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I just ran into the same problem trying to texture a pretty big model (around 700k faces and 50 images of 16 mpx each). It looks like the program runs out of memory.
I just did a few more tests, and it seems the textures were too big for my machine. I resized the images to 50% of their original resolution, and it worked.
...
Generating texture atlases:
Sorting texture patches... done.
terminate called after throwing an instance of 'std::bad_alloc'
what(): std::bad_alloc
Aborted (core dumped)
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