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Hi! This library has been super convenient for a friend and I working on a little hobby project. I was wondering if marking tiles to not be opened (flagging) could be included in the game state? We're working on making a multiplayer version that can be played in the browser. We could keep track of what tiles have been flagged ourselves, but I think it would be really nice to have it already built into the game.
I'm thinking such an addition wouldn't break anything that depends on this library either; it should just expose another method or something. Thoughts? Would be happy to submit a PR, too
The text was updated successfully, but these errors were encountered:
Hey Don,
I really appriciate your feedback, let me have this weekend to implement the feature :) I’ll send you a message when its been implemented.
Best regards Andreas.
7. apr. 2021 kl. 19:25 skrev Don ***@***.***>:
Hi! This library has been super convenient for a friend and I working on a little hobby project. I was wondering if marking tiles to not be opened (flagging) could be included in the game state? We're working on making a multiplayer version that can be played in the browser. We could keep track of what tiles have been flagged ourselves, but I think it would be really nice to have it already built into the game.
I'm thinking such an addition wouldn't break anything that depends on this library either; it should just expose another method or something. Thoughts? Would be happy to submit a PR, too
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Hi! This library has been super convenient for a friend and I working on a little hobby project. I was wondering if marking tiles to not be opened (flagging) could be included in the game state? We're working on making a multiplayer version that can be played in the browser. We could keep track of what tiles have been flagged ourselves, but I think it would be really nice to have it already built into the game.
I'm thinking such an addition wouldn't break anything that depends on this library either; it should just expose another method or something. Thoughts? Would be happy to submit a PR, too
The text was updated successfully, but these errors were encountered: