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game.js
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game.js
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/* game vairables and arrays */
var randomNumber = 0;
var buttonColors = ["red", "blue", "green", "yellow"];
var gamePattern = [];
var userClickedPattern = [];
var level = 0;
started = false;
/* game funtions */
$(document).keypress(function() {
if(!started){
$("#level-title").text("Level " + level);
nextSequence();
started = true;
}
})
function nextSequence() {
userClickedPattern = [];
level++;
$("#level-title").text("Level " + level);
randomNumber = Math.floor((Math.random() * 4));
var randomChosenColor = buttonColors[randomNumber];
gamePattern.push(randomChosenColor);
playSound(randomChosenColor);
$("#" + randomChosenColor).fadeOut(100).fadeIn(100);
}
$("div.btn").on( "click", function () {
userChosenColor = this.id;
userClickedPattern.push(userChosenColor);
animatePress(userChosenColor);
playSound(userChosenColor);
checkAnswer(userClickedPattern.length-1);
});
function playSound(name) {
var audio = new Audio("./sounds/" + name + ".mp3")
audio.play();
}
function animatePress(currentColor) {
$("#" + currentColor).addClass("pressed");
setTimeout(function () {
$("#" + currentColor).removeClass("pressed");
}, 100);
}
function checkAnswer(currentLevel) {
if(userClickedPattern[currentLevel] === gamePattern[currentLevel]){
console.log("successful")
if (userClickedPattern.length === gamePattern.length) {
console.log("Pattern successful!")
setTimeout(function() {
nextSequence();
}, 1000)
}
}
else{
console.log("wrong");
playSound("wrong");
$("body").addClass("game-over");
setInterval(function() {
$("body").removeClass("game-over");
}, 200)
$("h1").text("Game Over, Press Any Key to Restart")
startOver();
}
}
function startOver() {
level = 0;
gamePattern = [];
started = false;
}