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queue.py
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queue.py
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from Song import Song
from State import state
from player import PlayerEventCallbacks
from utils import *
import Traits
import math, random
import appinfo
try:
QueueCallbacks
except NameError:
# This is fixed. In case we add some, we have to restart.
class QueueCallbacks:
onModify = Id("onModify")
def putOnModify(*args, **kwargs):
state.updates.put((QueueCallbacks.onModify, args, kwargs))
class RandomFileQueueGen:
randomQuality = 0.5
def __init__(self, dir):
import os
from RandomFileQueue import RandomFileQueue
self.fileQueue = RandomFileQueue(
rootdir=os.path.expanduser(dir),
fileexts=appinfo.formats)
def next(self):
return self.fileQueue.getNextFile()
class RandomFromSongDatabaseGen:
randomQuality = 0.0
def __init__(self):
def loadDatabase():
from SongStore import SongStore
self.database = SongStore()
import utils
print "updating database"
for dir in appinfo.musicdirs:
self.database.addMany(utils.getSongsFromDirectory(dir))
self.randomQuality = 0.5
print "Done loading songs"
from threading import Thread
loadDatabaseThread = Thread(target=loadDatabase, name="loadDatabase")
loadDatabaseThread.start()
def next(self):
try:
oldSong = state.recentlyPlayedList.getLastN(1)[0]
except:
oldSong = None
songs = self.database.getRandomSongs(oldSong=oldSong, limit=1)
return next(iter(songs))
class RandomSongs:
randomQuality = 0.5
def __init__(self, generators):
self.generators = [gen() for gen in generators]
def next(self):
while True:
generators = list(self.generators)
if not generators:
raise StopIteration
qualitySum = sum([gen.randomQuality for gen in generators])
self.randomQuality = qualitySum / len(generators)
r = random.random() * qualitySum
i = 0
gen = generators[i]
while i < len(generators) - 1 and r > gen.randomQuality:
r -= gen.randomQuality
i += 1
gen = generators[i]
try:
return next(gen)
#except StopIteration:
#print "warning: generator", gen, "raised StopIteration"
#sys.excepthook(*sys.exc_info())
#pass
except: # just catch any exception, esp non-StopIteration
print "RandomSongs generator raised exception"
sys.excepthook(*sys.exc_info())
generators.pop(i)
def __iter__(self):
while True:
yield self.next()
from collections import deque
from threading import RLock
class ListWrapper: # implements the List trait
def __init__(self, owner, list): # parent is supposed to be the MainQueue
self.owner = owner
self.lock = owner.lock
self.list = list
def onInsert(self, index, value): pass
def onRemove(self, index): pass
def onClear(self): pass
def insert(self, index, value):
with self.lock:
self.list.insert(index, value)
self.onInsert(index, value)
self.list.save()
putOnModify()
def remove(self, index):
with self.lock:
del self.list[index]
self.onRemove(index)
self.list.save()
putOnModify()
def popleft(self):
with self.lock:
obj = self.list.pop(0)
self.onRemove(0)
self.list.save()
return obj
putOnModify()
def append(self, value):
with self.lock:
self.list.append(value)
self.onInsert(len(self.list)-1, value)
self.list.save()
putOnModify()
def clear(self):
with self.lock:
self.list.clear()
self.onClear()
self.list.save()
putOnModify()
def __getitem__(self, index):
with self.lock:
return self.list[index]
def __len__(self):
with self.lock:
return len(self.list)
class MainQueue:
def __init__(self):
self.lock = RLock()
self.generator = RandomSongs([
#RandomFromSongDatabaseGen, # no good way right now ...
lambda: RandomSongs([
(lambda: RandomFileQueueGen(dir)) for dir in appinfo.musicdirs])
])
self.checkNextNForBest = 10
self.checkLastNForContext = 10
self.checkLastInQueueNForContext = 2
def queueDragHandler(self, queue, index, files):
for fn in files:
queue.insert(index, Song(fn))
index += 1
@UserAttrib(type=Traits.List, variableHeight=True, canHaveFocus=True, dragHandler=queueDragHandler)
@initBy
def queue(self):
l = PersistentObject(list, "queue.dat", namespace=globals())
return ListWrapper(self, l)
def getNextSong(self):
with self.lock:
if len(self.queue) > 0:
song = self.queue.popleft()
assert bool(song)
return song
return getNextSong_auto()
def peekNextN(self, n): # only from self.queue, no adding! might return less
with self.lock:
return [self.queue[i] for i in range(min(n, len(self.queue)))]
def calcContextMatchScore(self, song):
count = 0
lastSongs = []
with self.lock:
lastSongs += [self.queue[-i] for i in range(1,min(self.checkLastInQueueNForContext,len(self.queue))+1)]
lastSongs += state.recentlyPlayedList.getLastN(self.checkLastNForContext)
lastSongs = filter(lambda s: not getattr(s, "skipped", False), lastSongs)
if not lastSongs: return 0.0
for lastSong in lastSongs:
count += max(intersectFuzzySets(song.tags, lastSong.tags).values() + [0])
s = float(count) / (self.checkLastNForContext + self.checkLastInQueueNForContext)
# We likely get small values here. Boost a bit but keep in [0,1] range. sqrt is a good fit.
return math.sqrt(s)
def calcScore(self, song):
scores = []
scores += [song.rating * random.gauss(1, 0.5)]
scores += [self.calcContextMatchScore(song) * random.gauss(1, 0.5)]
return sum(scores) + random.gauss(1, 0.5)
def getNextSong_auto(self):
filenames = takeN(self.generator, self.checkNextNForBest)
songs = map(Song, filenames)
scores = map(lambda song: (self.calcScore(song), song), songs)
best = max(scores)
song = best[1]
assert bool(song)
return song
@UserAttrib(type=Traits.Action)
def clear(self):
self.queue.clear()
@UserAttrib(type=Traits.Action, alignRight=True)
def fillUpTo(self, n=10):
while True:
with self.lock:
if len(self.queue) >= n: break
nextSong = self.getNextSong_auto()
self.queue.append(nextSong)
@UserAttrib(type=Traits.Action, alignRight=True, variableWidth=False)
def addSome(self, n=10):
for i in xrange(n):
nextSong = self.getNextSong_auto()
self.queue.append(nextSong)
queue = MainQueue()
def getNextSong():
return queue.getNextSong()
def queueMain():
queue.fillUpTo() # add some right away if empty...
for ev, args, kwargs in state.updates.read():
if ev is PlayerEventCallbacks.onSongChange:
queue.fillUpTo()