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Sample WebSocketClient & SampleWebSocketServer #43
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question. |
Netly HTTP.WebSocket (client) support https encrypted connection but HTTP.Server (websocket) server don't allow https connection, it's because is based with dotnet Http listener (don't allow https connection) Read more about in ##36 |
thanks answer. |
I'll add websocket examples on README. Ihad forgotten to update the readme... I had not put because all those still in development stage, and current branch is dev. Do you have a solution on how to implement SSL/TLS in HttpListener? 🥇
The only reason I haven't given up yet is because I need this lib version 4 to be able to create xLift a Gamelift and Agones alternative |
sorry.
sad news.. xLift is also cool. you can close this issue. you are my hero. |
Thank you a lot, you made me motivated 🤱🏽 like my mother 🥹 Now I'll release this version in May or June.
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Commit: f83e125Readme preview: https://github.com/alec1o/Netly/tree/f83e125dd4c6fb44d20d29a69e40fa4956e9a022Note:I decided to add an example of how the library will be used after the release of version 4, the example contains examples of TCP, UDP, RUDP, WebSocket. I'm sorry, I had to change your example a little to be compatible with the launch version. And I also left this topic fixed as an example going deeper into the websocket readme, The changes made to your code were:
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I was looking for a library that supports both tcp and websocket in Unity.
I found it today and wrote code to test websocket.
It works well.
I hope this code is useful to someone who is new to netly.
I'll have to test it in Unity tomorrow.
thank you very much your effort.
Sample WebSocketClient & Sample WebSocketServer
SampleWebSocketClient
SampleWebSocketServer
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