-
Notifications
You must be signed in to change notification settings - Fork 8
/
MissionControl.lua
882 lines (868 loc) · 29.4 KB
/
MissionControl.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
local me, ns = ...
ns.Configure()
local addon=addon --#addon
local _G=_G
-- Courtesy of Motig
-- Concept and interface reused with permission
-- Mission building rewritten from scratch
--local GMC_G = {}
local factory=addon:GetFactory()
--GMC_G.frame = CreateFrame('FRAME')
local aMissions={}
local choosenby={}
local priority={}
local GMF=GarrisonMissionFrame
local GMCUsedFollowers={}
local wipe=wipe
local pairs=pairs
local tinsert=tinsert
local tremove=tremove
local dbg
local tItems ={
--[[
{t = 'Enable/Disable money rewards.', i = 'Interface\\Icons\\inv_misc_coin_01', key = 'gold'},
{t = 'Enable/Disable resource awards. (Resources/Seals)', i= 'Interface\\Icons\\inv_garrison_resource', key = 'resources'},
{t = 'Enable/Disable oil awards.', i= 'Interface\\Icons\\garrison_oil', key = 'oil'},
{t = 'Enable/Disable rush scroll.', i= 'Interface\\ICONS\\INV_Scroll_12', key = 'rush'},
{t = 'Enable/Disable Follower XP Bonus rewards.', i = 'Interface\\Icons\\XPBonus_Icon', key = 'xp'},
{t = 'Enable/Disable Follower equip upgrade.', i = 'Interface\\ICONS\\Garrison_ArmorUpgrade', key = 'followerUpgrade'},
{t = 'Enable/Disable item tokens.', i = "Interface\\ICONS\\INV_Bracer_Cloth_Reputation_C_01", key = 'itemLevel'},
{t = 'Enable/Disable apexis.', i = "Interface\\Icons\\inv_apexis_draenor", key = 'apexis'},
{t = 'Enable/Disable generc rewards.', i = "Interface\\ICONS\\INV_Box_02", key = 'other'},
{t = 'Enable/Disable Seal of Tempered Fate.', i = "Interface\\Icons\\ability_animusorbs", key = 'seal'},
{t = 'Enable/Disable Primal Spirit.', i = "Interface\\Icons\\6BF_Explosive_shard", key = 'primalspirit'},
--]]
}
for _,data in ipairs(addon:GetRewardClasses()) do
tItems[data.key]=data
end
local classlist ---#table local reference to settings.rewardList
local class2order={} ---#table maps a classname to its priority
local settings ---#table Pointer to settings in saved var
local new=addon:Wrap("NewTable")
local del=addon:Wrap("DelTable")
local LE_FOLLOWER_TYPE_GARRISON_6_0=Enum.GarrisonFollowerType.FollowerType_6_0_GarrisonFollower
local LE_FOLLOWER_TYPE_SHIPYARD_6_2=Enum.GarrisonFollowerType.FollowerType_6_0_Boat
local LE_FOLLOWER_TYPE_GARRISON_7_0=Enum.GarrisonFollowerType.FollowerType_7_0_GarrisonFollower
local LE_FOLLOWER_TYPE_GARRISON_8_0=Enum.GarrisonFollowerType.FollowerType_8_0_GarrisonFollower
local LE_GARRISON_TYPE_6_0=Enum.GarrisonType.Type_6_0_Garrison
local LE_GARRISON_TYPE_6_2=Enum.GarrisonType.Type_6_2_Garrison
local LE_GARRISON_TYPE_7_0=Enum.GarrisonType.Type_7_0_Garrison
local LE_GARRISON_TYPE_8_0=Enum.GarrisonType.Type_8_0_Garrison
local module=addon:NewSubClass("MissionControl") --#module
local function chooseBestClass(class,moreClasses)
local i=class2order[class] or 999
local class=class
if type(moreClasses)=="table" then
for k,v in pairs(moreClasses) do
if class2order[k] < i then
class=k
i=class2order[class]
end
end
end
end
function module:AcceptMission(missionID,class,value,name,choosenby)
local ar=settings.allowedRewards
value=tonumber(value)
if not value then
value=tonumber(self:GetMissionData(missionID,class)) or 0
end
if class=='gold' then
value=math.floor(value/10000)
if self:GetMissionData(missionID,"class")~= 'gold' then
if value<self:GetNumber("MINGOLD") then return false end
end
elseif class=="xp" then
if self:GetMissionData(missionID,"level")<self:GetNumber("MINXPLEVEL") then return false end
elseif class=="itemLevel" then
if self:GetMissionData(missionID,'itemLevel') < settings.minLevel then
--@debug@
print(" ",missionID,"discarded due to ilevel == ", self:GetMissionData(missionID,'itemLevel'))
--@end-debug@
return false
end
elseif class=="followerUpgrade" then
if self:GetMissionData(missionID,'followerUpgrade') < settings.minUpgrade and
self:GetMissionData(missionID,'followerUpgrade') > 600 then
--@debug@
print(" ",missionID,"discarded due to followerUpgrade == ", self:GetMissionData(missionID,'followerUpgrade'))
--@end-debug@
return false
end
end
tinsert(choosenby,format("%05d@%010d@%d@%s@%s",class2order[class],99999999-value,missionID,class,name))
return true
end
---
-- Builds a mission list based on user preferences
-- @param #module self self
-- @param #table workList table to be filled with mission list
function module:CreateMissionList(workList)
local ar=settings.allowedRewards
wipe(priority)
for class,enabled in pairs(ar) do
if enabled then tinsert(priority,class) end
end
table.sort(priority,function(a,b) return class2order[a] < class2order[b] end)
wipe(workList)
wipe(choosenby)
for _,missionID in self:GetMissionIterator() do
local discarded=false
local class=self:GetMissionData(missionID,"class")
local moreClasses=self:GetMissionData(missionID,"moreClasses")
local name=self:GetMissionData(missionID,"name")
repeat
local durationSeconds=self:GetMissionData(missionID,'durationSeconds')
if (durationSeconds > settings.maxDuration * 3600 or durationSeconds < settings.minDuration * 3600) then
break
end -- Mission too long, out of here
if self:GetMissionData(missionID,'isRare') and addon:GetBoolean('GCSKIPRARE') then
break
end
for _,testclass in ipairs(priority) do
if class==testclass or moreClasses[testclass] then
if self:AcceptMission(missionID,testclass,self:GetMissionData(missionID,testclass),name,choosenby) then
break
end
end
end
until true
end
local parties=self:GetParty()
table.sort(choosenby)
local used=new()
for i=1,#choosenby do
local _1,_2,missionId,_=strsplit('@',choosenby[i])
if not used[missionId] then
tinsert(workList,tonumber(missionId))
used[missionId]=true
end
end
del(used)
end
---
-- This routine can be called both as coroutine and as a standard one
-- In standard version, delay between group building and submitting is done via a self schedule
-- @param #module self
-- @param #number missionID Optional, to run a single mission
-- @param #boolean start Optional, tells that follower already are on mission and that we need just to start it
function module:RunMission(missionID,start)
local GMC=GMF.MissionControlTab
if (start) then
G.StartMission(missionID)
PlaySound(SOUNDKIT.UI_GARRISON_COMMAND_TABLE_MISSION_START)
addon:RefreshFollowerStatus()
return
end
for i=1,#GMC.list.Parties do
local party=GMC.list.Parties[i]
if (missionID and party.missionID==missionID or not missionID) then
GMC.list.widget:RemoveChild(party.missionID)
GMC.list.widget:DoLayout()
if (party.full and not blacklist[party.missionID]) then
for j=1,#party.members do
G.AddFollowerToMission(party.missionID, party.members[j])
end
if (not missionID) then
coroutine.yield(true)
G.StartMission(party.missionID)
PlaySound(SOUNDKIT.UI_GARRISON_COMMAND_TABLE_MISSION_START)
coroutine.yield(true)
else
self:ScheduleTimer("RunMission",0.25,party.missionID,true)
return
end
else
if not missionID then coroutine.yield(true) end
end
end
addon:RefreshFollowerStatus()
end
end
do
local function leftclick(this)
print("leftclick")
local missionID=this.frame.info.missionID
if (blacklist[missionID]) then return end
module:RunMission(missionID)
GMF.MissionControlTab.list.widget:RemoveChild(missionID)
end
local function rightclick(this)
print("rightclick")
local missionID=this.frame.info.missionID
blacklist[missionID]=not blacklist[missionID]
module:Refresh()
end
local timeElapsed=0
local currentMission=0
local x=0
function module:CalculateMissions(this,elapsed)
local GMC=GMF.MissionControlTab
addon.db.global.news.MissionControl=true
timeElapsed = timeElapsed + elapsed
if (#aMissions == 0 ) then
if timeElapsed >= 1 then
currentMission=0
x=0
self:Unhook(this,"OnUpdate")
GMC.list.widget:SetTitle(READY)
GMC.list.widget:SetTitleColor(C.Green())
addon:GMCBusy()
this:Enable()
GMC.runButton:Enable()
if (#GMC.list.Parties>0) then
GMC.runButton:Enable()
end
end
return
end
if (timeElapsed >=0.05) then
currentMission=currentMission+1
if (currentMission > #aMissions) then
wipe(aMissions)
currentMission=0
x=0
timeElapsed=0.5
else
local missionID=aMissions[currentMission]
GMC.list.widget:SetFormattedTitle(L["Processing mission %d of %d"], currentMission, #aMissions)
local class=self:GetMissionData(missionID,"class")
--print(C("Processing ","Red"),missionID,addon:GetMissionData(missionID,"name"))
local minimumChance=0
if (settings.useOneChance) then
minimumChance=tonumber(settings.minimumChance) or 100
else
minimumChance=tonumber(settings.rewardChance[class]) or 100
end
local party={members={},perc=0}
--@debug@
print(self:GetMissionData(missionID,"name"),missionID," Requested",class,minimumChance,party.perc,party.full)
--@end-debug@
self:MCMatchMaker(missionID,party,settings.skipEpic,minimumChance)
if ( party.full and party.perc >= minimumChance) then
--@debug@
print(missionID," Accepted",party.perc,minimumChance)
--@end-debug@
local mb=AceGUI:Create("GMCMissionButton")
if not blacklist[missionID] then
for i=1,#party.members do
addon:GMCBusy(party.members[i],true)
end
end
party.missionID=missionID
tinsert(GMC.list.Parties,party)
mb:SetFullWidth(true)
GMC.list.widget:PushChild(mb,missionID)
mb:SetMission(self:GetMissionData(missionID),party,false,"control")
mb:Blacklist(blacklist[missionID])
mb:SetCallback("OnClick",leftclick)
mb:SetCallback("OnRightClick",rightclick)
end
timeElapsed=0
end
end
end
end
function module:OnClick_Run(this,button)
local GMC=GMF.MissionControlTab
this:Disable()
do
local elapsed=0
local co=coroutine.wrap(self.RunMission)
GMC.list.widget:SetFormattedTitle(L["Sending..."])
GMC.list.widget:SetTitleColor(C.Yellow())
self:Unhook(GMC.runButton,'OnUpdate')
self:RawHookScript(GMC.runButton,'OnUpdate',function(this,ts)
elapsed=elapsed+ts
if (elapsed>0.25) then
elapsed=0
local rc=co(self)
if (not rc) then
self:Unhook(GMC.runButton,'OnUpdate')
GMC.list.widget:SetTitle(READY)
GMC.list.widget:SetTitleColor(C.Green())
ns.quick=false
end
end
end
)
end
end
function module:OnClick_Start(this,button)
local GMC=GMF.MissionControlTab
GMC.list.widget:ClearChildren()
if (self:GetTotFollowers(AVAILABLE) == 0) then
GMC.list.widget:SetTitle("All followers are busy")
GMC.list.widget:SetTitleColor(C.Orange())
return
end
if ( G.IsAboveFollowerSoftCap(1) ) then
GMC.list.widget:SetTitle(GARRISON_MAX_FOLLOWERS_MISSION_TOOLTIP)
GMC.list.widget:SetTitleColor(C.Red())
return
end
this:Disable()
self:CreateMissionList(aMissions)
wipe(GMCUsedFollowers)
wipe(GMC.list.Parties)
self:RefreshFollowerStatus()
if (#aMissions>0) then
GMC.list.widget:SetFormattedTitle(L["Processing mission %d of %d"],1,#aMissions)
GMC.list.widget:SetTitleColor(C.Yellow())
else
GMC.list.widget:SetTitle("No mission matches your criteria")
GMC.list.widget:SetTitleColor(C.Red())
end
self:RawHookScript(GMC.startButton,'OnUpdate',"CalculateMissions")
end
local chestTexture
local function buildDragging(frame,drawItemButtons)
local GMC=GMF.MissionControlTab
frame:SetScript('OnClick', function(this)
settings.allowedRewards[this.key] = not settings.allowedRewards[this.key]
drawItemButtons()
GMC.startButton:Click()
end)
frame:SetScript('OnEnter', function(this)
GameTooltip:SetOwner(this, 'ANCHOR_BOTTOMRIGHT')
GameTooltip:AddLine(this.tooltip);
for _,line in ipairs(this.list) do
local info=GetItemInfo(line,2)
if info then GameTooltip:AddLine(info) end
end
GameTooltip:Show()
end)
frame:RegisterForDrag("LeftButton")
frame:SetMovable(true)
frame:SetScript("OnDragStart",function(this,button)
--@debug@
print("Start",this:GetName(),GetMouseFocus():GetName(),this:GetID(),this.key)
--@end-debug@
local f=GMC.ignoreFrames[this:GetID()+1]
if f then f:ClearAllPoints() end
this:StartMoving()
this.oldframestrata=this:GetFrameStrata()
this:SetFrameStrata("FULLSCREEN_DIALOG")
end)
frame:SetScript("OnDragStop",function(this,button)
this:StopMovingOrSizing()
--@debug@
print("Stopped",this:GetName(),GetMouseFocus():GetName(),this:GetID(),this.key)
--@end-debug@
this:SetFrameStrata(this.oldframestrata)
end)
frame:SetScript("OnReceiveDrag",function(this,...)
--@debug@
print("Receive",this:GetName(),GetMouseFocus():GetName(),this:GetID(),this.key,...)
--@end-debug@
local from=this:GetID()
local to
local x,y=this:GetCenter()
local id=this:GetID()
for i=1,#GMC.ignoreFrames do
local f=GMC.ignoreFrames[i]
if f:GetID() ~= id then
if f:IsMouseOver() then
to=f:GetID()
break
end
if y>=f:GetBottom() and y<=f:GetTop() and x>=f:GetLeft() and x<=f:GetRight() then
to=f:GetID()
break
end
end
end
if (to) then
local appo=tremove(classlist,from)
tinsert(classlist,to,appo)
--@debug@
print(appo,"from:",from,"to:",to)
DevTools_Dump(classlist)
--@end-debug@
end
drawItemButtons()
module:Refresh()
end)
frame:SetScript('OnLeave', function() GameTooltip:Hide() end)
end
local function drawItemButtons(frame)
local GMC=GMF.MissionControlTab
frame=frame or GMC.rewards
local scale=1.0
local h=37 -- itemButtonTemplate standard size
local gap=5
local single=settings.useOneChance
--for j = 1, #tItems do
--local i=tOrder[j]
local wrap=math.ceil(#classlist/2 +1)
for frameIndex,i in ipairs(classlist) do
local row = GMC.ignoreFrames[frameIndex]
if not row then
row= CreateFrame('ItemButton', "Priority" .. frameIndex, frame)
row.chance=settings.rewardChance[row.key] or 100
GMC.ignoreFrames[frameIndex] = row
row.slider=row.slider or factory:Slider(row,0,100,row.chance,row.chance)
row.slider:SetWidth(128)
row.slider:SetPoint('BOTTOMLEFT',row,'BOTTOMRIGHT',15,0)
row.slider.Text:SetFontObject('NumberFont_Outline_Med')
row.slider.isPercent=true
row.slider:SetScript("OnValueChanged",function(this,value)
settings.rewardChance[this:GetParent().key]=this:OnValueChanged(value)
module:Refresh()
end
)
row.chest = row.chest or row:CreateTexture(nil, 'BACKGROUND')
row.chest:SetTexture('Interface\\Garrison\\GarrisonMissionUI2.blp')
row.chest:SetAtlas(chestTexture)
row.chest:SetSize((209-(209*0.25))*0.30, (155-(155*0.25)) * 0.30)
row.chest:SetPoint('CENTER',row.slider, 0, 15)
buildDragging(row,drawItemButtons)
end
row:SetID(frameIndex)
row:ClearAllPoints()
row:SetScale(scale)
--frame:SetPoint('TOPLEFT', 10,(j) * ((-h * scale) -gap))
if frameIndex==1 then
row:SetPoint('TOPLEFT', 10,-35)
elseif frameIndex==wrap then
row:SetPoint('TOPRIGHT', -(10 + 145),-35)
else
row:SetPoint('TOPLEFT', GMC.ignoreFrames[frameIndex-1],'BOTTOMLEFT',0,-5)
end
row.icon:SetTexture(tItems[i].i)
row.key=tItems[i].key
class2order[row.key]=frameIndex
row.tooltip=tItems[i].t
row.list=tItems[i].list
row.allowed=settings.allowedRewards[row.key]
row.chance=settings.rewardChance[row.key] or 100
row.icon:SetDesaturated(not row.allowed)
if row.key=="itemLevel" then
row.Count:SetText(settings.minLevel)
row.Count:SetJustifyH("RIGHT")
row.Count:SetPoint('BOTTOMRIGHT',0,5)
row.Count:Show()
elseif row.key=="followerUpgrade" then
row.Count:SetText(settings.minUpgrade)
row.Count:SetJustifyH("RIGHT")
row.Count:SetPoint('BOTTOMRIGHT',0,5)
row.Count:Show()
else
row.Count:Hide()
end
-- Need to resave them asap in order to populate the array for future scans
settings.allowedRewards[row.key]=row.allowed
settings.rewardChance[row.key]=row.chance
--row.slider:OnValueChanged(row.chance)
row.slider:SetValue(row.chance)
if (single) then
row.slider:SetTextColor(C.Silver())
else
row.slider:SetTextColor(C.Green())
end
row.slider:OnValueChanged(settings.rewardChance[row.key] or 100)
--frame.slider:SetText(settings.rewardChance[frame.key])
if (single) then
row.chest:SetDesaturated(true)
else
row.chest:SetDesaturated(false)
end
row.chest:Show()
row:Show()
row.top=row:GetTop()
row.bottom=row:GetBottom()
end
if not GMC.rewardinfo then
GMC.rewardinfo = frame:CreateFontString()
local info=GMC.rewardinfo
info:SetFontObject('GameFontHighlight')
info:SetText("Click to enable/disable a reward. Drag to reorder")
info:SetTextColor(1, 1, 1)
info:SetPoint("BOTTOM",0,-20)
end
return GMC.ignoreFrames[#tItems]
end
local function dbfixV1()
--@debug@
print('dbfixV1')
--@end-debug@
if type(settings.allowedRewards['equip'])~='nil' then
settings.allowedRewards['itemLevel']=settings.allowedRewards['equip']
settings.rewardChance['itemLevel']=settings.rewardChance['equip']
settings.allowedRewards['equip']=nil
settings.rewardChance['equip']=nil
end
if type(settings.allowedRewards['followerEquip'])~='nil' then
settings.allowedRewards['followerUpgrade']=settings.allowedRewards['followerEquip']
settings.rewardChance['followerUpgrade']=settings.rewardChance['followerEquip']
settings.allowedRewards['followerEquip']=nil
settings.rewardChance['followerEquip']=nil
end
settings.version=2
end
local function dbfixV2()
--@debug@
print('dbfixV2')
--@end-debug@
local old=
{
'gold',
'resources',
'oil',
'rush',
'xp',
'followerUpgrade',
'itemLevel',
'apexis',
'seal',
'other'
}
settings.rewardList={}
settings.itemIgnoreList=nil
local a=settings.rewardList
if type(settings.rewardOrder)=="table" then
for _,i in ipairs(settings.rewardOrder) do
if old[i] ~='-' then
tinsert(a,old[i])
old[i]='-'
end
end
end
for _,v in ipairs(old) do
if v~='-' then
tinsert(a,v)
end
end
for index,key in ipairs(a) do
class2order[key]=index
end
for _,v in ipairs(addon:GetRewardClasses()) do
if not class2order[v.key] then
tinsert(a,v.key)
end
end
settings.rewardOrder=nil
settings.version=3
end
local function toggleEpicWarning()
local GMC=GMF.MissionControlTab
local warning=GMC.warning
if not warning then return end
if (settings.skipEpic) then
warning:Show()
GMC.list.widget:SetPoint("TOPLEFT",GMC.chance,"TOPRIGHT",0,ns.bigscreen and -60 or -50)
else
warning:Hide()
GMC.list.widget:SetPoint("TOPLEFT",GMC.chance,"TOPRIGHT",0,-30)
end
end
function module:OnInitialized()
local bigscreen=ns.bigscreen
chestTexture='GarrMission-'..UnitFactionGroup('player').. 'Chest'
local GMC = CreateFrame('FRAME', nil, GMF)
GMF.MissionControlTab=GMC
settings=addon.privatedb.profile.missionControl
self:RefreshConfig("Init")
if settings.version < 2 then
dbfixV1()
end
if settings.version < 3 or type(settings.rewardOrder)=='table' or #settings.rewardList==0 then
dbfixV2()
end
if settings.itemPrio then
settings.itemPrio=nil
end
GMC:SetAllPoints()
--GMC:SetPoint('LEFT')
--GMC:SetSize(GMF:GetWidth(), GMF:GetHeight())
GMC:Hide()
GMC.chance=self:BuildChance()
GMC.duration=self:BuildDuration()
GMC.rewards=self:BuildRewards()
GMC.list=self:BuildMissionList()
GMC.flags=self:BuildFlags()
local chance=GMC.chance
local duration=GMC.duration
local rewards=GMC.rewards
local list=GMC.list
local flags=GMC.flags
list.widget:SetPoint("TOPLEFT",chance,"TOPRIGHT",0,-30)
list.widget:SetPoint("BOTTOMRIGHT",GMF,"BOTTOMRIGHT",-25,25)
duration:SetPoint("TOPLEFT",20,-25)
chance:SetPoint("TOPLEFT",duration,"TOPRIGHT",0,0)
rewards:SetPoint("TOPLEFT",duration,"BOTTOMLEFT",0,0)
rewards:SetPoint("BOTTOMLEFT",20,25)
toggleEpicWarning()
if flags then
flags:SetPoint("TOPLEFT",chance,"BOTTOMLEFT",0,0)
end
--@debug@
--AddBackdrop(rewards)
--AddBackdrop(duration,0,1,0)
--AddBackdrop(chance,0,0,1)
-- AddBackdrop(flags,0,1,1)
--@end-debug@
GMC.Credits=GMC:CreateFontString(nil,"ARTWORK","QuestFont_Shadow_Small")
GMC.Credits:SetWidth(0)
GMC.Credits:SetFormattedText(C(L["Original concept and interface by %s"],'Yellow'),C("Motig","Red") )
GMC.Credits:SetJustifyH("RIGHT")
GMC.Credits:SetPoint("BOTTOMRIGHT",-50,5)
addon.db.RegisterCallback(self, "OnNewProfile", "RefreshConfig")
--addon.db.RegisterCallback(self,"OnProfileShutdown","ShowList")
addon.db.RegisterCallback(self, "OnProfileChanged", "RefreshConfig")
addon.db.RegisterCallback(self, "OnProfileCopied", "RefreshConfig")
addon.db.RegisterCallback(self, "OnProfileReset", "RefreshConfig")
return GMC
end
function module:ShowList()
self:Print("Rewards list for profile",addon.db:GetCurrentProfile())
DevTools_Dump(settings.rewardList)
end
local function clone(from,to)
for k,v in pairs(from) do
if type(v)~="table" then
to[k]=v
else
to[k]=to[k] or {}
clone(v,to[k])
end
end
end
function module:RefreshConfig(event)
settings=addon.db.profile.missionControl
local oldsettings=addon.privatedb.profile.missionControl
if type (settings.blacklist)=="table" then
for i=1,#settings.blacklist do
tinsert(addon.db.profile.blacklist,settings.blacklist[i])
end
wipe (settings.blacklist)
settings.blacklist=nil
end
blacklist=addon.db.profile.blacklist
classlist=settings.rewardList
addon:RefreshConfig(event,settings,oldsettings,classlist,class2order,LE_FOLLOWER_TYPE_GARRISON_6_0)
if event ~="Init" then -- Initialization routine, we cant design yet
drawItemButtons()
end
end
function module:Removed()
if #settings.rewardList==0 and oldsettings and #oldsettings.rewardList>0 then
clone(oldsettings,settings)
end
--self:ShowList()
blacklist=settings.blacklist
classlist=settings.rewardList
wipe(class2order)
for index,key in ipairs(classlist) do
class2order[key]=index
end
if #classlist < #addon:GetRewardClasses() then
for _,v in ipairs(addon:GetRewardClasses()) do
if not class2order[v.key] then
tinsert(classlist,v.key)
end
end
wipe(class2order)
for index,key in ipairs(classlist) do
class2order[key]=index
end
end
if event ~="Init" then -- Initialization routine, we cant design yet
drawItemButtons()
end
end
local refreshTimer
function module:Refresh()
if not GMF.MissionControlTab.startButton then return end
if GMF.MissionControlTab.startButton:IsEnabled() and not IsMouseButtonDown("LeftButton") then
self:OnClick_Start(GMF.MissionControlTab.startButton,"LeftUp")
else
if refreshTimer then
self:CancelTimer(refreshTimer)
refreshTimer=nil
end
refreshTimer=self:ScheduleTimer("Refresh",0.5)
end
end
function module:BuildChance()
local GMC=GMF.MissionControlTab
--Chance
local frame= CreateFrame('FRAME', nil, GMC)
frame:SetSize(210, 165)
GMC.cp = frame:CreateTexture(nil, 'BACKGROUND') --Chest
GMC.cp:SetTexture('Interface\\Garrison\\GarrisonMissionUI2.blp')
GMC.cp:SetAtlas(chestTexture)
GMC.cp:SetDesaturated(not settings.useOneChance)
GMC.cp:SetSize((209-(209*0.25))*0.60, (155-(155*0.25))*0.60)
GMC.cp:SetPoint('CENTER', 0, 40)
GMC.ct = frame:CreateFontString() --Chance number
GMC.ct:SetFontObject('ZoneTextFont')
GMC.ct:SetFormattedText('%d%%',settings.minimumChance)
GMC.ct:SetPoint('CENTER', 0,25)
if settings.useOneChance then
GMC.ct:SetTextColor(C:Green())
else
GMC.ct:SetTextColor(C:Silver())
end
GMC.cs = factory:Slider(frame,0,100,settings.minimumChance,L['Minumum needed chance'],L["Mission with lower success chance will be ignored"]) -- Slider
GMC.cs:SetPoint('CENTER', 0, -25)
GMC.cs:SetScript('OnValueChanged', function(self, value)
local value = math.floor(value)
GMC.ct:SetText(value..'%')
settings.minimumChance = value
module:Refresh()
end)
GMC.cs:SetValue(settings.minimumChance)
GMC.ck=factory:Checkbox(frame,settings.useOneChance,L["Global success chance"],L["Unchecking this will allow you to set specific success chance for each reward type"])
GMC.ck:SetPoint("BOTTOM",0,5)
GMC.ck:SetScript("OnClick",function(this)
settings.useOneChance=this:GetChecked()
if (settings.useOneChance) then
GMC.cp:SetDesaturated(false)
GMC.ct:SetTextColor(C.Green())
else
GMC.cp:SetDesaturated(true)
GMC.ct:SetTextColor(C.Silver())
end
drawItemButtons()
module:Refresh()
end)
return frame
end
local function timeslidechange(this,value)
local GMC=GMF.MissionControlTab
local value = math.floor(value)
if (this.max) then
settings.maxDuration = max(value,settings.minDuration)
if (value~=settings.maxDuration) then this:SetValue(settings.maxDuration) end
else
settings.minDuration = min(value,settings.maxDuration)
if (value~=settings.minDuration) then this:SetValue(settings.minDuration) end
end
local c = 1-(value*(1/24))
if c < 0.3 then c = 0.3 end
GMC.mt:SetTextColor(1, c, c)
GMC.mt:SetFormattedText("%d-%dh",settings.minDuration,settings.maxDuration)
end
function addon:ApplyGCMINLEVEL(value)
settings.minLevel=value
drawItemButtons()
module:Refresh()
end
function addon:ApplyGCMINUPGRADE(value)
settings.minUpgrade=value
drawItemButtons()
module:Refresh()
end
function addon:ApplyGCSKIPEPIC(value)
settings.skipEpic=value
toggleEpicWarning()
module:Refresh()
end
function addon:ApplyGCSKIPRARE(value)
settings.skipRare=value
module:Refresh()
end
function addon:ApplyMINXPLEVEL(value)
module:Refresh()
end
function addon:ApplyMINGOLD(value)
module:Refresh()
end
function module:BuildFlags()
local GMC=GMF.MissionControlTab
local warning=GMC:CreateFontString(nil,"ARTWORK",ns.bigscreen and "GameFontNormalHuge" or "GameFontNormal")
warning:SetText(L["Epic followers are NOT sent alone on xp only missions"])
warning:SetPoint("TOPLEFT",GMC.chance,"TOPRIGHT",0,0)
warning:SetPoint("TOPRIGHT",GMC,"TOPRIGHT",0,-25)
warning:SetJustifyH("CENTER")
warning:SetTextColor(C.Orange())
GMC.warning=warning
addon:AddLabel(L["Mission Control"])
addon:AddSlider("GCMINLEVEL",settings.minLevel,535,715,L["Item minimum level"],L['Minimum requested level for equipment rewards'],15)
addon:AddSlider("GCMINUPGRADE",settings.minUpgrade,600,675,L["Follower set minimum upgrade"],L['Minimum requested upgrade for followers set (Enhancements are always included)'],15)
addon:AddSlider("MINXPLEVEL",30,30,40,L["Minimum XP missions level"],L["Ignore XP missions under this level"])
addon:AddSlider("MINGOLD",50,1,1000,L["Minimum Gold Value"],L["Gold missions wich returns less than this amount are ignored"])
addon:AddToggle("GCSKIPEPIC",settings.skipEpic,L["Ignore epic for xp missions."],L["IF you have a Salvage Yard you probably dont want to have this one checked"])
addon:AddToggle("GCSKIPRARE",settings.skipRare,L["Ignore rare missions"],L["Rare missions will not be considered"])
addon:SetBoolean("AUTOLOGOUT",false)
end
function module:BuildDuration()
-- Duration
local GMC=GMF.MissionControlTab
local frame= CreateFrame('FRAME', 'PIPPO', GMC) -- Dutation frame
frame:SetSize(210, 165)
frame:SetPoint('TOP',0, -20)
GMC.hg = frame:CreateTexture(nil, 'BACKGROUND') -- Hourglass
GMC.hg:SetTexture('Interface\\Timer\\Challenges-Logo.blp')
GMC.hg:SetSize(7, 70)
GMC.hg:SetPoint('CENTER', 0, 10)
GMC.hg:SetBlendMode('ADD')
GMC.rune = frame:CreateTexture(nil, 'BACKGROUND') --Rune
--bb:SetTexture('Interface\\Timer\\Challenges-Logo.blp')
--bb:SetTexture('dungeons\\textures\\devices\\mm_clockface_01.blp')
GMC.rune:SetTexture('World\\Dungeon\\Challenge\\clockRunes.blp')
GMC.rune:SetSize(80, 80)
GMC.rune:SetPoint('CENTER', 0, 10)
GMC.rune:SetBlendMode('ADD')
GMC.mt = frame:CreateFontString() -- Duration string over hourglass
GMC.mt:SetFontObject('ZoneTextFont')
GMC.mt:SetFormattedText('%d-%dh',settings.minDuration,settings.maxDuration)
GMC.mt:SetPoint('CENTER', 0, 0)
GMC.mt:SetTextColor(1, 1, 1)
GMC.ms1 = factory:Slider(frame,0,24,settings.minDuration,L['Minimum mission duration.'])
GMC.ms2 = factory:Slider(frame,0,24,settings.maxDuration,L['Maximum mission duration.'])
GMC.ms1:SetPoint('TOP', frame,'TOP',0, -10)
GMC.ms2:SetPoint('BOTTOM', frame,'BOTTOM',0, 15)
GMC.ms2.max=true
GMC.ms1:SetScript('OnValueChanged', timeslidechange)
GMC.ms2:SetScript('OnValueChanged', timeslidechange)
timeslidechange(GMC.ms1,settings.minDuration)
timeslidechange(GMC.ms2,settings.maxDuration)
return frame
end
function module:BuildRewards()
--Allowed rewards
local GMC=GMF.MissionControlTab
local frame = CreateFrame('FRAME', nil, GMC)
frame:SetWidth(420)
GMC.itf = frame:CreateFontString()
GMC.itf:SetFontObject('GameFontNormalHuge')
GMC.itf:SetText(L['Allowed Rewards'])
GMC.itf:SetPoint('TOP', 0, 0)
GMC.itf:SetTextColor(1, 1, 1)
GMC.ignoreFrames = {}
drawItemButtons(frame)
return frame
end
function module:BuildMissionList()
local ml={widget=AceGUI:Create("GMCLayer"),Parties={}}
local GMC=GMF.MissionControlTab
ml.widget:SetTitle(READY)
ml.widget:SetTitleColor(C.Green())
ml.widget:SetTitleHeight(40)
ml.widget:SetParent(GMC)
ml.widget:Show()
GMC.startButton = CreateFrame('BUTTON',nil, ml.widget.frame, 'GameMenuButtonTemplate')
GMC.startButton:SetText('Calculate')
GMC.startButton:SetWidth(198)
GMC.startButton:SetPoint('TOPLEFT',10,25)
GMC.startButton:SetScript('OnClick', function(this,button) self:OnClick_Start(this,button) end)
GMC.startButton:SetScript('OnEnter', function() GameTooltip:SetOwner(GMC.startButton, 'ANCHOR_TOPRIGHT') GameTooltip:AddLine('Assign your followers to missions.') GameTooltip:Show() end)
GMC.startButton:SetScript('OnLeave', function() GameTooltip:Hide() end)
GMC.runButton = CreateFrame('BUTTON', nil,ml.widget.frame, 'GameMenuButtonTemplate')
GMC.runButton:SetText('Send all mission at once')
GMC.runButton:SetScript('OnEnter', function()
GameTooltip:SetOwner(GMC.runButton, 'ANCHOR_TOPRIGHT')
GameTooltip:AddLine(L["Submit all your mission at once. No question asked."])
GameTooltip:AddLine(L["You can also send mission one by one clicking on each button."])
GameTooltip:Show()
end)
GMC.runButton:SetScript('OnLeave', function() GameTooltip:Hide() end)
GMC.runButton:SetWidth(198)
GMC.runButton:SetScript('OnClick',function(this,button) self:OnClick_Run(this,button) end)
GMC.runButton:Disable()
GMC.runButton:SetPoint('TOPRIGHT',-10,25)
return ml
end