From 7bee84ce5080dc955fc6950e8c81623909fcc3fe Mon Sep 17 00:00:00 2001 From: alexisbalbachan Date: Wed, 15 Nov 2023 20:01:01 -0300 Subject: [PATCH] Update 2023-09-23-Pokemon-GEN-I-and-II-Link-Cable-Protocol.md --- _posts/2023-09-23-Pokemon-GEN-I-and-II-Link-Cable-Protocol.md | 1 + 1 file changed, 1 insertion(+) diff --git a/_posts/2023-09-23-Pokemon-GEN-I-and-II-Link-Cable-Protocol.md b/_posts/2023-09-23-Pokemon-GEN-I-and-II-Link-Cable-Protocol.md index e35647d..700cee5 100644 --- a/_posts/2023-09-23-Pokemon-GEN-I-and-II-Link-Cable-Protocol.md +++ b/_posts/2023-09-23-Pokemon-GEN-I-and-II-Link-Cable-Protocol.md @@ -2775,6 +2775,7 @@ Gen II games can use the time capsule to trade with Gen I games, they'll **act a * **Gen II games can see and accept Gen II only pokemon coming from a Gen I game**. (For example the glitch Gen I pokemon ['M 'N g](https://bulbapedia.bulbagarden.net/wiki/%27M_%27N_g) is seen as a Celebi by Gen II games, if the Gen I player manages to modify its type from Rock/Ground to Psychic/Grass then Gen II games will accept it (and receive a Celebi)! * Gen II games will recalculate the Special Attack / Special Defense stats of the received pokemon (The "Special" stat that Gen I games send is discarded). Other stats are unaffected. * Friendship/Pokerus/Caught Data information will be permanently erased. +* Shininess/gender information is preserved between trades (it's stored in the pokemon's IV data). * **Everstones won't work** (We're in a simulated Gen I environment).