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window-tracking.go
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// Copyright © 2018 Anton Bekker. All rights reserved.
// This file is part of the AGui.
// License information can be found in the LICENSE file.
package gui
//
// Enter leave
//
type enterLeaveArea struct {
overlapping bool
receiver Control
}
type overlappedEnterLeaveArea struct {
id EnterLeaveAreaID
receiver Control // This field helps to avoid multiple search in enterLeaveArea map.
}
func (w *Window) generateEnterLeaveAreaID() EnterLeaveAreaID {
id := w.nextEnterLeaveAreaID
for _, exists := w.enterLeaveAreas[id]; exists; _, exists = w.enterLeaveAreas[id] {
id++
}
w.nextEnterLeaveAreaID = id + 1
return id
}
func (w *Window) addEnterLeaveArea(receiver Control, area RectangleF64, overlapping bool) EnterLeaveAreaID {
id := w.generateEnterLeaveAreaID()
w.enterLeaveAreas[id] = enterLeaveArea{overlapping, receiver}
w.driver.AddEnterLeaveArea(id, area)
return id
}
func (w *Window) AddEnterLeaveArea(receiver Control, area RectangleF64) EnterLeaveAreaID {
return w.addEnterLeaveArea(receiver, area, false)
}
func (w *Window) AddEnterLeaveOverlappingArea(receiver Control, area RectangleF64) EnterLeaveAreaID {
return w.addEnterLeaveArea(receiver, area, true)
}
func (w *Window) ReplaceEnterLeaveArea(id EnterLeaveAreaID, area RectangleF64) (ok bool) { // TODO may be implement replace in gui, not in driver?
_, ok = w.enterLeaveAreas[id]
if ok {
w.driver.ReplaceEnterLeaveArea(id, area)
}
return
}
func (w *Window) RemoveEnterLeaveArea(id EnterLeaveAreaID, keepID bool) (ok bool) {
_, ok = w.enterLeaveAreas[id]
if ok {
w.driver.RemoveEnterLeaveArea(id)
if !keepID {
delete(w.enterLeaveAreas, id)
}
}
return
}
// onPointerEnterLeave method processes PointerEnterLeaveEvent.
// If event's area marked as non-overlapping then receiver unconditionally receive event.
// Otherwise we consult overlappedEnterLeaveAreas.
func (w *Window) onPointerEnterLeave(e PointerEnterLeaveEvent) {
area, ok := w.enterLeaveAreas[e.ID]
if !ok {
return
}
if !area.overlapping {
area.receiver.OnPointerEnterLeaveEvent(e)
return
}
//fmt.Print(e.String(), " ")
if e.Enter {
w.onPointerEnterOverlapped(e.ID, area.receiver)
} else {
w.onPointerLeaveOverlapped(e.ID, area.receiver)
}
//fmt.Println(len(w.overlappedEnterLeaveAreas))
}
// If there is no yet overlapping element then send message and push self to overlappedEnterLeaveAreas.
// If new receiver has equal or higher zIndex than active entered area (the last one in the overlappedEnterLeaveAreas) then new Enter event overlaps active.
// Otherwise we add new event into overlappedEnterLeaveAreas (preserving zIndex ordering) as overlapped (no events will be sent to Controls).
func (w *Window) onPointerEnterOverlapped(id EnterLeaveAreaID, receiver Control) {
l := len(w.overlappedEnterLeaveAreas)
if l == 0 {
receiver.OnPointerEnterLeaveEvent(PointerEnterLeaveEvent{id, true})
w.overlappedEnterLeaveAreas = append(w.overlappedEnterLeaveAreas, overlappedEnterLeaveArea{id, receiver})
return
}
zIndex := receiver.ZIndex()
lastArea := w.overlappedEnterLeaveAreas[l-1]
if zIndex >= lastArea.receiver.ZIndex() {
lastArea.receiver.OnPointerEnterLeaveEvent(PointerEnterLeaveEvent{lastArea.id, false})
receiver.OnPointerEnterLeaveEvent(PointerEnterLeaveEvent{id, true})
w.overlappedEnterLeaveAreas = append(w.overlappedEnterLeaveAreas, overlappedEnterLeaveArea{id, receiver})
} else {
i := l - 1
for i > 0 && zIndex < w.overlappedEnterLeaveAreas[i-1].receiver.ZIndex() {
i--
}
w.overlappedEnterLeaveAreas = append(append(w.overlappedEnterLeaveAreas[:i], overlappedEnterLeaveArea{id, receiver}), w.overlappedEnterLeaveAreas[i:]...)
}
}
// If Leave event related to active entered area then Leave current and Enter previous will be sent.
// In any case event will be removed from overlappedEnterLeaveAreas.
func (w *Window) onPointerLeaveOverlapped(id EnterLeaveAreaID, receiver Control) {
l := len(w.overlappedEnterLeaveAreas)
if l == 0 {
return
}
if w.overlappedEnterLeaveAreas[l-1].id == id {
receiver.OnPointerEnterLeaveEvent(PointerEnterLeaveEvent{id, false})
l--
w.overlappedEnterLeaveAreas = w.overlappedEnterLeaveAreas[:l]
if l > 0 {
lastArea := w.overlappedEnterLeaveAreas[l-1]
lastArea.receiver.OnPointerEnterLeaveEvent(PointerEnterLeaveEvent{lastArea.id, true})
}
} else {
for i := l - 2; i >= 0; i-- {
if w.overlappedEnterLeaveAreas[i].id == id {
w.overlappedEnterLeaveAreas = append(w.overlappedEnterLeaveAreas[:i], w.overlappedEnterLeaveAreas[i+1:]...)
break
}
}
}
}
// generateMoveAreaID returns next free ID for MoveArea.
// Window stores candidate for next ID, but it can be already assigned, so we never use it directly.
// This function in loop checks if ID is used starting from nextMoveAreaID.
// Theoretically this loop may be infinite, but in real world looks like OOM has been happened earlier (MaxInt objects in memory).
// More over in most use case this loop will make only one step.
func (w *Window) generateMoveAreaID() MoveAreaID {
id := w.nextMoveAreaID
for _, exists := w.moveAreas[id]; exists; _, exists = w.moveAreas[id] {
id++
}
w.nextMoveAreaID = id + 1
return id
}
func (w *Window) AddMoveArea(receiver Control, area RectangleF64) MoveAreaID {
id := w.generateMoveAreaID()
w.moveAreas[id] = receiver
w.driver.AddMoveArea(id, area)
return id
}
func (w *Window) ReplaceMoveArea(id MoveAreaID, area RectangleF64) (ok bool) {
_, ok = w.moveAreas[id]
w.driver.ReplaceMoveArea(id, area)
return
}
func (w *Window) RemoveMoveArea(id MoveAreaID, keepID bool) (ok bool) {
_, ok = w.moveAreas[id]
if ok {
w.driver.RemoveMoveArea(id)
if !keepID {
delete(w.moveAreas, id)
}
}
return
}
func (w *Window) onPointerMove(e PointerMoveEvent) {
receiver, ok := w.moveAreas[e.ID]
if !ok {
return
}
receiver.OnPointerMoveEvent(e)
}