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* feat: support ar in webxr (#1665) * feat: support ar in webxr * feat: each tick on canvas will pass webxr frame * chore: commit changeset * chore(release): bump version (#1669) Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,64 @@ | ||
import { CanvasEvent } from '../../../packages/g'; | ||
import { | ||
MeshBasicMaterial, | ||
CubeGeometry, | ||
Mesh, | ||
Plugin as Plugin3D, | ||
} from '../../../packages/g-plugin-3d'; | ||
import { Plugin as PluginControl } from '../../../packages/g-plugin-control'; | ||
import { ARButton, DeviceRenderer } from '../../../packages/g-webgl'; | ||
|
||
export async function ar(context) { | ||
const { canvas, renderer, container } = context; | ||
|
||
// wait for canvas' initialization complete | ||
await canvas.ready; | ||
|
||
// use GPU device | ||
const plugin = renderer.getPlugin('device-renderer') as DeviceRenderer.Plugin; | ||
const device = plugin.getDevice(); | ||
|
||
// 1. load texture with URL | ||
const map = plugin.loadTexture( | ||
'https://gw.alipayobjects.com/mdn/rms_6ae20b/afts/img/A*_aqoS73Se3sAAAAAAAAAAAAAARQnAQ', | ||
); | ||
|
||
const cubeGeometry = new CubeGeometry(device, { | ||
width: 200, | ||
height: 200, | ||
depth: 200, | ||
}); | ||
const basicMaterial = new MeshBasicMaterial(device, { | ||
// wireframe: true, | ||
map, | ||
}); | ||
|
||
const cube = new Mesh({ | ||
style: { | ||
fill: '#1890FF', | ||
opacity: 1, | ||
geometry: cubeGeometry, | ||
material: basicMaterial, | ||
}, | ||
}); | ||
|
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cube.setPosition(300, 250, 200); | ||
|
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canvas.appendChild(cube); | ||
|
||
canvas.addEventListener(CanvasEvent.AFTER_RENDER, () => { | ||
cube.rotate(1, 0, 0); | ||
}); | ||
|
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canvas.getConfig().disableHitTesting = true; | ||
|
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const $button = ARButton.createButton(canvas, renderer, {}); | ||
container.appendChild($button); | ||
} | ||
|
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ar.initRenderer = (renderer, type) => { | ||
if (type === 'webgl' || type === 'webgpu') { | ||
renderer.registerPlugin(new Plugin3D()); | ||
renderer.registerPlugin(new PluginControl()); | ||
} | ||
}; |
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