From 0040e274153c9d0b220f9e8032e2f669c854f1b5 Mon Sep 17 00:00:00 2001 From: luis201420 Date: Mon, 5 Feb 2024 13:30:14 -0300 Subject: [PATCH] grt: removing abbreviations in the function name Signed-off-by: luis201420 --- src/grt/src/fastroute/include/FastRoute.h | 14 +++++++------- src/grt/src/fastroute/src/maze3D.cpp | 18 +++++++++--------- 2 files changed, 16 insertions(+), 16 deletions(-) diff --git a/src/grt/src/fastroute/include/FastRoute.h b/src/grt/src/fastroute/include/FastRoute.h index d5c161e63e7..ad93f988ce9 100644 --- a/src/grt/src/fastroute/include/FastRoute.h +++ b/src/grt/src/fastroute/include/FastRoute.h @@ -323,13 +323,13 @@ class FastRouteCore // maze3D functions void mazeRouteMSMDOrder3D(int expand, int ripupTHlb, int ripupTHub); - void addNbrPoints(int netID, - int n1, - int n2, - std::vector& points_heap_3D, - multi_array& dist_3D, - multi_array& directions_3D, - multi_array& corr_edge_3D); + void addNeighborPoints(int netID, + int n1, + int n2, + std::vector& points_heap_3D, + multi_array& dist_3D, + multi_array& directions_3D, + multi_array& corr_edge_3D); void setupHeap3D(int netID, int edgeID, std::vector& src_heap_3D, diff --git a/src/grt/src/fastroute/src/maze3D.cpp b/src/grt/src/fastroute/src/maze3D.cpp index ccbf27f8042..52b50849834 100644 --- a/src/grt/src/fastroute/src/maze3D.cpp +++ b/src/grt/src/fastroute/src/maze3D.cpp @@ -113,13 +113,13 @@ static void removeMin3D(std::vector& array) array.pop_back(); } -void FastRouteCore::addNbrPoints(const int netID, - const int n1, - const int n2, - std::vector& points_heap_3D, - multi_array& dist_3D, - multi_array& directions_3D, - multi_array& corr_edge_3D) +void FastRouteCore::addNeighborPoints(const int netID, + const int n1, + const int n2, + std::vector& points_heap_3D, + multi_array& dist_3D, + multi_array& directions_3D, + multi_array& corr_edge_3D) { const auto& treeedges = sttrees_[netID].edges; const auto& treenodes = sttrees_[netID].nodes; @@ -258,12 +258,12 @@ void FastRouteCore::setupHeap3D(int netID, } // find all the grids on tree edges in subtree t1 (connecting to n1) and put // them into src_heap_3D - addNbrPoints( + addNeighborPoints( netID, n1, n2, src_heap_3D, d1_3D, directions_3D, corr_edge_3D); // find all the grids on tree edges in subtree t2 (connecting // to n2) and put them into dest_heap_3D - addNbrPoints( + addNeighborPoints( netID, n2, n1, dest_heap_3D, d2_3D, directions_3D, corr_edge_3D); for (int i = regionY1; i <= regionY2; i++) {