = 1 * count
data = self.file.read(size)
if len(data) < size:
raise EOFError
data = unpack("<%dB" % count, data)
if count == 1 and not force_list:
return data[0]
return data
def read_int(self, count=1, force_list=False):
size = 4 * count
data = self.file.read(size)
if len(data) < size:
raise EOFError
data = unpack("<%di" % count, data)
if count == 1 and not force_list:
return data[0]
return data
def read_float(self, count=1, force_list=False):
size = 4 * count
data = self.file.read(size)
if len(data) < size:
raise EOFError
data = unpack("<%df" % count, data)
if count == 1 and not force_list:
return data[0]
return data
def read_vector(self):
v = self.read_float(3)
#convert from Unity's LHS to Blender's RHS
v = v[0], v[2], v[1]
return v
def read_quaternion(self):
q = self.read_float(4)
# Unity is xyzw, blender is wxyz. However, Unity is left-handed and
# blender is right handed. To convert between LH and RH (either
# direction), just swap y and z and reverse the rotation direction.
q = q[3], -q[0], -q[2], -q[1]
return q
def read_tangent(self):
t = self.read_float(4)
t = t[0], t[2], t[1], -t[3]
return t
def read_bytes(self, size):
data = self.file.read(size)
if len(data) < size:
raise EOFError
return data
def read_string(self):
size = self.read_byte()
data = self.file.read(size)
if len(data) < size:
raise EOFError
if type(data) == type(""):
return data
s = ""
for c in data:
s = s + chr(c)
return s
def __init__(self, name = "mu"):
self.name = name
pass
def read(self, filepath):
self.materials = []
self.textures = []
self.file = open(filepath, "rb")
self.magic, self.version = self.read_int(2)
if (self.magic != MuEnum.MODEL_BINARY or self.version < 0
or self.version > MuEnum.FILE_VERSION):
return None
self.name = self.read_string()
#print("version: %d '%s'" % (self.version, self.name))
self.obj = MuObject().read(self)
#self.read_materials()
#self.read_textures()
del self.file
return self