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Merge pull request #296 from animate1978/dev
MB-Lab 1.7.8 dev merge to master
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.gitignore

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.idea/workspace.xml
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Runblender.bat.lnk
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.idea/inspectionProfiles/Project_Default.xml
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/mb-lab_updater/MB-Lab_updater_status.json
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/mb-lab_282_updater
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/.vscode/settings.json
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/.vscode/launch.json
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/.vscode

CHANGELOG.md

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All changes will be documented here
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# MB-Lab 1.7.8
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## Added
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- MB-Dev Character Development Framework introduced
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- Hair Engine now adds hair shaders to Cycles and EEVEE
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## Changed
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- MBLabSkin2 uses Principled BSDF yet again
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- Removed SSS scale group, replaced with Vector Math node
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- Bump map added, Thickness map removed
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- Modified skin oil maps
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- Eyelash shader now has bump and gloss
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- ExpressionEngine class now in it's own file
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- Blush map converted to grayscale
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- Modified Albedo maps
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- Bump maps now 4k resolution
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- Modified Freckle masks
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- Modified Material Engine
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- Changed lighting code
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- MB-Lab has new version numbering scheme. Last number for dev purposes
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- Sliders are now highlighted
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- GUI update
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- MBLab Pupil use Diffuse Node instead of Emission
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- SSS Radius changed to more accurate values
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- Freckles now include two colors
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## Bug Fixes
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- Poses don't show when user selects IK model
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- Preserve Phenotype random function code fix
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- Typo: Hands_Lenght, fixed in transformation and measurements JSON
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- Typo: Various names in transformation files fixed
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- Hair Dynamics bug fix for Nvidia GPU cards
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# MB-Lab 1.7.7
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## Added
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- Human Rotation Limits added
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- New option to fit in reverse direction to convert a character-specific mesh to a generic proxy.
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- New options to do more precise fitting by turning off some normally useful smoothing passes.
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- New option in Preferences to remove censors
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## Changed
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README.md

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This fork is an attempt to keep this addon going forward as the original author is no longer developing ManuelBastioniLAB
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# MB-Lab 1.7.7
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# MB-Lab 1.7.8
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## Added
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- Hair System added
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- Human Rotation Limits added
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- New option to fit in reverse direction to convert a character-specific mesh to a generic proxy.
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- New options to do more precise fitting by turning off some normally useful smoothing passes.
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- MB-Dev Character Development Framework introduced
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- Hair Engine now adds hair shaders to Cycles and EEVEE
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## Changed
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- Afro Female now the default character on startup
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- Updated GUI
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- Removed Docs from project directory to it's own repository
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- MBLabSkin2 uses Principled BSDF yet again
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- Removed SSS scale group, replaced with Vector Math node
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- Bump map added, Thickness map removed
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- Modified skin oil maps
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- Eyelash shader now has bump and gloss
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- ExpressionEngine class now in it's own file
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- Blush map converted to grayscale
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- Modified Albedo maps
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- Bump maps now 4k resolution
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- Modified Freckle masks
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- Modified Material Engine
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- Changed lighting code
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- MB-Lab has new version numbering scheme. Last number for dev purposes
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- Sliders are now highlighted
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- GUI update
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- MBLab Pupil use Diffuse Node instead of Emission
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- SSS Radius changed to more accurate values
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- Freckles now include two colors
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## Bug Fixes
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- Certain bones have to be precisely aligned to the rotation of a specific other bone, which required new code.
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- Stretch to has to be applied to the muscle bones while fitting.
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- B-Bone handles and certain constraints have to be fixed in the library file via a script.
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- Fixed fitting of meshes that are very close to the skin.
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- Replaced obj.hide_select = False with obj.hide_set(False) fixing Age update bug.
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- Minor GUI edits to fix drawing issues.
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- Fixed Bump and Displacement issues in MBLab_Skin2
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- Fixed IK and IK/Muscle bugs
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- Poses don't show when user selects IK model
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- Preserve Phenotype random function code fix
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- Typo: Hands_Lenght, fixed in transformation and measurements JSON
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- Typo: Various names in transformation files fixed
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- Hair Dynamics bug fix for Nvidia GPU cards
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## Known Issues
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- MB-Dev tools may contain bugs that are unknown at this time
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## ManuelBastioniLAB 1.6.1a
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We are including this for historical purposes as the website, videos and social media accounts are offline.
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The version 1.6.1a of ManuelbastioniLAB, the free and open source character editor for Blender, ~~is still available for download at http://www.manuelbastioni.com~~
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Direct download: [manuelbastionilab_161a.zip](https://github.com/NumesSanguis/FACSvatar/releases/download/v0.3.4-alpha-release/manuelbastionilab_161a.zip)
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The version 1.6.1a of ManuelbastioniLAB, the free and open source character editor for Blender, is still available for download at Direct download: [manuelbastionilab_161a.zip](https://github.com/NumesSanguis/FACSvatar/releases/download/v0.3.4-alpha-release/manuelbastionilab_161a.zip)

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