Played with Whack™ AS3 verifier #3656
hydroperfox
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I've fixed the bugs in the Whack™'s ActionScript 3 verifier. Played with Whack packages in the structure of a package manager.
In difference to my previous verifiers, this one throws deferring errors in Rust which cause more cycles to run the type checker.
Here's an example program:
(The Whack libraries including AS3 language globals are loaded before this demonstration package.)
Verification output after running
cargo run -p whackengine-whack -- check --path demo --builtins ../whacklib/packages/whack.base
in the SDK workspace:Now, I'm thinking of implementing IDE integration for AS3 (language server), so that I can implement whack.base with inlay hints, autocompletion and live diagnostics.
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