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libansilove ported to PS3 #10
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Do you happen to have a recording? I'd like to see it but I don't own a PS3 :) I see that you've integrated 16colo.rs through plain FTP, note that there is also a public API that allows also to fetch metadata: https://16colo.rs/api.php |
hello @bart-d I don't have a video, but I'm going to make a quick video and upload it to Youtube 👍 I had no idea about the API, but I went with FTP because it didn't require any SSL, as using secure connections on PS3 is a bit painful. To run homebrew on PS3, you either need to have custom firmware (or patches), and usually means having some older firmware with outdated certs. In any case, ftp works for now (although it's slower), and I'm doing some local caching so once you download a file, you don't need it to download it again. I'll share back the video URL when it's available |
Here's a video demo of ANSi View (PS3) https://www.youtube.com/watch?v=OokESQwFKLw The example shows this file: https://16colo.rs/pack/lgcy-002/fr-dangergirl.ans (btw, the app includes a mod player, and the background music comes from within the app) |
Better late than never, this is now listed in the newly introduced "Projects using libansilove" in the README. Thanks for sharing this! |
thanks @fcambus ! 🙏 (oh, and I should also update the code to use the 16colo.rs API since I have a full |
Hello! thanks for your work on libansilove !
not really an issue, but I wanted to let you know that I've forked libansilove and built a wrapper to create ARGB textures (instead of
.png
files) to use them directly on the PlayStation 3.Based on the generated
ansi
textures, I built an ANSi Viewer for the PS3: https://github.com/bucanero/ansiview-ps3The app supports browsing and viewing local files, and also browse the complete archive from 16colo.rs 😄
cheers!
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