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MailCommander.lua
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MailCommander.lua
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local __FILE__ = tostring(debugstack(1, 2, 0):match("(.*):1:")) -- Always check line number in regexp and file
--@debug@
print("MC DEVLOP VERSION")
print('WOW_PROJECT_ID',WOW_PROJECT_ID)
print('WOW_PROJECT_MAINLINE',WOW_PROJECT_MAINLINE)
print('WOW_PROJECT_CLASSIC',WOW_PROJECT_CLASSIC)
print('WOW_PROJECT_BURNING_CRUSADE_CLASSIC',WOW_PROJECT_BURNING_CRUSADE_CLASSIC)
print('WOW_PROJECT_WRATH_CLASSIC',WOW_PROJECT_WRATH_CLASSIC)
--@end-debug@
local me, ns = ...
local pp = print
--@debug@
--Postal_BlackBookButton
-- SendMailNameEditBox
C_AddOns.LoadAddOn("Blizzard_DebugTools")
C_AddOns.LoadAddOn("LibDebug")
if LibDebug then LibDebug() end
local print = _G.LibDebug and print or function(...) print("MCom", ...) end
print('Debug version')
--@end-debug@
--[===[@non-debug@
local print=function() end
local DevTools_Dump=function() end
--@end-non-debug@]===]
local addon --#MailCommander
local LibInit, minor = LibStub("LibInit", true)
assert(LibInit, me .. ": Missing LibInit, please reinstall")
addon = LibStub("LibInit"):NewAddon(ns, me, { noswitch = false, profile = true, enhancedProfile = true }, "AceHook-3.0",
"AceEvent-3.0", "AceTimer-3.0", "AceBucket-3.0")
--@debug@
addon.debug = true
addon:Debug("Started with debug enabled")
--@end-debug@
local C = addon:GetColorTable()
local L = addon:GetLocale()
local I = LibStub("LibItemUpgradeInfo-1.0")
local math = math
local tContains = tContains
local toc = select(4, GetBuildInfo())
local allFactions
local allRealms
local db
local dbcategory
local legacy
local maxLevel
local currentID
local bagCache = {}
local fullyEnabled
local pseudolink = "|cffffd200|Hitem:%s:0:0:0:0:0:0:0:80:0|h[%s]|h|r"
local QUESTIONMARK_ICON = "Interface\\ICONS\\inv_misc_questionmark"
local NONAME = 'NONE'
local KCAP = 999
local STARCAP = 9999
local CAP = 999999
local MERCHANT_STOCK = MERCHANT_STOCK:gsub('%%d', '%%s')
local MONEY = MONEY
local ITEM_BNETACCOUNTBOUND = ITEM_BNETACCOUNTBOUND
local toc = select(4, GetBuildInfo())
local ISCLASSIC = WOW_PROJECT_ID ~= WOW_PROJECT_MAINLINE
local NUM_BAG_SLOTS = NUM_BAG_SLOTS or NUM_TOTAL_BAG_FRAMES
local function keep(toon, id)
if not toon then return 0 end
return (legacy and db.keep[toon][id] or db.toons[toon].keep[id]) or 0
end
local function cap(toon, id)
if not toon then return CAP end
return (legacy and db.cap[toon][id] or db.toons[toon].cap[id]) or CAP
end
local function stock(toon, id)
if not toon then return 0 end
return (legacy and db.stock[toon][id] or db.toons[toon].stock[id]) or 0
end
local dbDefaults = {
global = {
toons = {
['*'] = {} -- char name plus realm
},
requests = { -- what this toon need: requests[toon]{itemdata(table)}
['**'] = {}
},
disabled = {
['*'] = { --itemId
['*'] = { --sender
--receiver toon
}
}
},
cap = { -- This receeiver will not be allowed to have more than "cap" items
['*'] = { -- char name plus realm
--itemId = number
}
},
keep = { -- This toon will keep at least "keep" items
['*'] = { -- char name plus realm
--itemId = number
['*'] = 0
}
},
stock = { -- Storage data
['*'] = { -- char name plus realm
--itemId = number
['*'] = 0
}
},
categories = {
},
updateStock = {
},
ignored = {},
lastReceiver = NONAME
}
}
local toonMeta = {
__index = function(t, k)
if (k == "keep") then
t.keep = {}
return t.keep
end
if (k == "requests") then
t.requests = {}
return t.requests
end
if (k == "cap") then
t.cap = {}
return t.cap
end
if (k == "keep") then
t.keep = {}
return t.keep
end
end
}
-- locals
local mailRecipient
local slots = 16
local mcf
local INEED = 1
local ISEND = 2
local IFILTER = 3
local ICATEGORIES = 4
local currentRequester
local currentReceiver
local currentCategory
local lastReceiver
local thisFaction
local thisRealm
local thisToon = NONE
local realmkey
local currentTab = 0
local dirty = true
local shouldsend
local oldshouldsend
local DontSendNow = {}
local sendable = {} -- For each toon, it's true if the current one has at least one object to send
local toonTable = {} -- precaculated toon table for initDropDown to avoid bursting memory
local toonIndex = {}
local presets = {}
local i2s = {
__index = function(table, key)
return rawget(table, tostring(key))
end,
__newindex = function(table, key, value)
return rawset(table, tostring(key), value)
end
}
local tobesent = setmetatable({}, i2s)
local sending = setmetatable({}, {
__index = function(table, key)
if type(key) == "string" and type(presets[key]) == "table" then
if key == "gold" then return tonumber(SendMailMoneyGold:GetText()) or 0 end
local list = presets[key].list
if type(list) == "table" then
local c = 0
for k, v in pairs(table) do
if tContains(list, k) then c = c + v end
end
return c
end
end
return 0
end
})
local bags = setmetatable({}, { __index = function() return 0 end })
local function parseLink(itemLink)
if (type(itemLink) == 'number') then
return itemLink
elseif (type(itemLink) == "string") then
local id = GetItemInfoFromHyperlink(itemLink)
if id and id > 0 then return id end
return itemLink:match("|Hitem:(.-):")
end
end
local tostring = tostring
local bit = bit
local function Bags()
local bags = {}
local bag = 0
local slot = 0
return function()
if not bags[bag] then
bags[bag] = C_Container.GetContainerNumSlots(bag)
end
slot = slot + 1
if slot > bags[bag] then
slot = 1
bag = bag + 1
end
if bag <= NUM_BAG_SLOTS then
return bag, slot
end
end
end
local function GetContainerItemInfo(bagId, slotId)
local t = C_Container.GetContainerItemInfo(bagId, slotId)
return t.stackCount, t.isLocked
end
local function currentToon()
return currentTab == INEED and currentRequester or currentReceiver
end
--Counter object
local Count = {
cache = {},
samefaction = setmetatable({},
{
__index = function(table, key)
if type(key) == "number" then error("Non doveva essere un numero") end
table[key] = toonTable[key] or false
return table[key]
end
}
),
connectedRealm = setmetatable({},
{
__index = function(table, key)
table[key] = toonTable[key] and realmkey:find(toonTable[key].realm or NONE, 1, true) or false
return table[key]
end
}
)
} --#Count
function Count:Sending(id, toon)
return sending[id]
end
function Count:CanSendMail(toon)
return toon and self.samefaction[toon] and thisRealm:find(db.toons[toon].realm or NONE, 1, true)
end
function Count:Total(id, toon, bank)
if not toon then toon = currentToon() end
if type(id) == "string" and presets[id] then
return presets[id]:count(id, toon, bank) or 0
else
return (C_Item.GetItemCount(id, bank) - bags[id]) or 0
end
end
function Count:Reserved(id)
if id == "boe" then return 0 else return self:Keep(id, thisToon) end
end
function Count:Keep(id, toon)
if not toon then toon = currentToon() end
if id == "boe" then return 0 else return keep(toon, id) end
end
function Count:Cap(id, toon)
if not toon then toon = currentToon() end
return cap(toon, id)
end
function Count:Stock(id, toon)
if not toon then toon = currentToon() end
if type(presets[id].stock) == "function" then
return presets[id]:stock(id, toon)
else
return stock(toon, id)
end
end
function Count:Sendable(id, toon)
local testid = -1
if id == testid then
DevTools_Dump { "Sendable", db.items[id] }
end
if not toon then toon = currentToon() end
if not Count:CanSendMail(toon) then
local boa = (id == 'boatoken') or (db.items[id].boa)
if not boa then return 0 end
end
local totalWB = Count:Total(id, toon, true)
local total = Count:Total(id, toon)
local reserved = Count:Reserved(id)
local sending = Count:Sending(id)
local cap = Count:Cap(id, toon)
if id == testid then
print('totalwithbank', totalWB)
addon:Debug('total', total)
addon:Debug('reserved', reserved)
addon:Debug('sending', sending)
addon:Debug('cap', cap)
end
return math.min(totalWB - reserved + sending, math.min(total, cap))
end
function Count:IsSendable(id, idInBag, toon, bagId, slotId)
if not toon then toon = currentToon() end
if presets[id] and type(presets[id].validate) == "function" then
return presets[id]:validate(idInBag, toon, bagId, slotId)
else
local boa = I:IsBoa(C_Container.GetContainerItemLink(bagId, slotId))
if not Count:CanSendMail(toon) and not boa then return false end
return id == idInBag
end
end
local function SendGold()
local toon = currentToon()
if toon and toon ~= NONAME then
if legacy then
for _, d in ipairs(db.requests[toon]) do
if d.i == 'gold' then
local g = Count:Sendable('gold')
if g > 0 then
SendMailMoneyGold:SetText(g)
break
end
end
end
else
for id, _ in pairs(db.toons[toon].requests) do
if id == 'gold' then
local g = Count:Sendable('gold')
if g > 0 then
SendMailMoneyGold:SetText(g)
break
end
end
end
end
end
end
local function nop(rc) return rc end
local function CountGroup(name)
local group = name
if type(group) == "string" then group = presets[group] end
local list = group.list
if type(list) == "function" then
return list()
elseif type(list) == "table" then
local c = 0
for k, v in pairs(list) do
local id = type(v) == "number" and v or k
local t = Count:Total(id)
if t > 0 then
c = c + t
end
end
return c
elseif type(list) == "number" then
return list
end
return 0
end
local function getProperty(key, toon, itemId, default)
if legacy then
return db.toons[toon][key][itemId] or default
else
local rc, val = pcall(function(toon, itemId) return db[key][toon][itemId] end)
if rc then return val or default else return default end
end
end
local basepresets = { --#basepresets
boatoken = {
t = "Interface/ICONS/INV_Guild_Standard_Alliance_C",
i = 'boatoken',
l = pseudolink:format('boatoken', ITEM_BNETACCOUNTBOUND),
count = function(self, dummy, toon, bank)
local c = 0
for _, id in ipairs(self.list) do
if presets.boatoken:validate(id, toon) then
c = c + Count:Total(id, thisToon, bank)
end
end
return c
end,
validate = function(self, bagItemId, toon, bagId, slotId)
if db.toons[toon] then
local toonClass = db.toons[toon].class
local itemMask = ns.classBoa[tostring(bagItemId)] or 0
local toonMask = ns.classes[toonClass] and ns.classes[toonClass].mask or 0
return bit.band(toonMask, itemMask) > 0
end
return false
end,
list = {},
nosplit = true
},
gold = {
t = "Interface/ICONS/INV_Misc_Coin_01",
i = 'gold',
l = pseudolink:format('gold', MONEY),
count = function() return math.floor(GetMoney() / 10000) end
},
trainingstones = {
t = "Interface\\ICONS\\Icon_UpgradeStone_legendary",
i = 116429,
l = pseudolink:format('trainingstones', L["Battle-Training Stone"]),
list = ns.trainingstones,
nosplit = true,
validate = function(self, bagItemId, toon) return tContains(self.list, bagItemId) end,
--]]
},
battlestones = {
t = "INTERFACE\\ICONS\\Icon_UpgradeStone_Rare",
l = pseudolink:format('battlestones', L["Battle-Stone"]),
i = 98715,
list = ns.battlestones,
nosplit = true,
validate = function(self, bagItemId, toon) return tContains(self.list, bagItemId) end,
},
boe = {
t = "INTERFACE\\ICONS\\INV_Sword_39",
l = pseudolink:format("boe", ITEM_BIND_ON_EQUIP),
count = function(self, key, toon)
local count = 0
for bag, slot in Bags() do
if self:validate(nil, toon, bag, slot) then
count = count + 1
end
end
return count
end,
validate = function(self, _, toon, bag, slot)
local itemlink = C_Container.GetContainerItemLink(bag, slot)
if itemlink then
local id = parseLink(itemlink)
if not id then
self:Print(C("Invalid item ", "Orange"), itemlink)
return
end
local min = getProperty('keep', toon, id, 0)
local max = getProperty('cap', toon, id, CAP)
local level = C_Item.GetDetailedItemLevelInfo(itemlink)
local itemType, itemSubType = select(6, C_Item.GetItemInfoInstant(id))
if db.items[id].boe and C_Item.IsEquippableItem(itemlink) and level >= min and level <= max then
if itemType ~= Enum.ItemClass.Weapon then return false end
local rc, alreadybound = pcall(C_Item.IsBound, ItemLocation:CreateFromBagAndSlot(bag, slot))
return not alreadybound
end
end
end,
res = false,
cap = L['Maximum Level'],
keep = L['Minimum Level']
}
}
local fake = {
count = false,
f = false,
validate = false,
res = true,
cap = L["Maximum Storage"],
keep = L["Minimum Storage"],
}
setmetatable(basepresets, { __index = function(t, k) return fake end })
_G.MC = basepresets
for k, _ in pairs(ns.classBoa) do
if tonumber(k) then tinsert(basepresets.boatoken.list, tonumber(k)) end
end
-- upvalues
local SetItemButtonTexture, UIDropDownMenu_AddButton = SetItemButtonTexture, UIDropDownMenu_AddButton
local GetProfessions, GetUnitName, UnitClass, GetProfessionInfo, UnitLevel = GetProfessions, GetUnitName, UnitClass,
GetProfessionInfo, UnitLevel
local ClearCursor, CreateFrame, print, GetCursorInfo = ClearCursor, CreateFrame, print, GetCursorInfo
local ButtonFrameTemplate_HidePortrait, SendMailFrame, UIParent, InboxFrame = ButtonFrameTemplate_HidePortrait,
SendMailFrame, UIParent, InboxFrame
local UIDropDownMenu_CreateInfo, UIDropDownMenu_SetWidth = UIDropDownMenu_CreateInfo, UIDropDownMenu_SetWidth
local UIDropDownMenu_Initialize, UIDropDownMenu_SetText = UIDropDownMenu_Initialize, UIDropDownMenu_SetText
local PanelTemplates_SetNumTabs, PanelTemplates_SetTab = PanelTemplates_SetNumTabs, PanelTemplates_SetTab
local SetItemButtonDesaturated, SetItemButtonCount, SetItemButtonStock = SetItemButtonDesaturated, SetItemButtonCount,
SetItemButtonStock
local MailFrame = MailFrame
local wipe, tinsert, pairs, ipairs, strcmputf8i = wipe, tinsert, pairs, ipairs, strcmputf8i
local PanelTemplates_DisableTab, PanelTemplates_EnableTab = PanelTemplates_DisableTab, PanelTemplates_EnableTab
local minibag = "Interface\\PaperDollInfoFrame\\UI-GearManager-ItemIntoBag"
local undo = "Interface\\PaperDollInfoFrame\\UI-GearManager-Undo"
local ignore = "Interface\\PaperDollInfoFrame\\UI-GearManager-LeaveItem-Opaque"
local ignore2 = "Interface\\PaperDollInfoFrame\\UI-GearManager-LeaveItem-Transparent"
local KEY_BUTTON1 =
"\124TInterface\\TutorialFrame\\UI-Tutorial-Frame:12:12:0:0:512:512:10:65:228:283\124t" -- left mouse button
local KEY_BUTTON2 =
"\124TInterface\\TutorialFrame\\UI-Tutorial-Frame:12:12:0:0:512:512:10:65:330:385\124t" -- right mouse button
--local HELP_ICON = "\124TInterface\AddOns\MailCommander\helpItems.tga:256:64\124t"
local HELP_ICON = "\124TInterface\\AddOns\\MailCommander\\helpItems.tga:64:256\124t"
local CTRL_KEY_TEXT, SHIFT_KEY_TEXT = CTRL_KEY_TEXT, SHIFT_KEY_TEXT
local FILTER, SEND, NEED, CATEGORIES, CATEGORY, MISSING = FILTER, SEND_LABEL, NEED, CATEGORIES, CATEGORY, ADDON_MISSING
local kpairs = addon:getKpairs()
---@class GTooltip:GameTooltip
local GTooltip = CreateFrame("GameTooltip", "MailCommanderTooltip", UIParent, "GameTooltipTemplate")
local function checkBags()
wipe(bags)
for i = 1, NUM_BAG_SLOTS do
local item = GetInventoryItemID("PLAYER", CONTAINER_BAG_OFFSET + i)
if item then
bags[item] = bags[item] + 1
end
end
end
local ldb
local icon
function addon:InitLdb()
-- ldb extension
local LDB = LibStub:GetLibrary("LibDataBroker-1.1", true)
icon = LibStub("LibDBIcon-1.0", true)
local fakeLdb = {
type = "data source",
label = me,
text = L["Nothing to send"],
category = "Interface",
icon = "Interface\\MailFrame\\Mail-Icon",
iconR = 1,
iconG = 1,
iconB = 1,
}
---@class ldb: LibDataBroker.QuickLauncher
ldb = LDB:NewDataObject(me, fakeLdb)
ldb.Update = function(self)
if oldshouldsend ~= shouldsend then
ldb.text = shouldsend and C(L["You have items to send"], "GREEN") or C(L["Nothing to send"], "SILVER")
local button = icon:GetMinimapButton(me)
if not button then return end
if shouldsend then
button.icon:SetVertexColor(0, 1, 0)
else
button.icon:SetVertexColor(1, 1, 1)
end
end
end
ldb.OnClick = function(_frame, button)
if button == "RightButton" then
addon:Gui()
return
end
if mcf:IsVisible() then
HideUIPanel(mcf)
else
addon:InitData()
addon:OpenConfig()
end
end
ldb.OnTooltipShow = function(frame)
if not shouldsend then
frame:AddLine(L["Nothing to send"], C:Silver())
else
frame:AddLine(L["Items available for:"], C:Green())
for name, data in pairs(db.toons) do
if sendable[name] and name ~= thisToon and toonTable[name] then
frame:AddLine(toonTable[name].text)
if legacy then
for _, d in pairs(db.requests[name]) do
local c = Count:Sendable(d.i, name)
if c and c > 0 then
frame:AddDoubleLine(" " .. d.l, c, nil, nil, nil, C:Green())
end
end
else
for itemId, data in pairs(db.toons[name].requests) do
local c = Count:Sendable(itemId, name)
if c and c > 0 then
frame:AddDoubleLine(" " .. db.items[itemId].l, c, nil, nil, nil, C:Green())
end
end
end
end
end
end
frame:AddDoubleLine(KEY_BUTTON1, L['Open requester'], nil, nil, nil, C:Green())
frame:AddDoubleLine(KEY_BUTTON2, L['Open configuration'], nil, nil, nil, C:Green())
if thisFaction == "Neutral" then
frame:AddLine(L["ATTENTION: Neutral characters cant use mail"], C:Orange())
end
end
if icon then
icon:Register(me, ldb, self.db.profile.ldb)
end
end
local function SetItemCounts(frame, cap, keep, stock, total)
if not frame then return end
local button = frame.ItemButton
if not button then return end
if type(cap) == "boolean" then
frame.Cap:Hide()
frame.Keep:Hide()
button.Stock:Hide()
button.ModifiedStock:Hide()
return
end
if not cap or cap == 0 then
cap = CAP
end
if cap == CAP then
cap = UNLIMITED
elseif cap > KCAP then
cap = math.floor(cap / 1000) .. 'K'
end
if keep then
if keep > KCAP then
keep = math.floor(keep / 1000) .. 'K'
end
else
keep = 0
end
frame.Cap:SetFormattedText("Max:%s", cap)
frame.Cap:SetWidth(60)
frame.Cap:Show()
if not keep then keep = 0 end
--frame.Keep:SetFormattedText(MERCHANT_STOCK, keep)
frame.Keep:SetFormattedText("Min:%s", keep)
frame.Keep:SetWidth(60)
frame.Keep:Show()
if stock and stock > -1 then
total = total or stock
button.ModifiedStock:SetText(stock > STARCAP and '*' or stock)
button.Stock:SetFormattedText(MERCHANT_STOCK, total > STARCAP and '*' or total)
button.Stock:Show()
button.ModifiedStock:Show()
else
button.Stock:Hide()
button.ModifiedStock:Hide()
end
end
function addon:BAG_UPDATE_DELAYED(event, ...)
--self:Debug(event)
self:InitData()
addon:RefreshSendable()
if mcf:IsVisible() then self:UpdateMailCommanderFrame() end
--self:UpdateMailCommanderFrame()
end
function addon:LOOT_OPENED(event, ...)
print(event, ...)
end
function addon:CHAT_MSG_LOOT(event, ...)
print(event, ...)
end
function addon:CHAT_MSG_CURRENCY(event, ...)
print(event, ...)
end
function addon:LOOT_CLOSED(event, ...)
print(event, ...)
end
function addon:PLAYER_MONEY(event, ...)
print(event, ...)
if mcf:IsVisible() then self:UpdateMailCommanderFrame() end
end
function addon:SetDbDefaults(default)
pp("Db defaults set")
default.global = {
categories = {},
items = {
['*'] = {
l = pseudolink:format(MISSING, MISSING),
t = QUESTIONMARK_ICON,
boa = false,
boe = false,
bop = false,
}
},
toons = {
['*'] = {
requests = {
['*'] = false
},
cap = {
['*'] = CAP
},
keep = {
['*'] = 0
},
stock = {
['*'] = 0
},
disabled = false,
},
},
}
default.profile.ldb = { hide = false }
return true
end
function addon:IsDisabled(itemid, to, from)
if not itemid then return false end
if currentTab == ICATEGORIES then return false end
if not from then from = thisToon end
if not to then to = currentTab == INEED and currentRequester or currentReceiver end
--self:Debug("IsDisabled",itemid,from,to,currentRequester,currentReceiver)
local disabled = db.toons[to].requests[itemid]
if type(disabled) ~= "table" then
db.toons[to].requests[itemid] = {}
return false, false, false
else
return disabled['ALL'] or disabled[from] or DontSendNow[itemid], disabled['ALL'], disabled[from]
end
return false
end
function addon:IsIgnored(toon, ignorelevel)
if not toon then return false end
if toon == thisToon then return false end
return db.toons[toon].ignored or (not ignorelevel and self:GetNumber("MINLEVEL") > toonTable[toon].level)
end
function addon:ToggleIgnored(toon)
if not toon then return false end
if toon == thisToon then return false end
db.toons[toon].ignored = not db.toons[toon].ignored
end
function addon:AddButton(i, data, section)
if i < 1 then return 1 end
local hide = type(data) == 'boolean' and not data
if not mcf.Items[i] then
if hide then return 1 end
mcf.Items[i] = CreateFrame("Frame", nil, mcf, "MailCommanderItemTemplate")
end
local frame = mcf.Items[i]
if hide then
frame:Hide()
return 1
end
if (i % 2) == 0 then --even
frame:SetPoint("TOPLEFT", mcf.Items[i - 1], "TOPRIGHT", 10, 0)
elseif i > 1 then -- odd
frame:SetPoint("TOPLEFT", mcf.Items[i - 2], "BOTTOMLEFT", 0, 20)
-- else -- first one
-- frame:SetPoint("TOPLEFT",mcf,"TOPLEFT",10,-60)
end
frame.ItemButton:SetAttribute("section", section)
if section == "items" then
local id = data
data = db.items[id]
frame.ItemButton.MailCommanderDragTarget = true
if type(data) == 'table' then
frame.ItemButton:SetAttribute("itemlink", data.l)
SetItemButtonTexture(frame.ItemButton, data.t)
frame.Name:SetText(data.l:gsub('[%]%[]', ''))
if addon:IsDisabled(id) then
frame.ItemButton.Disabled:Show()
else
frame.ItemButton.Disabled:Hide()
end
addon:SetLimit(id)
local toon = currentToon()
local totalcount = Count:Total(id, toon, true)
local cap = Count:Cap(id, toon)
local keep = currentTab == ISEND and Count:Reserved(id) or Count:Keep(id, toon)
local sending = Count:Sending(id, toon)
local count = totalcount - keep - sending
if tobesent[id] then
count = tobesent[id] - sending
end
if cap and count > cap then
count = cap
elseif count < 0 then
count = 0
end
local count = math.min(count, Count:Total(id, toon)) -- count can never be more than the actual quantity in bags
SetItemCounts(frame, cap, keep, count, totalcount)
SetItemButtonDesaturated(frame.ItemButton, count and count < 1 and currentTab == ISEND)
else
frame.ItemButton:SetAttribute("itemlink", nil)
SetItemButtonTexture(frame.ItemButton, nil)
SetItemButtonDesaturated(frame.ItemButton, false)
frame.ItemButton.Disabled:Hide()
SetItemCounts(frame, false)
if type(data) == 'nil' then
frame.Name:SetText(L["Drag here to add an item"])
frame.ItemButton.MailCommanderDragTarget = true
else
frame:Hide()
return 1
end
end
elseif section == "toons" then
local name = data
data = toonTable[name]
frame.ItemButton.MailCommanderDragTarget = false
frame.ItemButton:SetAttribute('toon', name)
SetItemButtonDesaturated(frame.ItemButton, false)
if self:IsIgnored(name, true) then
frame.ItemButton.Disabled:Show()
else
frame.ItemButton.Disabled:Hide()
end
frame.Name:SetText(data.text)
SetItemButtonTexture(frame.ItemButton, "Interface\\ICONS\\ClassIcon_" .. data.class)
SetItemCounts(frame, false)
frame:Show()
return 1
end
frame:Show()
return 1
end
function addon:CloseTip()
if _G.GameTooltip then _G.GameTooltip:Hide() end
if GTooltip then GTooltip:Hide() end
end
function addon:loadSelf(level)
local p1, p2
if ISCLASSIC then
p1,p2 = nil, nil
else
p1,p2 = GetProfessions()
end
thisFaction = UnitFactionGroup("player")
thisRealm = GetRealmName()
thisToon = GetUnitName("player") .. '-' .. thisRealm
ns.localizedClass, ns.class = UnitClass("player")
if p1 then
local name, icon, level = GetProfessionInfo(p1)
db.toons[thisToon].p1 = name .. "(" .. level .. ")\n"
end
if p2 then
local name, icon, level = GetProfessionInfo(p2)
db.toons[thisToon].p2 = name .. "(" .. level .. ")\n"
end
db.toons[thisToon].localizedClass = ns.localizedClass
db.toons[thisToon].level = level or UnitLevel("player")
db.toons[thisToon].class = ns.class
db.toons[thisToon].faction = thisFaction
db.toons[thisToon].realm = thisRealm
db.toons[thisToon].updated = date("%Y-%m-%d %H:%M:%S", time())
end
local function mkkey(realm, faction, name)
local prefix = 9
if not realm then addon:Debug("realm is nuil for ", name) end
if realm == thisRealm then
prefix = 0
elseif realmkey:find(realm or NONE, 1, true) then
prefix = 5
end
local r, k = pcall(strconcat, prefix, realm, faction == thisFaction and ' ' or faction, name)
return strlower(k)
end
local function toonSort(a, b)
local k1 = mkkey(toonTable[a].realm, toonTable[a].faction, a)
local k2 = mkkey(toonTable[b].realm, toonTable[b].faction, b)
return strcmputf8i(k1, k2) < 0
end
function addon:loadToonList()
self:Debug("LoadToonList")
wipe(toonTable)
wipe(toonIndex)
allRealms = self:GetBoolean('ALLREALMS')
allFactions = self:GetBoolean('ALLFACTIONS')
for name, data in pairs(db.toons) do
if name:find('-') then
if allRealms or realmkey:find(data.realm or NONE, 1, true) then
if allFactions or not data.faction or data.faction == thisFaction then
data.class = data.class or UNKNOWN
data.localizedClass = data.localizedClass or UNKNOWN
data.level = data.level or maxLevel
print("Found and loaded toon: " .. name, data.class, data.localizedClass, data.level)
local success,classcolor = pcall(C_ClassColor.GetClassColor,data.class)
local colore
if success then
colore = classcolor:GenerateHexColorMarkup()
else
print("Failed to get class color for",data.class,classcolor)
colore = "|cff" .. C.Gray
end
local pattern = "%s%s (%s %d)|r"
toonTable[name] = {
-- text=data.class and format("|c%s%s (%s %d)|r",_G.RAID_CLASS_COLORS[data.class].colorStr,name,data.localizedClass,data.level) or name,
text = pattern:format(colore, name, data.localizedClass, data.level),
tooltip = (data.p1 and data.p1 .. "\n" or "") .. (data.p2 and data.p2 .. "\n" or ""),
realm = data.realm,
level = data.level,
class = data.class,
faction = data.faction
}
data.text = toonTable[name].text
tinsert(toonIndex, name)
end
end
else
addon:Debug("Found and ignore toon with no realm: " .. name)
db.toons[name] = nil
end
end
-- db.toonTable=nil
table.sort(toonIndex, toonSort)
db.toonIndex = toonIndex
end
function addon:InitData()
self.InitData = function() end -- Get rid of this
local start = GetTime()
self:Debug("Background initialization started", start)
self:loadSelf()
currentRequester = thisToon
currentReceiver = db.lastReceiver
self:loadToonList()
addon:RefreshItemlinks()
db.locale = GetLocale()
self:RegisterEvent("PLAYER_LEVEL_UP")
self:RegisterEvent("MAIL_SHOW", "CheckTab")
self:RegisterEvent("MAIL_CLOSED", "CheckTab")
self:RegisterEvent("MAIL_SEND_SUCCESS", "MailEvent")
self:RegisterEvent("MAIL_FAILED", "MailEvent")
self:RegisterEvent("MAIL_LOCK_SEND_ITEMS", "MailEvent")
self:RegisterEvent("MAIL_UNLOCK_SEND_ITEMS", "MailEvent")
self:RegisterEvent("MAIL_SEND_INFO_UPDATE", "MailEvent")
--self:RegisterEvent("MAIL_SEND_COD_CHANGED","MailEvent")
--self:RegisterEvent("MAIL_SEND_MONEY_CHANGED","MailEvent")
self:RegisterEvent("MAIL_LOCK_SEND_ITEMS", "MailEvent")
self:RegisterEvent("BAG_UPDATE_DELAYED")
self:RegisterEvent("LOOT_OPENED")
self:RegisterEvent("LOOT_CLOSED")
self:RegisterEvent("CHAT_MSG_CURRENCY")
self:RegisterEvent("CHAT_MSG_LOOT")
self:RegisterEvent("PLAYER_MONEY")
self:RegisterEvent("GET_ITEM_INFO_RECEIVED")
-- ,'TRADE_SKILL_UPDATE'
self:RegisterBucketEvent({ 'PLAYER_SPECIALIZATION_CHANGED' }, 5, 'TRADE_SKILL_UPDATE')
self:RegisterEvent("PLAYER_LEVEL_UP")
---@diagnostic disable-next-line: undefined-field
self:SecureHookScript(_G.SendMailFrame, "OnShow", "OpenSender")
---@diagnostic disable-next-line: undefined-field
self:SecureHookScript(_G.SendMailFrame, "OnHide", "CloseChooser")
SendMailMailButton:SetScript("PreClick", function()
mailRecipient = SendMailNameEditBox:GetText()
end)
--@debug@
self:RegisterEvent("MAIL_INBOX_UPDATE", "MailEvent")
self:RegisterEvent("UPDATE_PENDING_MAIL", "MailEvent")
--@end-debug@
mcf = CreateFrame("Frame", "MailCommanderFrame", UIParent, "MailCommander")
mcf.HookOpenAllBags = function(self, ...) print("MCFHOOK", self, ...) end
self:SetAdditional()
self.xdb = db
self:loadHelp()
SetBinding("SHIFT-P", "MCPickup")
local minLevel = ISCLASSIC and 50 or GetMaxLevelForPlayerExpansion()
if self:GetNumber("MINLEVEL") > minLevel then
self:SetVar("MINLEVEL", minLevel - 10)
end
self:InitLdb()
local terminated = GetTime()
self:Debug("Background initialization terminated", terminated, terminated - start)
end
function addon:ApplyALLFACTIONS(value)
self:loadToonList()
if MailCommanderFrame:IsVisible() then self:UpdateMailCommanderFrame() end
end
function addon:ApplyALLREALMS(value)
self:loadToonList()
if MailCommanderFrame:IsVisible() then self:UpdateMailCommanderFrame() end
end
function addon:ApplyMINIMAP(value)
if value then
icon:Hide(me)
else
icon:Show(me)
self:RefreshSendable(true)
end
self.db.profile.ldb = { hide = value }
end
function addon:ApplyMINLEVEL(value)
self:loadToonList()
if MailCommanderFrame:IsVisible() then self:UpdateMailCommanderFrame() end
end
function addon:OnEnabled()
self:Notice("Called OnEnable")
end