Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Support Live link Such As Unity MeshSync For Blender #38

Open
1405100494 opened this issue Jun 20, 2022 · 0 comments
Open

Support Live link Such As Unity MeshSync For Blender #38

1405100494 opened this issue Jun 20, 2022 · 0 comments
Labels
enhancement New feature or request

Comments

@1405100494
Copy link

  • Workflow: i.e. A real-time link from Blender to UE is like unity's meshSync plugin
  • Description: i.e.

Hi!I recently noticed that Unity's MehSync plugin has been able to sync most of Blender's data in real time. Just bone data may not be perfect for games, but it's almost done with USD data transfer.

The USD Hydra plug-in developed by AMD is currently the only way to dynamically link USD to Blender. However, the supported data is too few. Blender's meeting last week was still discussing the follow-up development route of USD, so it is difficult to make progress in the short term.

So I'm really looking forward to a plugin like Unity's MeshSync that links to Blender in real time, which is a breakthrough for both game development and film production, allowing almost any Blender user project to seamlessly connect to UE, even if they've only learned the basics of UE for five minutes. 

Hopefully you will be able to develop a similar real-time synchronization feature before Blender fully supports USD (which I think is at least a few years away), thanks for your efforts!

Here are some links and demos

@anasrar anasrar added the enhancement New feature or request label Jun 20, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

2 participants