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GameLauncher.sln
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GameLauncher.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.31101.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GameLauncher", "Game\build\vc\game\GameLauncher.vcxproj", "{80E4980F-B2B8-4F23-BEAB-83DC930E0360}"
ProjectSection(ProjectDependencies) = postProject
{02CD2C0D-B04D-4C6E-80F7-0B41C7616AAF} = {02CD2C0D-B04D-4C6E-80F7-0B41C7616AAF}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Game", "Game\build\vc\game\Game.vcxproj", "{02CD2C0D-B04D-4C6E-80F7-0B41C7616AAF}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shoot", "Shoot\build\vc\shoot.vcxproj", "{18CA3F84-75A7-43C4-8388-34C2E384C80F}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zlib", "Shoot\build\vc\zlib.vcxproj", "{65F1FE0F-7C70-451A-9FE2-B25535AA1185}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libpng", "Shoot\build\vc\libpng.vcxproj", "{145E8C22-BFC3-45A7-A30D-F88D61C8BF11}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{02CD2C0D-B04D-4C6E-80F7-0B41C7616AAF}.Release|x64.ActiveCfg = Release|x64
{02CD2C0D-B04D-4C6E-80F7-0B41C7616AAF}.Release|x64.Build.0 = Release|x64
{18CA3F84-75A7-43C4-8388-34C2E384C80F}.Release|x64.ActiveCfg = Release|x64
{18CA3F84-75A7-43C4-8388-34C2E384C80F}.Release|x64.Build.0 = Release|x64
{65F1FE0F-7C70-451A-9FE2-B25535AA1185}.Release|x64.ActiveCfg = Release|x64
{65F1FE0F-7C70-451A-9FE2-B25535AA1185}.Release|x64.Build.0 = Release|x64
{80E4980F-B2B8-4F23-BEAB-83DC930E0360}.Release|x64.ActiveCfg = Release|x64
{80E4980F-B2B8-4F23-BEAB-83DC930E0360}.Release|x64.Build.0 = Release|x64
{145E8C22-BFC3-45A7-A30D-F88D61C8BF11}.Release|x64.ActiveCfg = Release|x64
{145E8C22-BFC3-45A7-A30D-F88D61C8BF11}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal