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What is happening:
GarrisonCommander window is not movable.
What is expected to happen:
GarrisonCommander window to be movable.
How to reproduce:
Have both BlizzMove and GarrisonCommander addons installed.
Visit Garrison Mission Table and attempt to move the window.
Below errors are observed:
BlizzMove
BlizzMove/BlizzMove.lua:456: BlizzMove: The frame you just moved (GarrisonShipyardFrame) is probably in a broken state, possibly because of other addons. Copy the text from the popup window, and report it to the addon author.
[string "=[C]"]: in function `error'
[string "@BlizzMove/BlizzMove.lua"]:456: in function <BlizzMove/BlizzMove.lua:430>
[string "@BlizzMove/BlizzMove.lua"]:694: in function <BlizzMove/BlizzMove.lua:677>
[string "=(tail call)"]: ?
Locals:
(*temporary) = "BlizzMove: The frame you just moved (GarrisonShipyardFrame) is probably in a broken state, possibly because of other addons. Copy the text from the popup window, and report it to the addon author."
GarrisonCommander:
GarrisonCommander/MissionControl.lua:285: cannot resume dead coroutine
[string "=[C]"]: ?
[string "@GarrisonCommander/MissionControl.lua"]:285: in function <GarrisonCommander/MissionControl.lua:281>
[string "=(tail call)"]: ?
Locals:
(*temporary) = <table> {
OnInitialized = <function> defined @GarrisonCommander/MissionControl.lua:566
SetDefaultModuleLibraries = <function> defined @Masque/Libs/AceAddon-3.0/AceAddon-3.0.lua:363
ShowList = <function> defined @GarrisonCommander/MissionControl.lua:624
Enable = <function> defined @Masque/Libs/AceAddon-3.0/AceAddon-3.0.lua:290
NewModule = <function> defined @Masque/Libs/AceAddon-3.0/AceAddon-3.0.lua:231
EnableModule = <function> defined @Masque/Libs/AceAddon-3.0/AceAddon-3.0.lua:328
modules = <table> {
}
GetModule = <function> defined @Masque/Libs/AceAddon-3.0/AceAddon-3.0.lua:206
IterateEmbeds = <function> defined @Masque/Libs/AceAddon-3.0/AceAddon-3.0.lua:438
BuildMissionList = <function> defined @GarrisonCommander/MissionControl.lua:851
defaultModuleLibraries = <table> {
}
AcceptMission = <function> defined @GarrisonCommander/MissionControl.lua:67
GetName = <function> defined @Masque/Libs/AceAddon-3.0/AceAddon-3.0.lua:275
name = "GarrisonCommander_MissionControl"
IsEnabled = <function> defined @Masque/Libs/AceAddon-3.0/AceAddon-3.0.lua:447
orderedModules = <table> {
}
OnClick_Start = <function> defined @GarrisonCommander/MissionControl.lua:297
DisableModule = <function> defined @Masque/Libs/AceAddon-3.0/AceAddon-3.0.lua:346
BuildDuration = <function> defined @GarrisonCommander/MissionControl.lua:798
RefreshConfig = <function> defined @GarrisonCommander/MissionControl.lua:638
OnClick_Run = <function> defined @GarrisonCommander/MissionControl.lua:272
IsModule = <function> defined @Masque/Libs/AceAddon-3.0/AceAddon-3.0.lua:213
SetDefaultModuleState = <function> defined @Masque/Libs/AceAddon-3.0/AceAddon-3.0.lua:383
baseName = "GarrisonCommander"
SetEnabledState = <function> defined @Masque/Libs/AceAddon-3.0/AceAddon-3.0.lua:420
SetDefaultModulePrototype = <function> defined @Masque/Libs/AceAddon-3.0/AceAddon-3.0.lua:405
enabledState = true
BuildFlags = <function> defined @GarrisonCommander/MissionControl.lua:780
BuildChance = <function> defined @GarrisonCommander/MissionControl.lua:694
RunMission = <function> defined @GarrisonCommander/MissionControl.lua:153
CreateMissionList = <function> defined @GarrisonCommander/MissionControl.lua:103
Refresh = <function> defined @GarrisonCommander/MissionControl.lua:682
Removed = <function> defined @GarrisonCommander/MissionControl.lua:655
IterateModules = <function> defined @Masque/Libs/AceAddon-3.0/AceAddon-3.0.lua:433
OnInitialize = <function> defined @GarrisonCommander/libs/LibInit/LibInit.lua:393
CalculateMissions = <function> defined @GarrisonCommander/MissionControl.lua:203
BuildRewards = <function> defined @GarrisonCommander/MissionControl.lua:836
moduleName = "MissionControl"
defaultModuleState = true
Disable = <function> defined @Masque/Libs/AceAddon-3.0/AceAddon-3.0.lua:310
}
= <no value>
The text was updated successfully, but these errors were encountered:
What is happening:
GarrisonCommander window is not movable.
What is expected to happen:
GarrisonCommander window to be movable.
How to reproduce:
Below errors are observed:
The text was updated successfully, but these errors were encountered: