Releases: allista/GroundConstruction
Releases · allista/GroundConstruction
v1.1.2.1
v1.1.2
- Added custom part subcategory for GC workshops.
- Added separate CKAN package for MKS bundle. Now GC is provided in two packages: GroundConstruction-Core and GroundConstruction (full). MKS only depends on the Core part.
- Increased the VolumePerKerbal from 3 to 8 m3. This effectively removes workshop capability from small cockpits, leaving it only in parts like Cupola or Science Lab.
- Fixed the "cannot construct while moving" issue. Fixed zombie kits under construction.
- Fixed vessel name loss in GC UI after undocking/decoupling.
- Moved to the new DIY Kit model made by @BobPalmer.
v1.1.1
- DIY Kit renaming in editor and in flight.
- Improved User Interface
- DIY Kits are higlighted when mouse is hovered over their respective infos in Construction Window.
- Efficiency and available Workforce are displayed at the top of the Construction Window and in the tooltips of the workshop fields in the Workshop List.
- Workshop List now groups workshops by vessel and sorts them by planet and alphabetically.
- Planet and Vessel fields in the Workshop List when pressed focus the camera on the corresponding planet/vessel in Map View or Tracking Station.
- Workshop fileds of the active vessel when pressed toggle respective Construction Windows.
- Added another 3s delay before fixing Kit to the ground.
- For modders: added check for non-existing MODULE[NotGroundWorkshop] to blacklist parts to which GroundWorkshop module should not be added by MM.