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I believe if you set consuming to none in your input prototype it will still pass the keypress to factorio. I use it in one of my mods to close the gui with e.
The text was updated successfully, but these errors were encountered:
I also liked the idea of using the e key to close any GUI but also open the inventory if no GUI is opened (with the possibility to use the same key for every mod) but unfortunately this can't be done as I described here: https://forums.factorio.com/viewtopic.php?f=28&t=31221 (feel free to weigh in 😃)
The best solution I found for now is to have a dedicated close key (I use h) that doesn't trigger any game action so none and game-only both work (they'll share the key with different mods).
I believe if you set consuming to none in your input prototype it will still pass the keypress to factorio. I use it in one of my mods to close the gui with e.
The text was updated successfully, but these errors were encountered: