You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Jul 21, 2024. It is now read-only.
Copy file name to clipboardexpand all lines: README.md
+29-18
Original file line number
Diff line number
Diff line change
@@ -18,37 +18,48 @@ If you're interested in helping this project Financially or to see behind the sc
18
18
19
19
This fork is an attempt to keep this addon going forward as the original author is no longer developing ManuelBastioniLAB
20
20
21
-
# MB-Lab 1.7.7
21
+
# MB-Lab 1.7.8
22
22
23
23
## Added
24
24
25
-
- Hair System added
26
-
- Human Rotation Limits added
27
-
- New option to fit in reverse direction to convert a character-specific mesh to a generic proxy.
28
-
- New options to do more precise fitting by turning off some normally useful smoothing passes.
25
+
- MB-Dev Character Development Framework introduced
26
+
- Hair Engine now adds hair shaders to Cycles and EEVEE
29
27
30
28
## Changed
31
29
32
-
- Afro Female now the default character on startup
33
-
- Updated GUI
34
-
- Removed Docs from project directory to it's own repository
30
+
- MBLabSkin2 uses Principled BSDF yet again
31
+
- Removed SSS scale group, replaced with Vector Math node
32
+
- Bump map added, Thickness map removed
33
+
- Modified skin oil maps
34
+
- Eyelash shader now has bump and gloss
35
+
- ExpressionEngine class now in it's own file
36
+
- Blush map converted to grayscale
37
+
- Modified Albedo maps
38
+
- Bump maps now 4k resolution
39
+
- Modified Freckle masks
40
+
- Modified Material Engine
41
+
- Changed lighting code
42
+
- MB-Lab has new version numbering scheme. Last number for dev purposes
43
+
- Sliders are now highlighted
44
+
- GUI update
45
+
- MBLab Pupil use Diffuse Node instead of Emission
46
+
- SSS Radius changed to more accurate values
47
+
- Freckles now include two colors
35
48
36
49
## Bug Fixes
37
50
38
-
- Certain bones have to be precisely aligned to the rotation of a specific other bone, which required new code.
39
-
- Stretch to has to be applied to the muscle bones while fitting.
40
-
- B-Bone handles and certain constraints have to be fixed in the library file via a script.
41
-
- Fixed fitting of meshes that are very close to the skin.
42
-
- Replaced obj.hide_select = False with obj.hide_set(False) fixing Age update bug.
43
-
- Minor GUI edits to fix drawing issues.
44
-
- Fixed Bump and Displacement issues in MBLab_Skin2
45
-
- Fixed IK and IK/Muscle bugs
51
+
- Poses don't show when user selects IK model
52
+
- Preserve Phenotype random function code fix
53
+
- Typo: Hands_Lenght, fixed in transformation and measurements JSON
54
+
- Typo: Various names in transformation files fixed
55
+
- Hair Dynamics bug fix for Nvidia GPU cards
46
56
47
57
## Known Issues
48
58
59
+
- MB-Dev tools may contain bugs that are unknown at this time
60
+
49
61
## ManuelBastioniLAB 1.6.1a
50
62
51
63
We are including this for historical purposes as the website, videos and social media accounts are offline.
52
64
53
-
The version 1.6.1a of ManuelbastioniLAB, the free and open source character editor for Blender, ~~is still available for download at http://www.manuelbastioni.com~~
54
-
Direct download: [manuelbastionilab_161a.zip](https://github.com/NumesSanguis/FACSvatar/releases/download/v0.3.4-alpha-release/manuelbastionilab_161a.zip)
65
+
The version 1.6.1a of ManuelbastioniLAB, the free and open source character editor for Blender, is still available for download at Direct download: [manuelbastionilab_161a.zip](https://github.com/NumesSanguis/FACSvatar/releases/download/v0.3.4-alpha-release/manuelbastionilab_161a.zip)
0 commit comments