- Sprites to show active cell more clearly (and/or make other cells less visible)
- Create a clearer distinction between emanating and non-emanating cell (only for active cell?)
- Eyes for the human
- Background?
- Proper menu
- Sfx for cell dying
- Sfx for cell creation
- Check if black cell is not giving oxygen
- Join adjacent rectangles (prob. using shaders)
- Cooldown when cell reaches the heart
- Create scriptable objects to facilitate changing game constants
- Add CI to deploy from Github
- Game statistics such as: cell count, area blacked out, current oxigen, max oxigen, current oxigen percentage... - as a HUD
- End condition ?
- Oxygen proportional to area of body parts in the start of the game
- Experiment with cell dying if it runs out of oxygen to give