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3. Read, Write, and Create
Stuyk edited this page Jul 2, 2023
·
3 revisions
After applying a document to a player with crc.data.sync
you can get values.
const result = await crc.data.getValue<string>(player, 'something');
console.log(result);
After applying a document to a player with crc.data.sync
you can set values.
await crc.data.setValue(player, 'something', 'hello world!');
The example below shows adding banking functions after assigning a document with crc.data.sync
,
async function addBank(player: alt.Player, amount: number) {
amount = Math.abs(amount);
let originalValue = crc.data.getValue<number>(player, 'bank');
if (!originalValue) {
originalValue = 0;
}
await crc.data.setValue(player, 'bank', originalValue + amount);
}
async function subBank(player: alt.Player, amount: number) {
amount = Math.abs(amount);
let originalValue = crc.data.getValue<number>(player, 'bank');
if (!originalValue || originalValue - amount < 0) {
console.log(`removal request exceeded bank balance`);
return;
}
await crc.data.setValue(player, 'bank', originalValue - amount);
}
If you need custom collections, data, etc. then this section is for you.
This shows you how to create
a new document for some data.
It always returns an _id
which can be used to fetch the full document after creation.
interface Example {
_id?: string;
test?: string;
}
...
// Creates the data with an initial value for 'test'
// Returns the documentID which can be fetched or stored somewhere
const documentID = await crc.database.create<Example>({ test: 'hi' }, 'mytable');
This shows you how to update
an existing document, if you have the _id
of that document.
interface Example {
_id?: string;
test?: string;
newValue?: string;
}
...
const someDocument = await crc.database.get<Example>({ _id: documentID }, 'mytable');
if (!someDocument) {
throw new Error(`Document does not exist with id: ${documentID}`);
}
// Document will now have _id, test, and newValue
await crc.database.update<Example>({ _id: someDocument._id, newValue: 'hi' });
The example below shows how to create a collection called account
which works with regular username / password based logins.
interface Account {
_id?: string;
username: string;
password: string;
}
const COLLECTION_NAME = 'account';
async function createAccount(username: string, password: string) {
// Protected plain text password in-database
const passwordHash = crc.utility.password.create(password);
// This creates a new document for the username and uses the hashed password.
const documentID = await crc.database.create<Account>(
{ id: data.id, username, password: passwordHash },
COLLECTION_NAME
);
return await crc.database.get<I.Account>({ _id: documentID }, COLLECTION_NAME);
}
async function loginOrRegister(player: alt.Player, username: string, password: string) {
// Lookup account by username
let account: Account = await crc.database.get<Account>({ username }, COLLECTION_NAME);
if (!account) {
account = await createAccount(username, password);
}
// Check if the password matches, if not cancel
if (!crc.utility.password.check(password, account.password)) {
// Add cancel logic here...
return;
}
// the variable `account` belongs to the player that connected
// do something else with the account
console.log(account)
}