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Memory_game
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Memory_game
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import simplegui
import random
def new_game():
global card3, po, state, exposed, card1
def create(card):
while len(card) != 8:
num = random.randrange(0 ,8)
if num not in card:
card.append(num)
return card
card3 = []
card1 = []
card2 = []
po = []
card1 = create(card1)
card2 = create(card2)
card1.extend(card2)
random.shuffle(card1)
state = 0
exposed = []
for i in range(0,16,1):
exposed.insert(i, False)
def mouseclick(pos):
global card3, po, state, exposed, card1
if state == 2:
if card3[0] != card3[1]:
exposed[po[0]] = False
exposed[po[1]] = False
card3 = []
state = 0
po = []
ind = pos[0]//50
card3.append(card1[ind])
po.append(ind)
if exposed[ind] == False and state < 2:
exposed[ind] = True
state += 1
def draw(canvas):
global card1
gap = 0
for i in range(0,16,1):
if exposed[i] == False:
canvas.draw_polygon( [ [0 + gap,0], [0 + gap,100] ,[50 + gap,100],[50 + gap,0]],1 ,"Black","Green")
elif exposed[i] == True:
canvas.draw_text( str(card1[i]), [ 15 + gap, 65], 50, 'White')
gap += 50
frame = simplegui.create_frame("Memory", 800, 100)
frame.add_button("Reset", new_game)
label = frame.add_label("Turns = 0")
frame.set_mouseclick_handler(mouseclick)
frame.set_draw_handler(draw)
new_game()
frame.start()