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Deadly World & Lycanite'sMobs #48

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robbuzz opened this issue Jan 27, 2014 · 5 comments
Open

Deadly World & Lycanite'sMobs #48

robbuzz opened this issue Jan 27, 2014 · 5 comments
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@robbuzz
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robbuzz commented Jan 27, 2014

Theres been a few compliants about these two mods. They are making the game alot harder than it needs to be.

People dying alot more and not being able to get there stuff back.

Even haigh has mentioned this.

The spwaners are a real big pain in the ass.

Think we should remove them temp and look into the configs to see if we can then balance them.

@alisonjenkins
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Problem is if we remove it the blocks just disappear and will not return once we put the mod back. Also if we change the configs it will not change what is already in the world. All the same will take a look at the configs to enable us to change what appears in the future but whats already generated will stay as it is.

@robbuzz
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robbuzz commented Jan 27, 2014

At the moment I don't think anyone cares for Deadly World as they are dying alot when mining. Thats the main compliant. Plus not being able to get stuff back either due to gravestones not working or they get destroyed as they are trying to break the gravestone.

Lycanites mod is making the Nether unplayable Im told, matt and milanko was just saying. But I've not been to see yet :)

@azatoth
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azatoth commented Jan 27, 2014

There seems to be some lycanites mobs which ignores boom sticks (noticed
the flying skull ignored them)

On Mon, Jan 27, 2014 at 7:55 PM, rob [email protected] wrote:

At the moment I don't think anyone cares for Deadly World as they are
dying alot when mining. Thats the main compliant. Plus not being able to
get stuff back either due to gravestones not working or they get destroyed
as they are trying to break the gravestone.

Lycanites mod is making the Nether unplayable Im told, matt and milanko
was just saying. But I've not been to see yet :)


Reply to this email directly or view it on GitHubhttps://github.com//issues/48#issuecomment-33407732
.

Carl Fürstenberg

@mattm2003
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im going to take a look for a suitable replacement for both.
the issue with the lycanites mobs in the nether is that they are multiplying with every visit. first visit i saw one by my portal, the next 5, then they were so dense i had to abandon the idea of going there at all.

@haighyorkie
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I dont know about you guys but I want to enjoy playing. Those two mods aren't letting me do that. I daren't go mining, I daren't leave my house to make a build without the threat of being 2 shot with armor on. If it was up to me they'd get booted off and not replaced at all. Ledge mobs were bad enough, these just make the game unplayable. Shed's lost his stuff twice even with gravestones on. And when you start losing Manyullyn picks and hammers ragequits start happening

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